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https://github.com/vcmi/vcmi.git
synced 2025-07-13 01:20:34 +02:00
Various fixes and improvements, mostly for r1093
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@ -39,24 +39,8 @@ DLL_EXPORT void loadToIt(std::string &dest, std::string &src, int &iter, int mod
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extern CLodHandler * bitmaph;
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extern boost::rand48 ran;
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std::map <ui8, std::set <ui8> > CGKeys::playerKeyMap;
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std::map <si32, std::vector<CGMagi> > CGMagi::eyelist;
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std::map <ui32, std::vector <BankConfig> > banksInfo; //[index][preset], TODO: load it
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std::map <si32, std::vector<si32> > CGMagi::eyelist;
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struct BankConfig
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{
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BankConfig() {chance = upgradeChance = combatValue = value = rewardDifficulty = easiest = 0; };
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//std::string name;
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ui8 chance;
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ui8 upgradeChance;
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std::vector< std::pair <ui16, ui32> > guards;
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ui32 combatValue;
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std::map<ui8, si32> resources;
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std::vector< std::pair <ui16, ui32> > creatures;
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std::map<ui8, ui16> artifacts;
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ui32 value;
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ui32 rewardDifficulty; //?
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ui16 easiest; //?
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};
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void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
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{};
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@ -92,22 +76,25 @@ bool CPlayersVisited::hasVisited( ui8 player ) const
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void CObjectHandler::loadObjects()
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{
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tlog5 << "\t\tReading cregens \n";
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cregens.resize(110); //TODO: hardcoded value - change
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for(size_t i=0; i < cregens.size(); ++i)
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{
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cregens[i]=-1;
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tlog5 << "\t\tReading cregens \n";
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cregens.resize(110); //TODO: hardcoded value - change
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for(size_t i=0; i < cregens.size(); ++i)
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{
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cregens[i]=-1;
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}
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std::ifstream ifs("config/cregens.txt");
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while(!ifs.eof())
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{
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int dw, cr;
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ifs >> dw >> cr;
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cregens[dw]=cr;
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}
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tlog5 << "\t\tDone loading objects!\n";
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}
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std::ifstream ifs("config/cregens.txt");
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while(!ifs.eof())
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{
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int dw, cr;
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ifs >> dw >> cr;
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cregens[dw]=cr;
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}
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ifs.close();
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ifs.clear();
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tlog5 << "\t\tDone loading objects!\n";
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std::string banksConfig = bitmaph->getTextFile("ZCRBANK.TXT");
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//TODO: parse to banksInfo
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}
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int CGObjectInstance::getOwner() const
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{
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@ -3429,6 +3416,16 @@ void CGOnceVisitable::searchTomb(const CGHeroInstance *h, ui32 accept) const
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iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
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cb->giveHeroArtifact(bonusType,h->id,-2);
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}
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if(!h->getBonus(HeroBonus::OBJECT,ID)) //we don't have modifier from this object yet
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{
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//ruin morale
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GiveBonus gb;
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gb.hid = h->id;
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gb.bonus = HeroBonus(HeroBonus::ONE_BATTLE,HeroBonus::MORALE,HeroBonus::OBJECT,-3,id,"");
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gb.bdescr.addTxt(MetaString::ARRAY_TXT,104); //Warrior Tomb Visited -3
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cb->giveHeroBonus(&gb);
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}
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}
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}
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@ -3458,9 +3455,9 @@ void CBank::reset()
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int val1 = ran()%100;
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int chance = 0;
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for (ui8 i = 1; i <= banksInfo[index].size(); i++)
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for (ui8 i = 1; i <= VLC->objh->banksInfo[index].size(); i++)
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{
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if (val1 < (chance += banksInfo[index][i].chance))
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if (val1 < (chance += VLC->objh->banksInfo[index][i].chance))
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cb->setObjProperty (id, 13, i);
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}
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artifacts.clear();
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@ -3482,7 +3479,7 @@ void CBank::setPropertyDer (ui8 what, ui32 val)
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multiplier *= ((float)val)/100;
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break;
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case 13: //bank preset
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bc = &banksInfo[index][val];
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bc = &VLC->objh->banksInfo[index][val];
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break;
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case 18: //Artifacts
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{
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@ -3752,7 +3749,7 @@ void CGMagi::initObj()
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if (ID == 27)
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{
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blockVisit = true;
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eyelist[subID].push_back (*this);
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eyelist[subID].push_back(id);
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}
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}
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void CGMagi::onHeroVisit(const CGHeroInstance * h) const
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@ -3770,18 +3767,18 @@ void CGMagi::onHeroVisit(const CGHeroInstance * h) const
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cb->showInfoDialog(&iw);
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fw.mode = 1;
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TakeYourTime tyt;
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std::vector<CGMagi>::iterator it;
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for (it = eyelist[subID].begin() ; it < eyelist[subID].end(); it++)
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{
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cb->getTilesInRange (fw.tiles, it->pos, 5, h->tempOwner, 1);
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std::vector<si32>::iterator it;
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for (it = eyelist[subID].begin(); it < eyelist[subID].end(); it++)
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{
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const CGObjectInstance *eye = cb->getObj(*it);
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cb->getTilesInRange (fw.tiles, eye->pos, 5, h->tempOwner, 1);
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cb->sendAndApply(&fw);
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cv.id = it->id;
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cv.pos = eye->pos;
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cv.focusTime = 2000;
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cb->sendAndApply(&cv);
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tyt.time = 2000;
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cb->sendAndApply(&tyt);
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}
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cv.id = h->id;
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cv.pos = h->getPosition(false);
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cb->sendAndApply(&cv);
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}
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else if (ID == 27)
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