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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

Unit stack rebalancing rework

- CStackInstance::count is now private with accessor methods
- CStackInstance::experience renamed to totalExperience and now stores
total stack experience (multiplied by stack size) to reduce rounding
errors
- CStackInstance::totalExperience is now private with accessors methods
- stack experience is now automatically reallocated on stack management
- Removed buggy BulkSmartRebalanceStacks pack, that mostly duplicates
BulkRebalanceStacks
- Renamed BulkSmartSplitStack to BulkSplitAndRebalanceStack to drop
unclear "smart" in name
- Reworked split-and-rebalance logic to correctly reallocate stack
experience
This commit is contained in:
Ivan Savenko
2025-05-01 13:41:48 +03:00
parent ac26b3ed9b
commit 283adc37d7
52 changed files with 339 additions and 328 deletions

View File

@ -1304,7 +1304,7 @@ bool CGameState::checkForVictory(const PlayerColor & player, const EventConditio
{
for(const auto & elem : ai->Slots()) //iterate through army
if(elem.second->getId() == condition.objectType.as<CreatureID>()) //it's searched creature
total += elem.second->count;
total += elem.second->getCount();
}
}
return total >= condition.value;