1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
Open-source engine for Heroes of Might and Magic III
Go to file
Ivan Savenko 2b1def4ef1
Merge pull request #1813 from Laserlicht/patch-1
hide messages from AI
2023-04-02 20:08:45 +03:00
.github fix uploading Android APK to server 2023-03-06 21:29:46 +03:00
AI Merge pull request #1815 from IvanSavenko/beta_fixes 2023-04-02 20:02:41 +03:00
android fix downloading mods on Android 4.4 2023-03-04 14:35:56 +03:00
CI vcmi: use qt6 for clang linux build 2023-03-06 00:18:23 +03:00
client Merge pull request #1815 from IvanSavenko/beta_fixes 2023-04-02 20:02:41 +03:00
cmake_modules Implemented support for multi-spell casters 2023-03-25 00:48:14 +02:00
config Merge pull request #1815 from IvanSavenko/beta_fixes 2023-04-02 20:02:41 +03:00
debian
docs [Conan][docs] add Android info 2023-03-02 12:09:49 +03:00
include Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
ios
launcher Regenerated translations 2023-03-31 23:29:41 +03:00
lib Merge pull request #1835 from rilian-la-te/fix-native-type 2023-04-02 20:08:18 +03:00
lib_server
mapeditor [editor] fix Player Settings crash when random town is added to a map 2023-03-20 11:35:19 +03:00
Mods/vcmi Merge pull request #1818 from rilian-la-te/beta-fixes 2023-04-01 23:09:38 +03:00
osx
rpm
scripting vcmi: modernize lua v2 2023-02-12 21:23:00 +03:00
scripts/lib
server Merge pull request #1813 from Laserlicht/patch-1 2023-04-02 20:08:45 +03:00
test vcmi: allow showing more than one components in infobar 2023-03-11 21:41:57 +03:00
win
.gitignore
.gitmodules
.travis.yml
AUTHORS
CCallback.cpp
CCallback.h fix single process build for Android 2023-03-02 12:09:48 +03:00
ChangeLog.md Update changelog 2023-04-02 02:45:40 +04:00
CMakeLists.txt Fix lldb string inspection for debug build 2023-03-06 10:00:04 +01:00
CMakePresets.json [CI] configure android builds 2023-03-02 12:09:48 +03:00
conanfile.py [Conan] add validate method to catch incorrect combination of options 2023-03-02 12:09:49 +03:00
fuzzylite.pc.in
Global.h Merge pull request #1581 from IvanSavenko/map_render_rewrite 2023-03-05 19:51:07 +02:00
license.txt
README.md Remove appveyor build status 2023-03-08 12:57:12 +02:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props
VCMI_VS15.sln
vcmi.workspace
vcmibuilder [vcmibuilder] fix default destination directory on macOS 2023-04-01 14:25:26 +03:00
vcmimanual.tex
Version.cpp.in
Version.h

GitHub Coverity Scan Build Status Github Downloads Github Downloads Github Downloads

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)