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Open-source engine for Heroes of Might and Magic III
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2015-12-29 02:14:08 +03:00
AI Refactoring: avoid using namespace when it's not absolutely needed 2015-12-29 02:14:08 +03:00
client Refactoring: avoid using namespace when it's not absolutely needed 2015-12-29 02:14:08 +03:00
cmake_modules Fix AI and VCAI CMakeLists.txt 2014-11-02 23:43:10 +03:00
config PathfinderOptions: use settings and move all defaults into schema 2015-11-21 00:32:23 +03:00
debian Debian: change rules to use SDL2 and update changelog for 0.98 2015-04-03 04:54:12 +03:00
editor Final part of the merge 2014-09-04 20:59:07 +03:00
launcher Fixed gcc/clang warnings 2015-12-04 01:17:43 +02:00
lib Refactoring: avoid using namespace when it's not absolutely needed 2015-12-29 02:14:08 +03:00
Mods/vcmi Fixed generation of CPU teams. 2015-06-01 21:57:43 +02:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm RPM: build with RelWithDebInfo instead of Release 2015-04-04 05:01:33 +03:00
scripting/erm Fix filenames in file headers 2015-12-08 09:53:14 +03:00
server Refactoring: avoid using namespace when it's not absolutely needed 2015-12-29 02:14:08 +03:00
test Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts 2015-08-20 03:28:04 +03:00
.gitignore GitIgnore 2015-11-02 12:08:42 +01:00
.travis.yml [travis] drop unnecessary repository. 2015-04-01 23:02:19 +03:00
AUTHORS Added my contact email address 2015-12-24 01:37:16 +03:00
CCallback.cpp Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
CCallback.h CGameState: move two pathfinding-related functions to CPathfinderHelper 2015-11-10 02:15:27 +03:00
ChangeLog Merge pull request #145 from vcmi/feature/tavernRumors 2015-12-05 03:13:25 +03:00
CMakeLists.txt CMake: add dbghelp to SYSTEM_LIBS for MiniDumpWriteDump. Fix issue 2312 2015-12-22 00:08:49 +03:00
Global.h MXE support: avoid conflicts with some macros from headers 2015-12-22 01:59:51 +03:00
license.txt
README.linux update sdl packages for Ubuntu/Debian to 2.0 2015-08-30 00:10:35 +03:00
README.md Update year to 2015 in readme 2015-02-14 19:15:34 +03:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_VS10.sln
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace Define public interface of CDrawRoadsOperation 2015-04-03 05:46:14 +03:00
vcmibuilder Fix portability issues on MacOSX 2015-10-17 09:23:28 +03:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2015 VCMI Team (check AUTHORS file for the contributors list)