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https://github.com/vcmi/vcmi.git
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Merge pull request #5927 from Laserlicht/fps_draw
optimized fps/battery box drawing
This commit is contained in:
@@ -304,8 +304,6 @@
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"vcmi.systemOptions.longTouchMenu.hover" : "选择长触延迟",
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"vcmi.systemOptions.longTouchMenu.help" : "改变长触延迟。",
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"vcmi.systemOptions.longTouchMenu.entry" : "%d 毫秒",
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"vcmi.systemOptions.framerateButton.hover" : "显示FPS",
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"vcmi.systemOptions.framerateButton.help" : "{显示FPS}\n\n切换在游戏窗口角落显FPS指示器。",
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"vcmi.systemOptions.hapticFeedbackButton.hover" : "触觉反馈",
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"vcmi.systemOptions.hapticFeedbackButton.help" : "{触觉反馈}\n\n切换触摸输入的触觉反馈。",
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"vcmi.systemOptions.enableUiEnhancementsButton.hover" : "界面增强",
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@@ -311,8 +311,6 @@
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"vcmi.systemOptions.longTouchMenu.hover" : "Vybrat dobu dlouhého podržení",
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"vcmi.systemOptions.longTouchMenu.help" : "Změnit dobu dlouhého podržení.",
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"vcmi.systemOptions.longTouchMenu.entry" : "%d milisekund",
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"vcmi.systemOptions.framerateButton.hover" : "Zobrazit FPS",
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"vcmi.systemOptions.framerateButton.help" : "{Zobrazit FPS}\n\nPřepne viditelnost počítadla snímků za sekundu v rohu obrazovky hry.",
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"vcmi.systemOptions.hapticFeedbackButton.hover" : "Vibrace",
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"vcmi.systemOptions.hapticFeedbackButton.help" : "{Vibrace}\n\nPřepnout stav vibrací při dotykovém ovládání.",
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"vcmi.systemOptions.enableUiEnhancementsButton.hover" : "Vylepšení rozhraní",
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@@ -97,6 +97,9 @@
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"vcmi.randomMap.description.monster.normal" : "normal",
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"vcmi.randomMap.description.monster.strong" : "strong",
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"vcmi.overlay.battery" : "Battery",
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"vcmi.overlay.charging" : "Charging",
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"vcmi.spellBook.search" : "search...",
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"vcmi.spellBook.tab.hover" : "%s Spells",
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"vcmi.spellBook.tab.help" : "Turn to view %s spells",
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@@ -313,8 +316,8 @@
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"vcmi.systemOptions.longTouchMenu.hover" : "Select Long Touch Interval",
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"vcmi.systemOptions.longTouchMenu.help" : "Change duration of long touch interval.",
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"vcmi.systemOptions.longTouchMenu.entry" : "%d milliseconds",
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"vcmi.systemOptions.framerateButton.hover" : "Show FPS",
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"vcmi.systemOptions.framerateButton.help" : "{Show FPS}\n\nToggle the visibility of the Frames Per Second counter in the corner of the game window.",
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"vcmi.systemOptions.performanceOverlayButton.hover" : "Show Performance Overlay",
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"vcmi.systemOptions.performanceOverlayButton.help" : "{Show Performance Overlay}\n\nToggle the visibility of the overlay with additional information like frames per second, time and battery charge level (if available) in the corner of the game window.",
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"vcmi.systemOptions.hapticFeedbackButton.hover" : "Haptic feedback",
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"vcmi.systemOptions.hapticFeedbackButton.help" : "{Haptic feedback}\n\nToggle the haptic feedback on touch inputs.",
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"vcmi.systemOptions.enableUiEnhancementsButton.hover" : "Interface Enhancements",
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@@ -68,8 +68,6 @@
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"vcmi.systemOptions.longTouchMenu.hover" : "Sélectionner l'intervalle de touche long",
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"vcmi.systemOptions.longTouchMenu.help" : "Changer la durée de l'intervalle de touche long.",
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"vcmi.systemOptions.longTouchMenu.entry" : "%d millisecondes",
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"vcmi.systemOptions.framerateButton.hover" : "Afficher les FPS",
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"vcmi.systemOptions.framerateButton.help" : "{Show FPS}\n\nAfficher/masquer le compteur de Frames Par Seconde dans le coin de la fenêtre du jeu",
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"vcmi.adventureOptions.infoBarPick.hover" : "Afficher les messages dans le panneau d'information",
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"vcmi.adventureOptions.infoBarPick.help" : "{Show Messages in Info Panel}\n\nAutant que possible, les messages de jeu de la visite des objets de la carte seront affichés dans le panneau d'informations, au lieu de faire apparaître dans une fenêtre séparée.",
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@@ -97,6 +97,9 @@
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"vcmi.randomMap.description.monster.normal" : "Normal",
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"vcmi.randomMap.description.monster.strong" : "Stark",
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"vcmi.overlay.battery" : "Batterie",
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"vcmi.overlay.charging" : "Lädt",
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"vcmi.spellBook.search" : "suchen...",
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"vcmi.spellBook.tab.hover" : "%szauber",
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"vcmi.spellBook.tab.help" : "Zu %szaubersprüchen blättern",
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@@ -313,8 +316,8 @@
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"vcmi.systemOptions.longTouchMenu.hover" : "Wähle Dauer für Touch",
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"vcmi.systemOptions.longTouchMenu.help" : "Ändere die Dauer für den langen Touch",
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"vcmi.systemOptions.longTouchMenu.entry" : "%d Millisekunden",
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"vcmi.systemOptions.framerateButton.hover" : "FPS anzeigen",
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"vcmi.systemOptions.framerateButton.help" : "{FPS anzeigen}\n\n Schaltet die Sichtbarkeit des Zählers für die Bilder pro Sekunde in der Ecke des Spielfensters um.",
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"vcmi.systemOptions.performanceOverlayButton.hover" : "Leistungs-Overlay anzeigen",
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"vcmi.systemOptions.performanceOverlayButton.help" : "{Leistungs-Overlay anzeigen}\n\n Schaltet die Sichtbarkeit eines Overlays für zusätzliche Informationen, wie eines Zählers für die Bilder pro Sekunde, der Uhrzeit oder des Batterieladezustands (wenn verfügbar) in der Ecke des Spielfensters um.",
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"vcmi.systemOptions.hapticFeedbackButton.hover" : "Haptisches Feedback",
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"vcmi.systemOptions.hapticFeedbackButton.help" : "{Haptisches Feedback}\n\nHaptisches Feedback bei Touch-Eingaben.",
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"vcmi.systemOptions.enableUiEnhancementsButton.hover" : "Interface Verbesserungen",
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@@ -292,8 +292,6 @@
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"vcmi.systemOptions.longTouchMenu.hover" : "Hosszú érintés időtartamának kiválasztása",
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"vcmi.systemOptions.longTouchMenu.help" : "Hosszú érintés időtartamának módosítása.",
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"vcmi.systemOptions.longTouchMenu.entry" : "%d milliszekundum",
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"vcmi.systemOptions.framerateButton.hover" : "FPS megjelenítése",
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"vcmi.systemOptions.framerateButton.help" : "{FPS megjelenítése}\n\nA másodpercenkénti képkocka számláló láthatóságának váltása a játékablak sarkában.",
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"vcmi.systemOptions.hapticFeedbackButton.hover" : "Rezgő visszacsatolás",
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"vcmi.systemOptions.hapticFeedbackButton.help" : "{Rezgő visszacsatolás}\n\nA rezgő visszacsatolás engedélyezése vagy tiltása érintőbemeneteknél.",
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"vcmi.systemOptions.enableUiEnhancementsButton.hover" : "Felület fejlesztések",
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@@ -294,8 +294,6 @@
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"vcmi.systemOptions.longTouchMenu.hover" : "Seleziona intervallo di tocco lungo",
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"vcmi.systemOptions.longTouchMenu.help" : "Modifica la durata dell'intervallo di tocco lungo.",
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"vcmi.systemOptions.longTouchMenu.entry" : "%d millisecondi",
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"vcmi.systemOptions.framerateButton.hover" : "Mostra FPS",
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"vcmi.systemOptions.framerateButton.help" : "{Mostra FPS}\n\nAttiva o disattiva la visibilità del contatore dei fotogrammi al secondo nell'angolo della finestra di gioco.",
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"vcmi.systemOptions.hapticFeedbackButton.hover" : "Feedback aptico",
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"vcmi.systemOptions.hapticFeedbackButton.help" : "{Feedback aptico}\n\nAttiva o disattiva il feedback aptico sugli input tattili.",
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"vcmi.systemOptions.enableUiEnhancementsButton.hover" : "Miglioramenti interfaccia",
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@@ -294,8 +294,6 @@
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"vcmi.systemOptions.longTouchMenu.hover" : "Wybierz czas długiego dotyku",
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"vcmi.systemOptions.longTouchMenu.help" : "Nowy czas aktywacji długiego dotyku.",
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"vcmi.systemOptions.longTouchMenu.entry" : "%d milisekund",
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"vcmi.systemOptions.framerateButton.hover" : "Pokaż FPS",
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"vcmi.systemOptions.framerateButton.help" : "{Pokaż FPS}\n\n Przełącza widoczność licznika klatek na sekundę (FPS) w rogu okna gry.",
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"vcmi.systemOptions.hapticFeedbackButton.hover" : "Wibracje urządzenia",
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"vcmi.systemOptions.hapticFeedbackButton.help" : "{Wibracje urządzenia}\n\nWłącz wibracje na urządzeniu dotykowym",
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"vcmi.systemOptions.enableUiEnhancementsButton.hover" : "Ulepszenia interfejsu",
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@@ -311,8 +311,6 @@
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"vcmi.systemOptions.longTouchMenu.hover" : "Selecionar Intervalo de Toque Longo",
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"vcmi.systemOptions.longTouchMenu.help" : "Muda a duração do intervalo de toque longo.",
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"vcmi.systemOptions.longTouchMenu.entry" : "%d milissegundos",
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"vcmi.systemOptions.framerateButton.hover" : "Mostrar QPS",
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"vcmi.systemOptions.framerateButton.help" : "{Mostra os Quadros Por Segundo}\n\nAtiva ou desativa a visibilidade do contador de Quadros Por Segundo no canto da janela do jogo.",
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"vcmi.systemOptions.hapticFeedbackButton.hover" : "Resposta Tátil",
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"vcmi.systemOptions.hapticFeedbackButton.help" : "{Resposta Tátil}\n\nAtiva ou desativa a resposta tátil nos toques na tela.",
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"vcmi.systemOptions.enableUiEnhancementsButton.hover" : "Aprimoramentos da Interface",
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@@ -290,8 +290,6 @@
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"vcmi.systemOptions.longTouchMenu.hover" : "Выбрать интервал длительного касания:",
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"vcmi.systemOptions.longTouchMenu.help" : "Изменить интервал длительного касания.",
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"vcmi.systemOptions.longTouchMenu.entry" : "%d миллисекунд",
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"vcmi.systemOptions.framerateButton.hover" : "Показывать частоту кадров",
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"vcmi.systemOptions.framerateButton.help" : "{Показывать частоту кадров}\n\nЕсли выбрано, частота кадров в секунду будет показана в верхнем левом углу игрового экрана.",
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"vcmi.systemOptions.hapticFeedbackButton.hover" : "Тактильный отклик",
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"vcmi.systemOptions.hapticFeedbackButton.help" : "{Тактильный отклик}\n\nиспользовать вибрацию при использовании сенсорного экрана.",
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"vcmi.systemOptions.enableUiEnhancementsButton.hover" : "Расширенные функции интерфейса",
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@@ -107,8 +107,6 @@
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"vcmi.systemOptions.longTouchMenu.hover" : "Seleccionar Intervalo de Toque Largo",
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"vcmi.systemOptions.longTouchMenu.help" : "Cambia la duración del intervalo de toque largo.",
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"vcmi.systemOptions.longTouchMenu.entry" : "%d milisegundos",
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"vcmi.systemOptions.framerateButton.hover" : "Mostrar FPS",
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"vcmi.systemOptions.framerateButton.help" : "{Mostrar FPS}\n\nAlternar la visibilidad del contador de Frames Per Second en la esquina de la ventana del juego.",
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"vcmi.systemOptions.hapticFeedbackButton.hover" : "Retroalimentación háptica",
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"vcmi.systemOptions.hapticFeedbackButton.help" : "{Retroalimentación háptica}\n\nAlternar la retroalimentación háptica en las entradas táctiles.",
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"vcmi.systemOptions.enableUiEnhancementsButton.hover" : "Mejoras de la interfaz",
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@@ -304,8 +304,6 @@
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"vcmi.systemOptions.longTouchMenu.hover" : "Välj tidsintervall för fördröjd pekskärmsberöringsmeny",
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"vcmi.systemOptions.longTouchMenu.help" : "Ändra varaktighetsintervallet för fördröjd beröring.",
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"vcmi.systemOptions.longTouchMenu.entry" : "%d millisekunder",
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"vcmi.systemOptions.framerateButton.hover" : "Visar FPS (skärmbilder per sekund)",
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"vcmi.systemOptions.framerateButton.help" : "{Visa FPS}\n\nVisar räknaren för bildrutor per sekund i hörnet av spelfönstret.",
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"vcmi.systemOptions.hapticFeedbackButton.hover" : "Haptisk återkoppling",
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"vcmi.systemOptions.hapticFeedbackButton.help" : "{Haptisk feedback}\n\nÄndrar den haptiska feedbacken för berörings-input.",
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"vcmi.systemOptions.enableUiEnhancementsButton.hover": "Förbättringar av användargränssnittet",
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@@ -308,8 +308,6 @@
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"vcmi.systemOptions.longTouchMenu.hover" : "Виберіть інтервал довгого дотику",
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"vcmi.systemOptions.longTouchMenu.help" : "Змінити тривалість інтервалу довгого дотику.",
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"vcmi.systemOptions.longTouchMenu.entry" : "%d мілісекунд",
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"vcmi.systemOptions.framerateButton.hover" : "Лічильник кадрів",
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"vcmi.systemOptions.framerateButton.help" : "{Лічильник кадрів}\n\n Перемикає видимість лічильника кадрів на секунду у кутку ігрового вікна",
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"vcmi.systemOptions.hapticFeedbackButton.hover" : "Тактильний відгук",
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"vcmi.systemOptions.hapticFeedbackButton.help" : "{Тактильний відгук}\n\nВикористовувати вібрацію при використанні сенсорного екрану",
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"vcmi.systemOptions.enableUiEnhancementsButton.hover" : "Розширення інтерфейсу",
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@@ -292,8 +292,6 @@
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"vcmi.systemOptions.longTouchMenu.hover": "Chọn khoảng thời gian chạm giữ",
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"vcmi.systemOptions.longTouchMenu.help": "Đổi khoảng thời gian chạm giữ.",
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"vcmi.systemOptions.longTouchMenu.entry": "%d mili giây",
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"vcmi.systemOptions.framerateButton.hover": "Hiện FPS",
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"vcmi.systemOptions.framerateButton.help": "{Hiện FPS}\n\nHiện khung hình mỗi giây ở góc cửa sổ trò chơi",
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"vcmi.systemOptions.hapticFeedbackButton.hover": "Rung khi chạm",
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"vcmi.systemOptions.hapticFeedbackButton.help": "{Rung khi chạm}\n\nBật/ tắt chế độ rung khi chạm.",
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"vcmi.systemOptions.enableUiEnhancementsButton.hover" : "Cải thiện giao diện",
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@@ -9,6 +9,7 @@
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*/
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#include "StdInc.h"
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#include "GameEngine.h"
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#include "GameLibrary.h"
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#include "gui/CIntObject.h"
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#include "gui/CursorHandler.h"
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@@ -35,6 +36,8 @@
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#include "../lib/AsyncRunner.h"
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#include "../lib/CConfigHandler.h"
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#include "../lib/texts/TextOperations.h"
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#include "../lib/texts/CGeneralTextHandler.h"
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#include <SDL_render.h>
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@@ -125,8 +128,8 @@ void GameEngine::updateFrame()
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handleEvents();
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windows().simpleRedraw();
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if (settings["video"]["showfps"].Bool())
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drawFPSCounter();
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if (settings["video"]["performanceOverlay"]["show"].Bool())
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drawPerformanceOverlay();
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screenHandlerInstance->updateScreenTexture();
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@@ -184,14 +187,47 @@ Point GameEngine::screenDimensions() const
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return screenHandlerInstance->getLogicalResolution();
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}
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void GameEngine::drawFPSCounter()
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void GameEngine::drawPerformanceOverlay()
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{
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Canvas target = screenHandler().getScreenCanvas();
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Rect targetArea(0, screenDimensions().y - 20, 48, 11);
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std::string fps = std::to_string(framerate().getFramerate())+" FPS";
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auto font = EFonts::FONT_SMALL;
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const auto & fontPtr = ENGINE->renderHandler().loadFont(font);
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target.drawColor(targetArea, ColorRGBA(10, 10, 10));
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target.drawText(targetArea.center(), EFonts::FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, fps);
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Canvas target = screenHandler().getScreenCanvas();
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auto powerState = ENGINE->input().getPowerState();
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std::string powerSymbol = ""; // add symbol if emoji are supported (e.g. VCMI extras)
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if(powerState.powerState == PowerStateMode::ON_BATTERY)
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powerSymbol = fontPtr->canRepresentCharacter("🔋") ? "🔋 " : (LIBRARY->generaltexth->translate("vcmi.overlay.battery") + " ");
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else if(powerState.powerState == PowerStateMode::CHARGING)
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powerSymbol = fontPtr->canRepresentCharacter("🔌") ? "🔌 " : (LIBRARY->generaltexth->translate("vcmi.overlay.charging") + " ");
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std::string fps = std::to_string(framerate().getFramerate())+" FPS";
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std::string time = TextOperations::getFormattedTimeLocal(std::time(nullptr));
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std::string power = powerState.powerState == PowerStateMode::UNKNOWN ? "" : powerSymbol + std::to_string(powerState.percent) + "%";
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std::string textToDisplay = time + (power.empty() ? "" : " | " + power) + " | " + fps;
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maxPerformanceOverlayTextWidth = std::max(maxPerformanceOverlayTextWidth, static_cast<int>(fontPtr->getStringWidth(textToDisplay))); // do not get smaller (can cause graphical glitches)
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Rect targetArea;
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std::string edge = settings["video"]["performanceOverlay"]["edge"].String();
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int marginTopBottom = settings["video"]["performanceOverlay"]["marginTopBottom"].Integer();
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int marginLeftRight = settings["video"]["performanceOverlay"]["marginLeftRight"].Integer();
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Point boxSize(maxPerformanceOverlayTextWidth + 6, fontPtr->getLineHeight() + 2);
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if (edge == "topleft")
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targetArea = Rect(marginLeftRight, marginTopBottom, boxSize.x, boxSize.y);
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else if (edge == "topright")
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targetArea = Rect(screenDimensions().x - marginLeftRight - boxSize.x, marginTopBottom, boxSize.x, boxSize.y);
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else if (edge == "bottomleft")
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targetArea = Rect(marginLeftRight, screenDimensions().y - marginTopBottom - boxSize.y, boxSize.x, boxSize.y);
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else if (edge == "bottomright")
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targetArea = Rect(screenDimensions().x - marginLeftRight - boxSize.x, screenDimensions().y - marginTopBottom - boxSize.y, boxSize.x, boxSize.y);
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target.drawColor(targetArea.resize(1), Colors::BRIGHT_YELLOW);
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target.drawColor(targetArea, ColorRGBA(0, 0, 0));
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target.drawText(targetArea.center(), font, Colors::WHITE, ETextAlignment::CENTER, textToDisplay);
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}
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bool GameEngine::amIGuiThread()
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@@ -57,9 +57,11 @@ private:
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IGameEngineUser *engineUser = nullptr;
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int maxPerformanceOverlayTextWidth = 0;
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void updateFrame();
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void handleEvents(); //takes events from queue and calls interested objects
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void drawFPSCounter(); // draws the FPS to the upper left corner of the screen
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void drawPerformanceOverlay(); // draws box with additional infos (e.g. fps)
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public:
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std::mutex interfaceMutex;
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@@ -33,6 +33,7 @@
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#include <SDL_events.h>
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#include <SDL_timer.h>
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#include <SDL_clipboard.h>
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#include <SDL_power.h>
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InputHandler::InputHandler()
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: enableMouse(settings["input"]["enableMouse"].Bool())
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@@ -148,6 +149,21 @@ void InputHandler::copyToClipBoard(const std::string & text)
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SDL_SetClipboardText(text.c_str());
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}
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PowerState InputHandler::getPowerState()
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{
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||||
int seconds;
|
||||
int percent;
|
||||
auto sdlPowerState = SDL_GetPowerInfo(&seconds, &percent);
|
||||
|
||||
PowerStateMode powerState = PowerStateMode::UNKNOWN;
|
||||
if(sdlPowerState == SDL_POWERSTATE_ON_BATTERY)
|
||||
powerState = PowerStateMode::ON_BATTERY;
|
||||
else if(sdlPowerState == SDL_POWERSTATE_CHARGING || sdlPowerState == SDL_POWERSTATE_CHARGED)
|
||||
powerState = PowerStateMode::CHARGING;
|
||||
|
||||
return PowerState{powerState, seconds, percent};
|
||||
}
|
||||
|
||||
std::vector<SDL_Event> InputHandler::acquireEvents()
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(eventsMutex);
|
||||
|
@@ -32,6 +32,19 @@ enum class InputMode
|
||||
CONTROLLER
|
||||
};
|
||||
|
||||
enum class PowerStateMode
|
||||
{
|
||||
UNKNOWN,
|
||||
CHARGING,
|
||||
ON_BATTERY
|
||||
};
|
||||
|
||||
struct PowerState {
|
||||
PowerStateMode powerState;
|
||||
int seconds;
|
||||
int percent;
|
||||
};
|
||||
|
||||
class InputHandler
|
||||
{
|
||||
std::vector<SDL_Event> eventsQueue;
|
||||
@@ -111,4 +124,5 @@ public:
|
||||
InputMode getCurrentInputMode();
|
||||
|
||||
void copyToClipBoard(const std::string & text);
|
||||
PowerState getPowerState();
|
||||
};
|
||||
|
@@ -152,9 +152,10 @@ GeneralOptionsTab::GeneralOptionsTab()
|
||||
{
|
||||
selectLongTouchDuration();
|
||||
});
|
||||
addCallback("framerateChanged", [](bool value)
|
||||
addCallback("performanceOverlayChanged", [](bool value)
|
||||
{
|
||||
setBoolSetting("video", "showfps", value);
|
||||
Settings gameRes = settings.write["video"]["performanceOverlay"];
|
||||
gameRes["show"].Bool() = value;
|
||||
});
|
||||
addCallback("hapticFeedbackChanged", [](bool value)
|
||||
{
|
||||
@@ -225,8 +226,8 @@ GeneralOptionsTab::GeneralOptionsTab()
|
||||
if (fullscreenExclusiveCheckbox)
|
||||
fullscreenExclusiveCheckbox->setSelected(settings["video"]["fullscreen"].Bool() && settings["video"]["realFullscreen"].Bool());
|
||||
|
||||
std::shared_ptr<CToggleButton> framerateCheckbox = widget<CToggleButton>("framerateCheckbox");
|
||||
framerateCheckbox->setSelected(settings["video"]["showfps"].Bool());
|
||||
std::shared_ptr<CToggleButton> infoboxCheckbox = widget<CToggleButton>("performanceOverlayCheckbox");
|
||||
infoboxCheckbox->setSelected(settings["video"]["performanceOverlay"]["show"].Bool());
|
||||
|
||||
std::shared_ptr<CToggleButton> hapticFeedbackCheckbox = widget<CToggleButton>("hapticFeedbackCheckbox");
|
||||
if (hapticFeedbackCheckbox)
|
||||
|
@@ -210,7 +210,7 @@
|
||||
"spellbookAnimation",
|
||||
"driver",
|
||||
"displayIndex",
|
||||
"showfps",
|
||||
"performanceOverlay",
|
||||
"targetfps",
|
||||
"vsync",
|
||||
"fontsType",
|
||||
@@ -270,9 +270,16 @@
|
||||
"type" : "number",
|
||||
"default" : 0
|
||||
},
|
||||
"showfps" : {
|
||||
"type" : "boolean",
|
||||
"default" : false
|
||||
"performanceOverlay" : {
|
||||
"type" : "object",
|
||||
"additionalProperties" : false,
|
||||
"required" : [ "show", "edge", "marginTopBottom", "marginLeftRight" ],
|
||||
"properties" : {
|
||||
"show" : { "type" : "boolean", "default" : false },
|
||||
"edge" : { "type" : "string", "enum" : [ "topleft", "topright", "bottomleft", "bottomright" ], "default" : "bottomleft" },
|
||||
"marginTopBottom" : { "type" : "number", "default" : 5 },
|
||||
"marginLeftRight" : { "type" : "number", "default" : 7 }
|
||||
}
|
||||
},
|
||||
"targetfps" : {
|
||||
"type" : "number",
|
||||
|
@@ -50,7 +50,7 @@
|
||||
"created" : "desktop"
|
||||
},
|
||||
{
|
||||
"text": "vcmi.systemOptions.framerateButton.hover"
|
||||
"text": "vcmi.systemOptions.performanceOverlayButton.hover"
|
||||
},
|
||||
{
|
||||
"text": "vcmi.systemOptions.enableLargeSpellbookButton.hover"
|
||||
@@ -136,9 +136,9 @@
|
||||
"created" : "desktop"
|
||||
},
|
||||
{
|
||||
"name": "framerateCheckbox",
|
||||
"help": "vcmi.systemOptions.framerateButton",
|
||||
"callback": "framerateChanged"
|
||||
"name": "performanceOverlayCheckbox",
|
||||
"help": "vcmi.systemOptions.performanceOverlayButton",
|
||||
"callback": "performanceOverlayChanged"
|
||||
},
|
||||
{
|
||||
"name": "enableLargeSpellbookCheckbox",
|
||||
|
Reference in New Issue
Block a user