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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

Unit stack rebalancing rework

- CStackInstance::count is now private with accessor methods
- CStackInstance::experience renamed to totalExperience and now stores
total stack experience (multiplied by stack size) to reduce rounding
errors
- CStackInstance::totalExperience is now private with accessors methods
- stack experience is now automatically reallocated on stack management
- Removed buggy BulkSmartRebalanceStacks pack, that mostly duplicates
BulkRebalanceStacks
- Renamed BulkSmartSplitStack to BulkSplitAndRebalanceStack to drop
unclear "smart" in name
- Reworked split-and-rebalance logic to correctly reallocate stack
experience
This commit is contained in:
Ivan Savenko
2025-05-01 13:41:48 +03:00
parent ac26b3ed9b
commit 283adc37d7
52 changed files with 339 additions and 328 deletions

View File

@@ -30,7 +30,7 @@ CStack::CStack(const CStackInstance * Base, const PlayerColor & O, int I, Battle
base(Base),
ID(I),
typeID(Base->getId()),
baseAmount(Base->count),
baseAmount(Base->getCount()),
owner(O),
slot(S),
side(Side)
@@ -51,7 +51,7 @@ CStack::CStack(const CStackBasicDescriptor * stack, const PlayerColor & O, int I
CBonusSystemNode(STACK_BATTLE),
ID(I),
typeID(stack->getId()),
baseAmount(stack->count),
baseAmount(stack->getCount()),
owner(O),
slot(S),
side(Side)