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Fixed #1442, likely a few others as well.
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@ -134,7 +134,7 @@ void CTerrainRect::showPath(const SDL_Rect * extRect, SDL_Surface * to)
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{-1, 1, 2, 23, -1, 3, 22, 21, 12}
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}; //table of magic values TODO meaning, change variable name
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for (size_t i=0; i < currentPath->nodes.size()-1; ++i)
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for (int i=0; i < (int)currentPath->nodes.size()-1; ++i)
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{
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const int3 &curPos = currentPath->nodes[i].coord, &nextPos = currentPath->nodes[i+1].coord;
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if(curPos.z != adventureInt->position.z)
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