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Updated changelog for 1.7.0

This commit is contained in:
Ivan Savenko
2025-04-23 13:08:05 +03:00
parent 4f20bc102b
commit dcdd8f0e85

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# VCMI Project Changelog
## 1.6.8 -> 1.7.0
## 1.6.8 -> 1.7.0 (in development)
### General
* Added support for configuring icons for bonus icons in creature window per bonus subtype or per bonus value
* Heroes that are marked as unavailable for specific player will now be correctly blocked from use as starting heroes
* Added support for loading h3m maps from HotA 1.7 (also needs support from HotA mod)
* Added BASE_TILE_MOVEMENT_COST bonus that allows configuring minimal cost for moving between tiles for heroes
* It is now possible to change default directory paths used by VCMI on Windows
* Added option for VCMI to honor mute switch on iOS
### Stability
* Fixed possible crash when player with Chinese localization attack with Vampire Lords, causing one of them to resurrect
* Fixed possible crash on combining Drain Life with area-targeted attack by units from mods
* Fixed multiple possible crashes on game shutdown
### Interface
* Fixed not functioning keybindings when non-lating keyboard layout is in use
* Fixed bonuses from terrain (such as Holy Grounds) not showing up in unit window
* Improved handling of non-latin texts in spell search and adventure map object search
* Maps with non-latin names will now be sorted correctly according to selected language
* It is now possible to skip campaign and main menu video with Esc or Enter keyboard keys, in addition to mouse click
* Fixed possible overflow of unit health bar if unit health is different from max health of unit type
* Fixed no replaced text placeholders in visitation message for unique dwellings with single available unit
* Fixed text alignment on hero status window popup
* Added option to toggle video subtitles
### Mechanics
* Heroes that are marked as unavailable for specific player will now be correctly blocked from use as starting heroes
* Commanders will now automatically gain no melee penalty bonus on receiving ranged attack
* Attack skill provided by equipped artifact will now correctly modify damage range of Ballista
* Lord Haart is now available instead of Sir Mullich on random maps, in line with H3
* Hypnotized units with multi-target attacks such as Cerberi or Hydra will now attack all units that they view as enemy
* Fixed functionality of Adela specialty
* Fixed inability to use ranged attack if enemy clone that was blocking unit was killed in this round before
* Fixed inability of creatures to cast spells when controlled by defending player in hotseat mode
* Fixed miss chance for catapult not computed correctly when hero has no ballistics skill
* Winning combat with no enemy casualties will no longer result in raising of a single skeleton when victor has Necromancy
## AI
* Fixed possible infinite loop when hero can't decide whether to equip mana regeneration artifact or knowledge boosting artifact
### Random Maps Generator
* Placement of main town in center of zone will now account for water tiles
* Added support for town type hints `likeZone`, `notLikeZone`, `relatedToZoneTerrain`
* Map generator will now place curved roads
### Launcher
* Added built-in editor for configuration file
### Modding
* It is now possible to replace or append individual entries in json lists (`[ 1, 2, 3 ]`) without replacing entire list
* It is now possible to specify both nominator and denominator (roll difficulty & dice size) for luck and morale probabilities
* Added support for configuring icons for bonus icons in creature window per bonus subtype or per bonus value
* Added BASE_TILE_MOVEMENT_COST bonus that allows configuring minimal cost for moving between tiles for heroes
* Owner updater now correctly works with opposite side limiter when composite limiters `noneOf` or `anyOf` are used
* Bonuses with terrain limiter will now correctly update on hero stepping onto different terrain
* Creature terrain limiter will now correctly evaluate outside of combat
* Creature terrain limiter applied to hero primary skills now works as expected when combined with noneOf limiter
* HAS_ANOTHER_BONUS_LIMITER now accepts null in place of bonus type
* Added DIVIDE_STACK_LEVEL updater that functions similar to TIMES_STACK_LEVEL
* Added TIMES_HERO_LEVEL_DIVIDE_STACK_LEVEL updater that combines effects of TIMES_HERO_LEVEL and DIVIDE_STACK_LEVEL updaters
* It is now possible to completely remove skill as part of reward of a configureable adventure map object
* Added option to show additional images in main menu, scenario selection, and loading screen
* It is now possible to add additional campaign sets without causing mod conflicts
* Game will now automatically generate campaign screen backgrounds, depending on number of campaigns in set
* Added "Campaigns" mod type
### Map Editor
* Added initial version of campaign editor, available from map editor
* Added support for drag-and-drop of maps into map editor
* Added new keyboard shortcuts
* Keyboard shortcuts are now visible in menu
## 1.6.7 -> 1.6.8