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Unit stack rebalancing rework
- CStackInstance::count is now private with accessor methods - CStackInstance::experience renamed to totalExperience and now stores total stack experience (multiplied by stack size) to reduce rounding errors - CStackInstance::totalExperience is now private with accessors methods - stack experience is now automatically reallocated on stack management - Removed buggy BulkSmartRebalanceStacks pack, that mostly duplicates BulkRebalanceStacks - Renamed BulkSmartSplitStack to BulkSplitAndRebalanceStack to drop unclear "smart" in name - Reworked split-and-rebalance logic to correctly reallocate stack experience
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@ -504,7 +504,7 @@ JsonRandomizationException::JsonRandomizationException(const std::string & messa
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throw JsonRandomizationException("Invalid creature picked!", value);
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stack.setType(pickedCreature.toCreature());
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stack.count = loadValue(value, rng, variables);
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stack.setCount(loadValue(value, rng, variables));
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if (!value["upgradeChance"].isNull() && !stack.getCreature()->upgrades.empty())
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{
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if (int(value["upgradeChance"].Float()) > rng.nextInt(99)) // select random upgrade
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