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Unit stack rebalancing rework
- CStackInstance::count is now private with accessor methods - CStackInstance::experience renamed to totalExperience and now stores total stack experience (multiplied by stack size) to reduce rounding errors - CStackInstance::totalExperience is now private with accessors methods - stack experience is now automatically reallocated on stack management - Removed buggy BulkSmartRebalanceStacks pack, that mostly duplicates BulkRebalanceStacks - Renamed BulkSmartSplitStack to BulkSplitAndRebalanceStack to drop unclear "smart" in name - Reworked split-and-rebalance logic to correctly reallocate stack experience
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@ -121,7 +121,7 @@ void Rewardable::Reward::loadComponents(std::vector<Component> & comps, const CG
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}
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for(const auto & entry : creatures)
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comps.emplace_back(ComponentType::CREATURE, entry.getId(), entry.count);
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comps.emplace_back(ComponentType::CREATURE, entry.getId(), entry.getCount());
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for (size_t i=0; i<resources.size(); i++)
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{
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