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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-21 00:19:29 +02:00

Unit stack rebalancing rework

- CStackInstance::count is now private with accessor methods
- CStackInstance::experience renamed to totalExperience and now stores
total stack experience (multiplied by stack size) to reduce rounding
errors
- CStackInstance::totalExperience is now private with accessors methods
- stack experience is now automatically reallocated on stack management
- Removed buggy BulkSmartRebalanceStacks pack, that mostly duplicates
BulkRebalanceStacks
- Renamed BulkSmartSplitStack to BulkSplitAndRebalanceStack to drop
unclear "smart" in name
- Reworked split-and-rebalance logic to correctly reallocate stack
experience
This commit is contained in:
Ivan Savenko
2025-05-01 13:41:48 +03:00
parent ac26b3ed9b
commit 283adc37d7
52 changed files with 339 additions and 328 deletions

View File

@ -104,7 +104,7 @@ void DwellingInstanceConstructor::randomizeObject(CGDwelling * dwelling, vstd::R
JsonRandom::Variables emptyVariables;
for(auto & stack : randomizer.loadCreatures(guards, rng, emptyVariables))
{
dwelling->putStack(SlotID(dwelling->stacksCount()), std::make_unique<CStackInstance>(dwelling->cb, stack.getId(), stack.count));
dwelling->putStack(SlotID(dwelling->stacksCount()), std::make_unique<CStackInstance>(dwelling->cb, stack.getId(), stack.getCount()));
}
}
else if (dwelling->ID == Obj::CREATURE_GENERATOR1 || dwelling->ID == Obj::CREATURE_GENERATOR4)