- CStackInstance::count is now private with accessor methods - CStackInstance::experience renamed to totalExperience and now stores total stack experience (multiplied by stack size) to reduce rounding errors - CStackInstance::totalExperience is now private with accessors methods - stack experience is now automatically reallocated on stack management - Removed buggy BulkSmartRebalanceStacks pack, that mostly duplicates BulkRebalanceStacks - Renamed BulkSmartSplitStack to BulkSplitAndRebalanceStack to drop unclear "smart" in name - Reworked split-and-rebalance logic to correctly reallocate stack experience
VCMI Project
VCMI is an open-source recreation of Heroes of Might & Magic III engine, giving it new and extended possibilities.
Links
- Homepage: https://vcmi.eu/
- Forums: https://forum.vcmi.eu/
- Bugtracker: https://github.com/vcmi/vcmi/issues
- Discord: https://discord.gg/chBT42V
- GPT Store: https://chat.openai.com/g/g-1kNhX0mlO-vcmi-assistant
Latest release
Latest release can be found in Github Releases page. As of right now we plan to have major releases around 3 times per year. Daily builds are still available at builds.vcmi.download but they are not guaranteed to be stable. So we encourage everybody to use them and report found bugs so that we can fix them. Loading saves made with different major version of VCMI is usually not supported, so you may want to finish your ongoing games before updating. Please see corresponding installation guide articles for details for your platform.
Installation guides
See also installation guide for Heroes Chronicles.
Documentation and guidelines for players
- Frequently asked questions (external link)
- Game mechanics
- Bug reporting guidelines
- Cheat codes
- Privacy Policy
Documentation and guidelines for translators
Documentation and guidelines for game modders
Documentation and guidelines for developers
Development environment setup instructions:
- Building VCMI for Android
- Building VCMI for iOS
- Building VCMI for Linux
- Building VCMI for macOS
- Building VCMI for Windows
- Conan
Engine documentation: (NOTE: may be outdated)
- Development with Qt Creator
- Coding Guidelines
- Bonus System
- Code Structure
- Logging API
- Lua Scripting System
- Serialization
Documentation and guidelines for maintainers
Copyright and license
VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: https://github.com/vcmi/vcmi-assets
Copyright (C) 2007-2024 VCMI Team (check AUTHORS file for the contributors list)