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Unit stack rebalancing rework
- CStackInstance::count is now private with accessor methods - CStackInstance::experience renamed to totalExperience and now stores total stack experience (multiplied by stack size) to reduce rounding errors - CStackInstance::totalExperience is now private with accessors methods - stack experience is now automatically reallocated on stack management - Removed buggy BulkSmartRebalanceStacks pack, that mostly duplicates BulkRebalanceStacks - Renamed BulkSmartSplitStack to BulkSplitAndRebalanceStack to drop unclear "smart" in name - Reworked split-and-rebalance logic to correctly reallocate stack experience
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@ -468,7 +468,7 @@ void CGHeroInstance::initHero(vstd::RNG & rand)
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{
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commander = std::make_unique<CCommanderInstance>(cb, getHeroClass()->commander);
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commander->setArmy(getArmy()); //TODO: separate function for setting commanders
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commander->giveStackExp (exp); //after our exp is set
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commander->giveTotalStackExperience(exp); //after our exp is set
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}
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skillsInfo = SecondarySkillsInfo();
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