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Unit stack rebalancing rework
- CStackInstance::count is now private with accessor methods - CStackInstance::experience renamed to totalExperience and now stores total stack experience (multiplied by stack size) to reduce rounding errors - CStackInstance::totalExperience is now private with accessors methods - stack experience is now automatically reallocated on stack management - Removed buggy BulkSmartRebalanceStacks pack, that mostly duplicates BulkRebalanceStacks - Renamed BulkSmartSplitStack to BulkSplitAndRebalanceStack to drop unclear "smart" in name - Reworked split-and-rebalance logic to correctly reallocate stack experience
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@ -124,12 +124,12 @@ void ApplyGhNetPackVisitor::visitBulkMergeStacks(BulkMergeStacks & pack)
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result = gh.bulkMergeStacks(pack.src, pack.srcOwner);
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}
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void ApplyGhNetPackVisitor::visitBulkSmartSplitStack(BulkSmartSplitStack & pack)
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void ApplyGhNetPackVisitor::visitBulkSmartSplitStack(BulkSplitAndRebalanceStack & pack)
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{
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gh.throwIfWrongPlayer(connection, &pack);
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gh.throwIfPlayerNotActive(connection, &pack);
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result = gh.bulkSmartSplitStack(pack.src, pack.srcOwner);
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result = gh.bulkSplitAndRebalanceStack(pack.src, pack.srcOwner);
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}
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void ApplyGhNetPackVisitor::visitDisbandCreature(DisbandCreature & pack)
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