mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
- modhandler will only validate new, changed or mods that failed
validation last time. - fixed several issues with modSettings.json file - some refactoring of modhandler, still needs some work.
This commit is contained in:
parent
e01ef8e36a
commit
29e98b2d51
@ -64,8 +64,16 @@ QVariant JsonFromFile(QString filename)
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file.open(QFile::ReadOnly);
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auto data = file.readAll();
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JsonNode node(data.data(), data.size());
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return toVariant(node);
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if (data.size() == 0)
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{
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logGlobal->errorStream() << "Failed to open file " << filename.toUtf8().data();
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return QVariant();
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}
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else
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{
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JsonNode node(data.data(), data.size());
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return toVariant(node);
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}
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}
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JsonNode toJson(QVariant object)
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@ -74,14 +82,14 @@ JsonNode toJson(QVariant object)
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if (object.canConvert<QVariantMap>())
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ret.Struct() = VariantToMap(object.toMap());
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if (object.canConvert<QVariantList>())
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else if (object.canConvert<QVariantList>())
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ret.Vector() = VariantToList(object.toList());
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if (object.canConvert<QString>())
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else if (object.type() == QMetaType::QString)
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ret.String() = object.toString().toUtf8().data();
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if (object.canConvert<double>())
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ret.Bool() = object.toFloat();
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if (object.canConvert<bool>())
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else if (object.type() == QMetaType::Bool)
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ret.Bool() = object.toBool();
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else if (object.canConvert<double>())
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ret.Float() = object.toFloat();
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return ret;
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}
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@ -93,4 +101,4 @@ void JsonToFile(QString filename, QVariant object)
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file << toJson(object);
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}
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}
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}
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@ -204,7 +204,7 @@ CContentHandler::ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler,
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}
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}
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bool CContentHandler::ContentTypeHandler::preloadModData(std::string modName, std::vector<std::string> fileList)
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bool CContentHandler::ContentTypeHandler::preloadModData(std::string modName, std::vector<std::string> fileList, bool validate)
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{
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bool result;
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JsonNode data = JsonUtils::assembleFromFiles(fileList, result);
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@ -238,7 +238,7 @@ bool CContentHandler::ContentTypeHandler::preloadModData(std::string modName, st
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return result;
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}
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bool CContentHandler::ContentTypeHandler::loadMod(std::string modName)
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bool CContentHandler::ContentTypeHandler::loadMod(std::string modName, bool validate)
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{
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ModInfo & modInfo = modData[modName];
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bool result = true;
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@ -260,7 +260,8 @@ bool CContentHandler::ContentTypeHandler::loadMod(std::string modName)
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if (originalData.size() > index)
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{
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JsonUtils::merge(originalData[index], data);
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result &= JsonUtils::validate(originalData[index], "vcmi:" + objectName, name);
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if (validate)
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result &= JsonUtils::validate(originalData[index], "vcmi:" + objectName, name);
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handler->loadObject(modName, name, originalData[index], index);
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originalData[index].clear(); // do not use same data twice (same ID)
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@ -269,7 +270,8 @@ bool CContentHandler::ContentTypeHandler::loadMod(std::string modName)
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}
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}
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// normal new object or one with index bigger that data size
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result &= JsonUtils::validate(data, "vcmi:" + objectName, name);
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if (validate)
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result &= JsonUtils::validate(data, "vcmi:" + objectName, name);
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handler->loadObject(modName, name, data);
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}
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return result;
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@ -291,22 +293,22 @@ CContentHandler::CContentHandler()
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//TODO: spells, bonuses, something else?
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}
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bool CContentHandler::preloadModData(std::string modName, JsonNode modConfig)
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bool CContentHandler::preloadModData(std::string modName, JsonNode modConfig, bool validate)
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{
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bool result = true;
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for(auto & handler : handlers)
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{
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result &= handler.second.preloadModData(modName, modConfig[handler.first].convertTo<std::vector<std::string> >());
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result &= handler.second.preloadModData(modName, modConfig[handler.first].convertTo<std::vector<std::string> >(), validate);
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}
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return result;
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}
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bool CContentHandler::loadMod(std::string modName)
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bool CContentHandler::loadMod(std::string modName, bool validate)
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{
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bool result = true;
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for(auto & handler : handlers)
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{
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result &= handler.second.loadMod(modName);
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result &= handler.second.loadMod(modName, validate);
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}
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return result;
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}
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@ -453,33 +455,60 @@ std::vector <TModID> CModHandler::resolveDependencies(std::vector <TModID> input
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return output;
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}
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static void updateModSettingsFormat(JsonNode & config)
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static JsonNode updateModSettingsFormat(JsonNode config)
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{
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for (auto & entry : config.Struct())
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for (auto & entry : config["activeMods"].Struct())
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{
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if (entry.second.getType() == JsonNode::DATA_BOOL)
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{
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entry.second["active"].Bool() = entry.second.Bool();
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}
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}
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return config;
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}
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void CModHandler::initialize(std::vector<std::string> availableMods)
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static JsonNode loadModSettings(std::string path)
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{
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std::string confName = "config/modSettings.json";
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JsonNode modConfig;
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if (CResourceHandler::get()->existsResource(ResourceID(path)))
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{
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// mod compatibility: check if modSettings has old, 0.94 format
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return updateModSettingsFormat(JsonNode(ResourceID(path, EResType::TEXT)));
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}
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// Probably new install. Create initial configuration
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if (!CResourceHandler::get()->existsResource(ResourceID(confName)))
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CResourceHandler::get()->createResource(confName);
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CResourceHandler::get()->createResource(path);
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return JsonNode();
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}
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/// loads mod info data from mod.json
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static void loadModInfoJson(CModInfo & mod, const JsonNode & config)
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{
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mod.name = config["name"].String();
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mod.description = config["description"].String();
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mod.dependencies = config["depends"].convertTo<std::set<std::string> >();
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mod.conflicts = config["conflicts"].convertTo<std::set<std::string> >();
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}
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/// load mod info from local config
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static void loadModInfoConfig(CModInfo & mod, const JsonNode & config)
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{
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if (config.isNull())
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{
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mod.enabled = true;
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mod.validated = false;
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mod.checksum = 0;
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}
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else
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modConfig = JsonNode(ResourceID(confName));
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// mod compatibility: check if modSettings has old, 0.94 format
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updateModSettingsFormat(modConfig["activeMods"]);
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{
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mod.enabled = config["active"].Bool();
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mod.validated = config["validated"].Bool();
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mod.checksum = strtol(config["checksum"].String().c_str(), nullptr, 16);
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}
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}
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void CModHandler::initializeMods(std::vector<std::string> availableMods)
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{
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const JsonNode modConfig = loadModSettings("config/modSettings.json");
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const JsonNode & modList = modConfig["activeMods"];
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JsonNode resultingList;
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std::vector <TModID> detectedMods;
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@ -491,25 +520,16 @@ void CModHandler::initialize(std::vector<std::string> availableMods)
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if (CResourceHandler::get()->existsResource(ResourceID(modFileName)))
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{
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const JsonNode config = JsonNode(ResourceID(modFileName));
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if (config.isNull())
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continue;
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if (!modList[name].isNull() && modList[name]["active"].Bool() == false )
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{
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resultingList[name]["active"].Bool() = false;
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continue; // disabled mod
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}
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resultingList[name]["active"].Bool() = true;
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assert(!config.isNull());
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CModInfo & mod = allMods[name];
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mod.identifier = name;
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mod.name = config["name"].String();
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mod.description = config["description"].String();
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mod.dependencies = config["depends"].convertTo<std::set<std::string> >();
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mod.conflicts = config["conflicts"].convertTo<std::set<std::string> >();
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detectedMods.push_back(name);
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loadModInfoJson(mod, config);
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loadModInfoConfig(mod, modList[name]);
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if (mod.enabled)
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detectedMods.push_back(name);
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}
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else
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logGlobal->warnStream() << "\t\t Directory " << name << " does not contains VCMI mod";
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@ -522,13 +542,6 @@ void CModHandler::initialize(std::vector<std::string> availableMods)
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}
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activeMods = resolveDependencies(detectedMods);
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modConfig["activeMods"] = resultingList;
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CResourceHandler::get()->createResource("CONFIG/modSettings.json");
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std::ofstream file(*CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json")), std::ofstream::trunc);
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file << modConfig;
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loadModFilesystems();
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}
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@ -590,7 +603,12 @@ void CModHandler::loadModFilesystems()
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auto filesystem = genModFilesystem(modName, fsConfig);
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CResourceHandler::get()->addLoader(filesystem, false);
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allMods[modName].checksum = calculateModChecksum(modName, filesystem);
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ui32 newChecksum = calculateModChecksum(modName, filesystem);
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if (allMods[modName].checksum != newChecksum)
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{
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allMods[modName].checksum = newChecksum;
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allMods[modName].validated = false; // force (re-)validation
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}
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}
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}
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@ -600,25 +618,35 @@ CModInfo & CModHandler::getModData(TModID modId)
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assert(vstd::contains(activeMods, modId)); // not really necessary but won't hurt
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return mod;
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}
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void CModHandler::beforeLoad()
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void CModHandler::initializeConfig()
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{
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loadConfigFromFile("defaultMods.json");
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}
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void CModHandler::loadGameContent()
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void CModHandler::load()
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{
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CStopWatch timer, totalTime;
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CStopWatch totalTime, timer;
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std::set<std::string> modsForValidation;
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for (auto & mod : allMods)
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{
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if (mod.second.enabled && !mod.second.validated)
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modsForValidation.insert(mod.first);
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}
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CContentHandler content;
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logGlobal->infoStream() << "\tInitializing content handler: " << timer.getDiff() << " ms";
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// first - load virtual "core" mod that contains all data
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// TODO? move all data into real mods? RoE, AB, SoD, WoG
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content.preloadModData("core", JsonNode(ResourceID("config/gameConfig.json")));
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content.preloadModData("core", JsonNode(ResourceID("config/gameConfig.json")), true);
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logGlobal->infoStream() << "\tParsing original game data: " << timer.getDiff() << " ms";
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for(const TModID & modName : activeMods)
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{
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bool needsValidation = modsForValidation.count(modName);
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// print message in format [<8-symbols checksum>] <modname>
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logGlobal->infoStream() << "\t\t[" << std::noshowbase << std::hex << std::setw(8) << std::setfill('0')
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<< allMods[modName].checksum << "] " << allMods[modName].name;
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@ -626,27 +654,36 @@ void CModHandler::loadGameContent()
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std::string modFileName = "mods/" + modName + "/mod.json";
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const JsonNode config = JsonNode(ResourceID(modFileName));
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allMods[modName].validated = JsonUtils::validate(config, "vcmi:mod", modName);
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if (needsValidation)
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allMods[modName].validated = JsonUtils::validate(config, "vcmi:mod", modName);
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allMods[modName].validated &= content.preloadModData(modName, config);
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allMods[modName].validated &= content.preloadModData(modName, config, needsValidation);
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}
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logGlobal->infoStream() << "\tParsing mod data: " << timer.getDiff() << " ms";
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content.loadMod("core");
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content.loadMod("core", true);
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logGlobal->infoStream() << "\tLoading original game data: " << timer.getDiff() << " ms";
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for(const TModID & modName : activeMods)
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{
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allMods[modName].validated &= content.loadMod(modName);
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if (allMods[modName].validated)
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logGlobal->infoStream() << "\t\t[DONE] " << allMods[modName].name;
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bool needsValidation = modsForValidation.count(modName);
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allMods[modName].validated &= content.loadMod(modName, needsValidation);
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if (needsValidation)
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{
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if (allMods[modName].validated)
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logGlobal->infoStream() << "\t\t[DONE] " << allMods[modName].name;
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else
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logGlobal->errorStream() << "\t\t[FAIL] " << allMods[modName].name;
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}
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else
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logGlobal->errorStream() << "\t\t[FAIL] " << allMods[modName].name;
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logGlobal->infoStream() << "\t\t[SKIP] " << allMods[modName].name;
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}
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logGlobal->infoStream() << "\tLoading mod data: " << timer.getDiff() << "ms";
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VLC->creh->loadCrExpBon();
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VLC->creh->buildBonusTreeForTiers(); //do that after all new creatures are loaded
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identifiers.finalize();
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logGlobal->infoStream() << "\tResolving identifiers: " << timer.getDiff() << " ms";
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@ -656,6 +693,29 @@ void CModHandler::loadGameContent()
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logGlobal->infoStream() << "\tAll game content loaded in " << totalTime.getDiff() << " ms";
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}
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static JsonNode modInfoToJson(const CModInfo & mod)
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{
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std::ostringstream stream;
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stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << mod.checksum;
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JsonNode conf;
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conf["active"].Bool() = mod.enabled;
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conf["validated"].Bool() = mod.validated;
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conf["checksum"].String() = stream.str();
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return conf;
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}
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void CModHandler::afterLoad()
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{
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JsonNode modSettings;
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for (auto & modEntry : allMods)
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modSettings["activeMods"][modEntry.first] = modInfoToJson(modEntry.second);
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std::ofstream file(*CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json")), std::ofstream::trunc);
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file << modSettings;
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reload();
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}
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void CModHandler::reload()
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{
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{
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@ -92,8 +92,8 @@ class CContentHandler
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/// local version of methods in ContentHandler
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/// returns true if loading was successfull
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bool preloadModData(std::string modName, std::vector<std::string> fileList);
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bool loadMod(std::string modName);
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bool preloadModData(std::string modName, std::vector<std::string> fileList, bool validate);
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bool loadMod(std::string modName, bool validate);
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void afterLoadFinalization();
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};
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@ -104,11 +104,11 @@ public:
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/// preloads all data from fileList as data from modName.
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/// returns true if loading was successfull
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bool preloadModData(std::string modName, JsonNode modConfig);
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bool preloadModData(std::string modName, JsonNode modConfig, bool validate);
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/// actually loads data in mod
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/// returns true if loading was successfull
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bool loadMod(std::string modName);
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bool loadMod(std::string modName, bool validate);
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/// all data was loaded, time for final validation / integration
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void afterLoadFinalization();
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@ -138,12 +138,15 @@ public:
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/// true if mod has passed validation successfully
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bool validated;
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/// true if mod is enabled
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bool enabled;
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// mod configuration (mod.json). (no need to store it right now)
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// std::shared_ptr<JsonNode> config; //TODO: unique_ptr can't be serialized
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & identifier & description & name & dependencies & conflicts & checksum & validated;
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h & identifier & description & name & dependencies & conflicts & checksum & validated & enabled;
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}
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};
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@ -171,13 +174,14 @@ public:
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CIdentifierStorage identifiers;
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/// receives list of available mods and trying to load mod.json from all of them
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void initialize(std::vector<std::string> availableMods);
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void initializeMods(std::vector<std::string> availableMods);
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void initializeConfig();
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CModInfo & getModData(TModID modId);
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/// load content from all available mods
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void beforeLoad();
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void loadGameContent();
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void load();
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void afterLoad();
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/// actions that should be triggered on map restart
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/// TODO: merge into appropriate handlers?
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@ -71,7 +71,7 @@ void LibClasses::loadFilesystem()
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modh = new CModHandler;
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logGlobal->infoStream()<<"\tMod handler: "<<loadTime.getDiff();
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modh->initialize(CResourceHandler::getAvailableMods());
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modh->initializeMods(CResourceHandler::getAvailableMods());
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logGlobal->infoStream()<<"\t Mod filesystems: "<<loadTime.getDiff();
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logGlobal->infoStream()<<"Basic initialization: "<<totalTime.getDiff();
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@ -92,7 +92,7 @@ void LibClasses::init()
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{
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CStopWatch pomtime, totalTime;
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modh->beforeLoad();
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modh->initializeConfig();
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createHandler(bth, "Bonus type", pomtime);
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@ -118,8 +118,8 @@ void LibClasses::init()
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logGlobal->infoStream()<<"\tInitializing handlers: "<< totalTime.getDiff();
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modh->loadGameContent();
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modh->reload();
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modh->load();
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modh->afterLoad();
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//FIXME: make sure that everything is ok after game restart
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//TODO: This should be done every time mod config changes
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