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Compile fix for g++.
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@ -365,8 +365,10 @@ void CGeniusAI::addHeroObjectives(CGeniusAI::HypotheticalGameState::HeroModel &h
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std::set<HeroObjective>::iterator found = currentHeroObjectives.find(ho);
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if(found==currentHeroObjectives.end())
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currentHeroObjectives.insert(ho);
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else
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found->whoCanAchieve.push_back(&h);
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else {
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HeroObjective *objective = (HeroObjective *)&(*found);
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objective->whoCanAchieve.push_back(&h);
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}
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}
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// find the most interesting object that is eventually reachable, and set that position to the ultimate goal position
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@ -723,9 +725,9 @@ void CGeniusAI::fillObjectiveQueue(HypotheticalGameState & hgs)
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for(std::vector <CGeniusAI::HypotheticalGameState::TownModel>::iterator i = hgs.townModels.begin(); i != hgs.townModels.end(); i++)
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addTownObjectives(*i,hgs);
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for(std::set<CGeniusAI::HeroObjective>::iterator i = currentHeroObjectives.begin(); i != currentHeroObjectives.end(); i++)
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objectiveQueue.push_back(AIObjectivePtrCont(&(*i)));
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objectiveQueue.push_back(AIObjectivePtrCont((CGeniusAI::HeroObjective *)&(*i)));
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for(std::set<CGeniusAI::TownObjective>::iterator i = currentTownObjectives.begin(); i != currentTownObjectives.end(); i++)
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objectiveQueue.push_back(AIObjectivePtrCont(&(*i)));
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objectiveQueue.push_back(AIObjectivePtrCont((CGeniusAI::TownObjective *)&(*i)));
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}
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CGeniusAI::AIObjective * CGeniusAI::getBestObjective()
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{
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