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synced 2025-03-03 14:52:11 +02:00
Fixes. Everything works now.
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@ -326,7 +326,7 @@ TerrainViewPattern::WeightedRule::WeightedRule(std::string &Name) : points(0), n
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standardRule = (TerrainViewPattern::RULE_ANY == Name || TerrainViewPattern::RULE_DIRT == Name
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|| TerrainViewPattern::RULE_NATIVE == Name || TerrainViewPattern::RULE_SAND == Name
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|| TerrainViewPattern::RULE_TRANSITION == Name || TerrainViewPattern::RULE_NATIVE_STRONG == Name);
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anyRule = (TerrainViewPattern::RULE_ANY == Name);
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anyRule = (Name == TerrainViewPattern::RULE_ANY);
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dirtRule = (Name == TerrainViewPattern::RULE_DIRT);
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sandRule = (Name == TerrainViewPattern::RULE_SAND);
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transitionRule = (Name == TerrainViewPattern::RULE_TRANSITION);
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@ -418,8 +418,9 @@ CTerrainViewPatternConfig::CTerrainViewPatternConfig()
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for (int i = 1; i < 4; ++i)
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{
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flipPattern(pattern, i); //flip original by 90 degrees and push back copy
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terrainViewPatternFlips.push_back(pattern);
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//auto p = terGroupPattern;
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flipPattern(terGroupPattern, i); //FIXME: we flip in place - doesn't make much sense now, but used to work
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terrainViewPatternFlips.push_back(terGroupPattern);
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}
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terrainViewPatterns[terGroup].push_back(terrainViewPatternFlips);
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}
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@ -429,7 +430,8 @@ CTerrainViewPatternConfig::CTerrainViewPatternConfig()
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terrainTypePatterns[pattern.id].push_back(pattern);
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for (int i = 1; i < 4; ++i)
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{
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flipPattern(pattern, i); //flip original by 90 degrees and push back copy
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//auto p = pattern;
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flipPattern(pattern, i); ///FIXME: we flip in place - doesn't make much sense now
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terrainTypePatterns[pattern.id].push_back(pattern);
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}
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}
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@ -457,15 +459,15 @@ ETerrainGroup::ETerrainGroup CTerrainViewPatternConfig::getTerrainGroup(const st
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return it->second;
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}
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const std::vector<std::vector<TerrainViewPattern>> & CTerrainViewPatternConfig::getTerrainViewPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const
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const std::vector<CTerrainViewPatternConfig::TVPVector> & CTerrainViewPatternConfig::getTerrainViewPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const
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{
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return terrainViewPatterns.find(terGroup)->second;
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}
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boost::optional<const TerrainViewPattern &> CTerrainViewPatternConfig::getTerrainViewPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const
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{
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const std::vector<std::vector<TerrainViewPattern>> & groupPatterns = getTerrainViewPatternsForGroup(terGroup);
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for (const std::vector<TerrainViewPattern> & patternFlips : groupPatterns)
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const std::vector<TVPVector> & groupPatterns = getTerrainViewPatternsForGroup(terGroup);
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for (const TVPVector & patternFlips : groupPatterns)
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{
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const TerrainViewPattern & pattern = patternFlips.front();
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if(id == pattern.id)
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@ -475,22 +477,22 @@ boost::optional<const TerrainViewPattern &> CTerrainViewPatternConfig::getTerrai
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}
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return boost::optional<const TerrainViewPattern &>();
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}
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boost::optional<const std::vector<TerrainViewPattern> &> CTerrainViewPatternConfig::getTerrainViewPatternsById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const
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boost::optional<const CTerrainViewPatternConfig::TVPVector &> CTerrainViewPatternConfig::getTerrainViewPatternsById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const
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{
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const std::vector<std::vector<TerrainViewPattern>> & groupPatterns = getTerrainViewPatternsForGroup(terGroup);
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for (const std::vector<TerrainViewPattern> & patternFlips : groupPatterns)
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const std::vector<TVPVector> & groupPatterns = getTerrainViewPatternsForGroup(terGroup);
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for (const TVPVector & patternFlips : groupPatterns)
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{
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const TerrainViewPattern & pattern = patternFlips.front();
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if (id == pattern.id)
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{
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return boost::optional<const std::vector<TerrainViewPattern> &>(patternFlips);
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return boost::optional<const TVPVector &>(patternFlips);
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}
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}
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return boost::optional<const std::vector<TerrainViewPattern> &>();
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return boost::optional<const TVPVector &>();
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}
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const std::vector<TerrainViewPattern> * CTerrainViewPatternConfig::getTerrainTypePatternById(const std::string & id) const
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const CTerrainViewPatternConfig::TVPVector * CTerrainViewPatternConfig::getTerrainTypePatternById(const std::string & id) const
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{
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auto it = terrainTypePatterns.find(id);
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assert(it != terrainTypePatterns.end());
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@ -725,7 +727,7 @@ void CDrawTerrainOperation::updateTerrainViews()
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}
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// Get mapping
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const TerrainViewPattern & pattern = patterns[bestPattern].front();
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const TerrainViewPattern & pattern = patterns[bestPattern][valRslt.flip];
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std::pair<int, int> mapping;
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if(valRslt.transitionReplacement.empty())
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{
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@ -1015,7 +1017,7 @@ CDrawTerrainOperation::InvalidTiles CDrawTerrainOperation::getInvalidTiles(const
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}
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CDrawTerrainOperation::ValidationResult::ValidationResult(bool result, const std::string & transitionReplacement /*= ""*/)
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: result(result), transitionReplacement(transitionReplacement)
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: result(result), transitionReplacement(transitionReplacement), flip(0)
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{
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}
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@ -333,19 +333,21 @@ struct DLL_LINKAGE TerrainViewPattern
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class DLL_LINKAGE CTerrainViewPatternConfig : public boost::noncopyable
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{
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public:
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typedef std::vector<TerrainViewPattern> TVPVector;
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CTerrainViewPatternConfig();
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~CTerrainViewPatternConfig();
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const std::vector<std::vector<TerrainViewPattern>> & getTerrainViewPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const;
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const std::vector<TVPVector> & getTerrainViewPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const;
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boost::optional<const TerrainViewPattern &> getTerrainViewPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const;
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boost::optional<const std::vector<TerrainViewPattern> &> getTerrainViewPatternsById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const;
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const std::vector<TerrainViewPattern> * getTerrainTypePatternById(const std::string & id) const;
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boost::optional<const TVPVector &> getTerrainViewPatternsById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const;
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const TVPVector * getTerrainTypePatternById(const std::string & id) const;
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ETerrainGroup::ETerrainGroup getTerrainGroup(const std::string & terGroup) const;
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void flipPattern(TerrainViewPattern & pattern, int flip) const;
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private:
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std::map<ETerrainGroup::ETerrainGroup, std::vector<std::vector<TerrainViewPattern> > > terrainViewPatterns;
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std::map<std::string, std::vector<TerrainViewPattern>> terrainTypePatterns;
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std::map<ETerrainGroup::ETerrainGroup, std::vector<TVPVector> > terrainViewPatterns;
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std::map<std::string, TVPVector> terrainTypePatterns;
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};
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/// The CDrawTerrainOperation class draws a terrain area on the map.
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