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dc936d5686
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2b899d5777
@ -591,6 +591,7 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
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char msgBuf[500];
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sprintf(msgBuf, CGI->generaltexth->allTexts[206].c_str(), spellCost, owner->myHero->mana);
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owner->myInt->showInfoDialog(std::string(msgBuf));
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return;
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}
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//battle spell on adv map or adventure map spell during combat => display infowindow, not cast
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@ -358,24 +358,24 @@ int CArtHandler::convertMachineID(int id, bool creToArt )
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void CArtHandler::sortArts()
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{
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for (int i=0; i<allowedArtifacts.size(); ++i) //do 144, bo nie chcemy bzdurek
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{
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switch (allowedArtifacts[i]->aClass)
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{
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case CArtifact::ART_TREASURE:
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treasures.push_back(allowedArtifacts[i]);
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break;
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case CArtifact::ART_MINOR:
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minors.push_back(allowedArtifacts[i]);
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break;
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case CArtifact::ART_MAJOR:
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majors.push_back(allowedArtifacts[i]);
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break;
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case CArtifact::ART_RELIC:
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relics.push_back(allowedArtifacts[i]);
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break;
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}
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}
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// for (int i=0; i<allowedArtifacts.size(); ++i) //do 144, bo nie chcemy bzdurek
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// {
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// switch (allowedArtifacts[i]->aClass)
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// {
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// case CArtifact::ART_TREASURE:
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// treasures.push_back(allowedArtifacts[i]);
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// break;
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// case CArtifact::ART_MINOR:
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// minors.push_back(allowedArtifacts[i]);
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// break;
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// case CArtifact::ART_MAJOR:
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// majors.push_back(allowedArtifacts[i]);
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// break;
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// case CArtifact::ART_RELIC:
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// relics.push_back(allowedArtifacts[i]);
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// break;
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// }
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// }
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}
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void CArtHandler::erasePickedArt (si32 id)
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{
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@ -703,10 +703,8 @@ void CArtHandler::clear()
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delete art;
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artifacts.clear();
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treasures.clear();
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minors.clear();
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majors.clear();
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relics.clear();
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clearHlpLists();
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}
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/**
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@ -795,3 +793,11 @@ void CArtHandler::unequipArtifact(std::map<ui16, ui32> &artifWorn, ui16 slotID)
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}
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}
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}
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void CArtHandler::clearHlpLists()
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{
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treasures.clear();
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minors.clear();
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majors.clear();
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relics.clear();
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}
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@ -65,6 +65,7 @@ public:
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void sortArts();
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void addBonuses();
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void clear();
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void clearHlpLists();
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ui16 getRandomArt (int flags);
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ui16 getArtSync (ui32 rand, int flags);
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void getAllowedArts(std::vector<CArtifact*> &out, std::vector<CArtifact*> *arts, int flag);
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@ -828,7 +828,7 @@ void CGHeroInstance::initArmy(CCreatureSet *dst /*= NULL*/)
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else
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howManyStacks = 3;
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for(int stackNo=0; stackNo<3; stackNo++)
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for(int stackNo=0; stackNo < howManyStacks; stackNo++)
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{
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int creID = (VLC->creh->nameToID[type->refTypeStack[stackNo]]);
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int range = type->highStack[stackNo] - type->lowStack[stackNo];
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@ -1176,7 +1176,8 @@ CGameState::~CGameState()
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}
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void CGameState::init( StartInfo * si, ui32 checksum, int Seed )
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{
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VLC->arth->allowedArtifacts.clear();
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VLC->arth->clearHlpLists();
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switch(si->mode)
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{
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case 0:
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