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mirror of https://github.com/vcmi/vcmi.git synced 2025-04-13 11:40:38 +02:00

Minor code simplifaction

This commit is contained in:
Ivan Savenko 2025-01-19 12:41:02 +00:00
parent c6eac55210
commit 2823bf5848
2 changed files with 0 additions and 7 deletions

View File

@ -67,11 +67,6 @@ TownRewardableBuildingInstance::TownRewardableBuildingInstance(IGameCallback *cb
TownRewardableBuildingInstance::TownRewardableBuildingInstance(CGTownInstance * town, const BuildingID & index, vstd::RNG & rand)
: TownBuildingInstance(town, index)
{
initObj(rand);
}
void TownRewardableBuildingInstance::initObj(vstd::RNG & rand)
{
assert(town && town->getTown());
configuration = generateConfiguration(rand);

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@ -81,8 +81,6 @@ public:
/// gives second part of reward after hero level-ups for proper granting of spells/mana
void heroLevelUpDone(const CGHeroInstance *hero) const override;
void initObj(vstd::RNG & rand) override;
/// applies player selection of reward
void blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const override;