mirror of
https://github.com/vcmi/vcmi.git
synced 2025-09-16 09:26:28 +02:00
Code review tweaks
This commit is contained in:
@@ -138,7 +138,7 @@ public:
|
||||
std::map<PlayerColor, std::shared_ptr<CBattleGameInterface>> battleints;
|
||||
|
||||
std::map<PlayerColor, std::vector<std::shared_ptr<IBattleEventsReceiver>>> additionalBattleInts;
|
||||
|
||||
|
||||
boost::optional<BattleAction> curbaction;
|
||||
|
||||
CClient();
|
||||
|
@@ -347,6 +347,14 @@ void PlayerEndsGame::applyCl(CClient *cl)
|
||||
|
||||
void PlayerReinitInterface::applyCl(CClient * cl)
|
||||
{
|
||||
auto initInterfaces = [cl]()
|
||||
{
|
||||
cl->initPlayerInterfaces();
|
||||
auto currentPlayer = cl->gameState()->currentPlayer;
|
||||
callAllInterfaces(cl, &IGameEventsReceiver::playerStartsTurn, currentPlayer);
|
||||
callOnlyThatInterface(cl, currentPlayer, &CGameInterface::yourTurn);
|
||||
};
|
||||
|
||||
for(auto player : players)
|
||||
{
|
||||
auto & plSettings = CSH->si->getIthPlayersSettings(player);
|
||||
@@ -354,19 +362,13 @@ void PlayerReinitInterface::applyCl(CClient * cl)
|
||||
{
|
||||
plSettings.connectedPlayerIDs.clear();
|
||||
cl->initPlayerEnvironments();
|
||||
cl->initPlayerInterfaces();
|
||||
auto currentPlayer = cl->gameState()->currentPlayer;
|
||||
callAllInterfaces(cl, &IGameEventsReceiver::playerStartsTurn, currentPlayer);
|
||||
callOnlyThatInterface(cl, currentPlayer, &CGameInterface::yourTurn);
|
||||
initInterfaces();
|
||||
}
|
||||
else if(playerConnectionId == CSH->c->connectionID)
|
||||
{
|
||||
plSettings.connectedPlayerIDs.insert(playerConnectionId);
|
||||
cl->playerint.clear();
|
||||
cl->initPlayerInterfaces();
|
||||
auto currentPlayer = cl->gameState()->currentPlayer;
|
||||
callAllInterfaces(cl, &IGameEventsReceiver::playerStartsTurn, currentPlayer);
|
||||
callOnlyThatInterface(cl, currentPlayer, &CGameInterface::yourTurn);
|
||||
initInterfaces();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user