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https://github.com/vcmi/vcmi.git
synced 2025-03-03 14:52:11 +02:00
Fixed UI updates on switching to/from fullscreen
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parent
7e00a702c1
commit
2a634b2ec0
@ -449,19 +449,6 @@ void playIntro()
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static void mainLoop()
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{
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SettingsListener resChanged = settings.listen["video"]["resolution"];
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SettingsListener fsChanged = settings.listen["video"]["fullscreen"];
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auto functor = [](const JsonNode &newState){
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GH.dispatchMainThread([](){
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boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
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GH.onScreenResize();
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});
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};
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resChanged(functor);
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fsChanged(functor);
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inGuiThread.reset(new bool(true));
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while(1) //main SDL events loop
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@ -121,6 +121,8 @@ void InputHandler::preprocessEvent(const SDL_Event & ev)
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{
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Settings full = settings.write["video"]["fullscreen"];
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full->Bool() = !full->Bool();
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GH.onScreenResize();
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return;
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}
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else if(ev.type == SDL_USEREVENT)
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@ -25,10 +25,6 @@
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# include <dispatch/dispatch.h>
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#endif
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#ifdef VCMI_IOS
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# include "ios/utils.h"
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#endif
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void InputSourceText::handleEventTextInput(const SDL_TextInputEvent & text)
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{
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GH.events().dispatchTextInput(text.text);
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@ -22,6 +22,10 @@
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#include "../lib/CAndroidVMHelper.h"
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#endif
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#ifdef VCMI_IOS
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# include "ios/utils.h"
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#endif
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#include <SDL.h>
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// TODO: should be made into a private members of ScreenHandler
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@ -331,11 +331,16 @@ void CToggleBase::setEnabled(bool enabled)
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// for overrides
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}
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void CToggleBase::setSelectedSilent(bool on)
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{
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selected = on;
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doSelect(on);
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}
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void CToggleBase::setSelected(bool on)
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{
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bool changed = (on != selected);
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selected = on;
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doSelect(on);
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setSelectedSilent(on);
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if (changed)
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callback(on);
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}
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@ -136,6 +136,9 @@ public:
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/// Changes selection to "on", and calls callback
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void setSelected(bool on);
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/// Changes selection to "on" without calling callback
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void setSelectedSilent(bool on);
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void addCallback(std::function<void(bool)> callback);
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/// Set whether the toggle is currently enabled for user to use, this is only inplemented in ToggleButton, not for other toggles yet.
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@ -277,10 +277,18 @@ void GeneralOptionsTab::setGameResolution(int index)
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gameRes["height"].Float() = resolution.y;
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widget<CLabel>("resolutionLabel")->setText(resolutionToLabelString(resolution.x, resolution.y));
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GH.dispatchMainThread([](){
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boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
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GH.onScreenResize();
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});
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}
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void GeneralOptionsTab::setFullscreenMode(bool on, bool exclusive)
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{
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if (on == settings["video"]["fullscreen"].Bool() && exclusive == settings["video"]["realFullscreen"].Bool())
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return;
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setBoolSetting("video", "realFullscreen", exclusive);
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setBoolSetting("video", "fullscreen", on);
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@ -288,12 +296,17 @@ void GeneralOptionsTab::setFullscreenMode(bool on, bool exclusive)
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std::shared_ptr<CToggleButton> fullscreenBorderlessCheckbox = widget<CToggleButton>("fullscreenBorderlessCheckbox");
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if (fullscreenBorderlessCheckbox)
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fullscreenBorderlessCheckbox->setSelected(on && !exclusive);
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fullscreenBorderlessCheckbox->setSelectedSilent(on && !exclusive);
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if (fullscreenExclusiveCheckbox)
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fullscreenExclusiveCheckbox->setSelected(on && exclusive);
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fullscreenExclusiveCheckbox->setSelectedSilent(on && exclusive);
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updateResolutionSelector();
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GH.dispatchMainThread([](){
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boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
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GH.onScreenResize();
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});
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}
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void GeneralOptionsTab::selectGameScaling()
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