mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-24 03:47:18 +02:00
Shooters with attack twice no longer attacks twice melee. (This assumes shooters would never be able to attack twice in melee)
This commit is contained in:
parent
f9881af0a6
commit
2b44cd35b6
@ -2371,6 +2371,7 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
|
||||
|
||||
//second attack
|
||||
if(curStack->valOfFeatures(StackFeature::ADDITIONAL_ATTACK) > 0
|
||||
&& !curStack->hasFeatureOfType(StackFeature::SHOOTER)
|
||||
&& curStack->alive()
|
||||
&& stackAtEnd->alive() )
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user