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Refactoring: avoid using namespace when it's not absolutely needed

This commit is contained in:
Arseniy Shestakov
2015-12-29 02:14:08 +03:00
parent 6985e96f0d
commit 29a7934a99
7 changed files with 66 additions and 79 deletions

View File

@@ -31,7 +31,6 @@ class Engine;
class InputVariable;
class CGTownInstance;
using namespace vstd;
//using namespace Goals;
FuzzyHelper *fh;
@@ -85,7 +84,7 @@ armyStructure evaluateArmyStructure (const CArmedInstance * army)
if (walker)
walkersStrenght += s.second->getPower();
amax (maxSpeed, s.second->type->valOfBonuses(Bonus::STACKS_SPEED));
vstd::amax(maxSpeed, s.second->type->valOfBonuses(Bonus::STACKS_SPEED));
}
armyStructure as;
as.walkers = walkersStrenght / totalStrenght;