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Allow mouse wheel for astart options setup (town/hero/bonus)
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@@ -410,7 +410,7 @@ void OptionsTab::CPlayerOptionTooltipBox::genBonusWindow()
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}
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OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
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: CIntObject(RCLICK, position), CPlayerSettingsHelper(settings, type)
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: CIntObject(RCLICK | WHEEL, position), CPlayerSettingsHelper(settings, type)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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@@ -440,6 +440,25 @@ void OptionsTab::SelectedBox::clickRight(tribool down, bool previousState)
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}
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}
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void OptionsTab::SelectedBox::wheelScrolled(int distance, bool isInside)
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{
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if (!isInside)
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return;
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switch(CPlayerSettingsHelper::type)
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{
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case TOWN:
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CSH->setPlayerOption(LobbyChangePlayerOption::TOWN, distance, settings.color);
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break;
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case HERO:
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CSH->setPlayerOption(LobbyChangePlayerOption::HERO, distance, settings.color);
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break;
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case BONUS:
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CSH->setPlayerOption(LobbyChangePlayerOption::BONUS, distance, settings.color);
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break;
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}
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}
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OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry(const PlayerSettings & S, const OptionsTab & parent)
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: pi(std::make_unique<PlayerInfo>(SEL->getPlayerInfo(S.color.getNum())))
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, s(std::make_unique<PlayerSettings>(S))
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@@ -100,6 +100,7 @@ public:
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SelectedBox(Point position, PlayerSettings & settings, SelType type);
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void clickRight(tribool down, bool previousState) override;
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void wheelScrolled(int distance, bool isInside) override;
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void update();
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};
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