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	Addec quick combat to system options window.
Compile fixes [I don't know why it has compiled for me before].
This commit is contained in:
		| @@ -3529,6 +3529,10 @@ CSystemOptionsWindow::CSystemOptionsWindow(): | ||||
| 		boost::bind(&CSystemOptionsWindow::toggleReminder, this, true), boost::bind(&CSystemOptionsWindow::toggleReminder, this, false), | ||||
| 		std::map<int,std::string>(), CGI->generaltexth->zelp[361].second, false, "sysopchk.def", NULL, 246, 87, false); | ||||
|  | ||||
| 	quickCombat = new CHighlightableButton( | ||||
| 		boost::bind(&CSystemOptionsWindow::toggleQuickCombat, this, true), boost::bind(&CSystemOptionsWindow::toggleQuickCombat, this, false), | ||||
| 		std::map<int,std::string>(), CGI->generaltexth->zelp[362].second, false, "sysopchk.def", NULL, 246, 87+32, false); | ||||
|  | ||||
| 	newCreatureWin = new CHighlightableButton( | ||||
| 		boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, true), boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, false), | ||||
| 		std::map<int,std::string>(), cwHelp, false, "sysopchk.def", NULL, 246, 183, false); | ||||
| @@ -3538,6 +3542,7 @@ CSystemOptionsWindow::CSystemOptionsWindow(): | ||||
| 		std::map<int,std::string>(), fsHelp, false, "sysopchk.def", NULL, 246, 215, false); | ||||
|  | ||||
| 	showReminder->select(settings["adventure"]["heroReminder"].Bool()); | ||||
| 	quickCombat->select(settings["adventure"]["quickCombat"].Bool()); | ||||
| 	newCreatureWin->select(settings["general"]["classicCreatureWindow"].Bool()); | ||||
| 	fullscreen->select(settings["video"]["fullscreen"].Bool()); | ||||
|  | ||||
| @@ -3597,6 +3602,12 @@ void CSystemOptionsWindow::toggleReminder(bool on) | ||||
| 	heroReminder->Bool() = on; | ||||
| } | ||||
|  | ||||
| void CSystemOptionsWindow::toggleQuickCombat(bool on) | ||||
| { | ||||
| 	Settings quickCombat = settings.write["adventure"]["quickCombat"]; | ||||
| 	quickCombat->Bool() = on; | ||||
| } | ||||
|  | ||||
| void CSystemOptionsWindow::toggleCreatureWin(bool on) | ||||
| { | ||||
| 	Settings classicCreatureWindow = settings.write["general"]["classicCreatureWindow"]; | ||||
|   | ||||
| @@ -742,7 +742,7 @@ private: | ||||
|  | ||||
| 	//CHighlightableButton * showPath; | ||||
| 	CHighlightableButton * showReminder; | ||||
| 	//CHighlightableButton * quickCombat; | ||||
| 	CHighlightableButton * quickCombat; | ||||
| 	//CHighlightableButton * videoSubs; | ||||
| 	CHighlightableButton * newCreatureWin; | ||||
| 	CHighlightableButton * fullscreen; | ||||
| @@ -767,6 +767,7 @@ private: | ||||
|  | ||||
| 	//functions for checkboxes | ||||
| 	void toggleReminder(bool on); | ||||
| 	void toggleQuickCombat(bool on); | ||||
| 	void toggleCreatureWin(bool on); | ||||
| 	void toggleFullscreen(bool on); | ||||
|  | ||||
|   | ||||
| @@ -34,7 +34,7 @@ | ||||
| #define CALL_IN_PRIVILAGED_INTS(function, ...)										\ | ||||
| 	do																				\ | ||||
| 	{																				\ | ||||
| 		BOOST_FOREACH(IGameEventsReceiver *ger, cl->privilagedGameEventReceivers)	\ | ||||
| 		BOOST_FOREACH(auto &ger, cl->privilagedGameEventReceivers)	\ | ||||
| 			ger->function(__VA_ARGS__);												\ | ||||
| 	} while(0) | ||||
|  | ||||
| @@ -66,7 +66,7 @@ | ||||
| #define BATTLE_INTERFACE_CALL_RECEIVERS(function,...) 	\ | ||||
| 	do															\ | ||||
| 	{															\ | ||||
| 		BOOST_FOREACH(IBattleEventsReceiver *ber, cl->privilagedBattleEventReceivers)\ | ||||
| 		BOOST_FOREACH(auto & ber, cl->privilagedBattleEventReceivers)\ | ||||
| 			ber->function(__VA_ARGS__);							\ | ||||
| 	} while(0) | ||||
|  | ||||
| @@ -81,7 +81,7 @@ | ||||
| #define CALL_IN_ALL_INTERFACES(function, ...)							\ | ||||
| 	do																	\ | ||||
| 	{																	\ | ||||
| 		std::map<PlayerColor, CGameInterface*> ints = cl->playerint;			\ | ||||
| 		auto ints = cl->playerint;			\ | ||||
| 		for(auto i = ints.begin(); i != ints.end(); i++)\ | ||||
| 			CALL_ONLY_THAT_INTERFACE(i->first, function, __VA_ARGS__);	\ | ||||
| 	} while(0) | ||||
|   | ||||
| @@ -71,7 +71,7 @@ | ||||
| 			"type" : "object", | ||||
| 			"additionalProperties" : false, | ||||
| 			"default": {}, | ||||
| 			"required" : [ "heroSpeed", "enemySpeed", "scrollSpeed", "heroReminder" ], | ||||
| 			"required" : [ "heroSpeed", "enemySpeed", "scrollSpeed", "heroReminder", "quickCombat" ], | ||||
| 			"properties" : { | ||||
| 				"heroSpeed" : { | ||||
| 					"type" : "number", | ||||
| @@ -88,6 +88,10 @@ | ||||
| 				"heroReminder" : { | ||||
| 					"type" : "boolean", | ||||
| 					"default" : true | ||||
| 				}, | ||||
| 				"quickCombat" : { | ||||
| 					"type" : "boolean", | ||||
| 					"default" : false | ||||
| 				} | ||||
| 			} | ||||
| 		}, | ||||
|   | ||||
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