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Gernsworth's patch for bug #1118
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@@ -1292,6 +1292,10 @@ bool CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
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CCS->soundh->stopSound(sh);
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}
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//Update cursor so icon can change if needed when it reappears; doesn;'t apply if a dialog box pops up at the end of the movement
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if(!showingDialog->get())
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GH.fakeMouseMove();
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//RAII unlocks
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}
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