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Unit stack rebalancing rework
- CStackInstance::count is now private with accessor methods - CStackInstance::experience renamed to totalExperience and now stores total stack experience (multiplied by stack size) to reduce rounding errors - CStackInstance::totalExperience is now private with accessors methods - stack experience is now automatically reallocated on stack management - Removed buggy BulkSmartRebalanceStacks pack, that mostly duplicates BulkRebalanceStacks - Renamed BulkSmartSplitStack to BulkSplitAndRebalanceStack to drop unclear "smart" in name - Reworked split-and-rebalance logic to correctly reallocate stack experience
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@@ -134,7 +134,7 @@ public:
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void bulkMoveArmy(const CGarrisonSlot * selected);
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void bulkMergeStacks(const CGarrisonSlot * selected); // Gather all creatures of selected type to the selected slot from other hero/garrison slots
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void bulkSplitStack(const CGarrisonSlot * selected); // Used to separate one-creature troops from main stack
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void bulkSmartSplitStack(const CGarrisonSlot * selected);
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void bulkSplitAndRebalanceStack(const CGarrisonSlot * selected);
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/// Constructor
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/// @param position Relative position to parent element
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