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Merge pull request #1813 from Laserlicht/patch-1

hide messages from AI
This commit is contained in:
Ivan Savenko
2023-04-02 20:08:45 +03:00
committed by GitHub

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@ -4969,8 +4969,12 @@ bool CGameHandler::makeBattleAction(BattleAction &ba)
void CGameHandler::playerMessage(PlayerColor player, const std::string &message, ObjectInstanceID currObj) void CGameHandler::playerMessage(PlayerColor player, const std::string &message, ObjectInstanceID currObj)
{ {
bool cheated = false; bool cheated = false;
if(!getPlayerSettings(player)->isControlledByAI())
{
PlayerMessageClient temp_message(player, message); PlayerMessageClient temp_message(player, message);
sendAndApply(&temp_message); sendAndApply(&temp_message);
}
std::vector<std::string> words; std::vector<std::string> words;
boost::split(words, message, boost::is_any_of(" ")); boost::split(words, message, boost::is_any_of(" "));