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Merge pull request #5307 from IvanSavenko/changelog_164
Changelog for 1.6.4
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ChangeLog.md
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ChangeLog.md
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# VCMI Project Changelog
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## 1.6.3 -> 1.6.4
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### General
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* xbrz image upscaling is now performed in background threads to avoid freezes in UI
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* Fixed a bug which caused importing data to fail on some Android devices.
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* It is now possible to add or remove per-language channels in lobby.
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* Fixed bug causing broken water tile animation when player opens launcher while game is running
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* Fixed smooth map dragging not working with right click drag
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* Game will no longer play sound on new chat message in global chat unless lobby UI is currently open
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* Fixed new building sound playing twice on costructing some buildings, such as town hall
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### AI
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* Significantly improved Battle AI performance
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* Slightly improved performance of Nullkiller AI
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* Improved scoring of on-map artifacts by Nullkiller AI
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* Nullkiller AI will now select artefact loadouts based on the hero's army, skills, spells, and mana points.
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* Nullkiller AI will now consider building resource silos in towns.
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* Fixed possible bug which could lead to AI avoiding map locations with placed events
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### Stability
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* Fixed a crash that could occur when winning a game by capturing a city that was set as a victory condition without first killing all enemies.
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* Fixed a possible crash on some platforms when opening the creature window if the hero has equipped artefacts that provide spell immunity.
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* Fixed crash when renaming preset to same name as before
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* Fixed possible crash when opening mod screenshots tab without selected mod
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* Fixed possible crash when loading game with broken mods active
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* Fixed crash on loading some user-made maps with objects that have unknown to VCMI map object ID or subID
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* Fixed crash on loading map in Wake of Gods format with pre-placed Mithril resource pile on map
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### Mechanics
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* Fixed war machines or units under the Bow of the Sharpshooter effect being unable to fire when blocked by enemy units.
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* Enemy corpses will no longer block adjacent enemy ranged units from using ranged attacks.
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* Spells banned on the map can no longer appear in towns.
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* Arrow towers will now consider units standing on wall tiles as inside town for target selection
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* Fixed possible integer overflow when player has more than 20 million gold or other resources.
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* Fixed the loading of vcmp campaigns when a specific hero is used in the bonuses of a scenario.
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* Fixed regression causing movement bonus from Stables (adventure map objects) and Stables (Castle town building) to stack with each other.
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* Fixed regression causing Pathfinding skill to reduce movement costs by only 1 movement point
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* Fixed bug causing hero paths not updating immediately after leveling up Pathfinding skill
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### Interface
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* Fixed multiple cases where town buidings were not ordered correctly and overlapping each other on town screen
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* Object search functionality is now case-insensitive and can search for similar strings to protect from typos
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* Thieves Guild will now show icons instead of text for resources comparison
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* Added support for custom images in multiplayer mode selection
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* TCP host/join dialogue now displays correct text in header
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* Main menu buttons for unavailable campaigns automatically hidden
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* Fixed graphical artefact near 3DO video when resolution is high and interface scaling is low
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### Map Editor
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* Object properties now show actual values instead of '...'.
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* Hovering over object properties now shows tooltip with full value
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### Modding
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* It is now possible to configure amount of creatures that would join on successful diplomacy check
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* It is now possible to disable joining for free for diplomacy
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* It is now possible to use images with `-shadow` or `-overlay` suffixes for 1x / unscaled mode
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* It is now possible to load pregenerated player-colored interface images using suffixes like `-red` or `-blue` in place of palette-based effects
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## 1.6.2 -> 1.6.3
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### Stability
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