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Increased treasure density a bit.

This commit is contained in:
DjWarmonger 2014-07-30 15:15:21 +02:00
parent e1936b4b0d
commit 2bc762fca8

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@ -1094,7 +1094,7 @@ void CRmgTemplateZone::createTreasures(CMapGenerator* gen)
//also, normalize it to zone count - higher count means relative smaller zones
//this is squared distance for optimization purposes
const double minDistance = std::max<float>((800.f * size * size * gen->getZones().size()) /
const double minDistance = std::max<float>((600.f * size * size * gen->getZones().size()) /
(gen->mapGenOptions->getWidth() * gen->mapGenOptions->getHeight() * totalDensity), 2);
//distance lower than 2 causes objects to overlap and crash