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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-25 21:38:59 +02:00

Store TerrainType by havlue and handle by reference

This commit is contained in:
Tomasz Zieliński 2022-09-26 09:17:55 +02:00
parent cd3a1a02c2
commit 2bd30556a3
20 changed files with 162 additions and 137 deletions

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@ -120,14 +120,14 @@ CSoundHandler::CSoundHandler():
void CSoundHandler::loadHorseSounds()
{
const auto & terrains = CGI->terrainTypeHandler->terrains();
for(const auto * terrain : terrains)
for(const auto & terrain : terrains)
{
//since all sounds are hardcoded, let's keep it
if(vstd::contains(horseSounds, terrain->id))
if(vstd::contains(horseSounds, terrain.id))
continue;
//Use already existing horse sound
horseSounds[terrain->id] = horseSounds.at(terrains[terrain->id]->horseSoundId);
horseSounds[terrain.id] = horseSounds.at(terrains[terrain.id].horseSoundId);
}
}
@ -376,9 +376,9 @@ CMusicHandler::CMusicHandler():
void CMusicHandler::loadTerrainSounds()
{
for (const auto * terrain : CGI->terrainTypeHandler->terrains())
for (const auto & terrain : CGI->terrainTypeHandler->terrains())
{
addEntryToSet("terrain", terrain->name, "Music/" + terrain->musicFilename);
addEntryToSet("terrain", terrain.name, "Music/" + terrain.musicFilename);
}
}

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@ -176,9 +176,9 @@ void CMapHandler::initTerrainGraphics()
std::map<std::string, std::string> terrainFiles;
std::map<std::string, std::string> riverFiles;
std::map<std::string, std::string> roadFiles;
for(const auto * terrain : VLC->terrainTypeHandler->terrains())
for(const auto & terrain : VLC->terrainTypeHandler->terrains())
{
terrainFiles[terrain->name] = terrain->tilesFilename;
terrainFiles[terrain.name] = terrain.tilesFilename;
}
for(const auto * river : VLC->terrainTypeHandler->rivers())
{

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@ -499,25 +499,25 @@ std::map<TTerrainId, std::pair<SDL_Color, SDL_Color> > CMinimap::loadColors()
{
std::map<TTerrainId, std::pair<SDL_Color, SDL_Color> > ret;
for(const auto * terrain : CGI->terrainTypeHandler->terrains())
for(const auto & terrain : CGI->terrainTypeHandler->terrains())
{
SDL_Color normal =
{
ui8(terrain->minimapUnblocked[0]),
ui8(terrain->minimapUnblocked[1]),
ui8(terrain->minimapUnblocked[2]),
ui8(terrain.minimapUnblocked[0]),
ui8(terrain.minimapUnblocked[1]),
ui8(terrain.minimapUnblocked[2]),
ui8(255)
};
SDL_Color blocked =
{
ui8(terrain->minimapBlocked[0]),
ui8(terrain->minimapBlocked[1]),
ui8(terrain->minimapBlocked[2]),
ui8(terrain.minimapBlocked[0]),
ui8(terrain.minimapBlocked[1]),
ui8(terrain.minimapBlocked[2]),
ui8(255)
};
ret[terrain->id] = std::make_pair(normal, blocked);
ret[terrain.id] = std::make_pair(normal, blocked);
}
return ret;
}

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@ -338,10 +338,10 @@ CGeneralTextHandler::CGeneralTextHandler()
{
terrainNames[i] = h3mTerrainNames[i];
}
for(const auto * terrain : VLC->terrainTypeHandler->terrains())
for(const auto & terrain : VLC->terrainTypeHandler->terrains())
{
if(!terrain->terrainText.empty())
terrainNames[terrain->id] = terrain->terrainText;
if(!terrain.terrainText.empty())
terrainNames[terrain.id] = terrain.terrainText;
}

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@ -346,7 +346,7 @@ CHeroHandler::CHeroHandler()
loadTerrains();
for(int i = 0; i < VLC->terrainTypeHandler->terrains().size(); ++i)
{
VLC->modh->identifiers.registerObject("core", "terrain", VLC->terrainTypeHandler->terrains()[i]->name, i);
VLC->modh->identifiers.registerObject("core", "terrain", VLC->terrainTypeHandler->terrains()[i].name, i);
}
loadBallistics();
loadExperience();
@ -972,9 +972,9 @@ ui64 CHeroHandler::reqExp (ui32 level) const
void CHeroHandler::loadTerrains()
{
for(const auto * terrain : VLC->terrainTypeHandler->terrains())
for(const auto & terrain : VLC->terrainTypeHandler->terrains())
{
terrCosts[terrain->id] = terrain->moveCost;
terrCosts[terrain.id] = terrain.moveCost;
}
}

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@ -1008,10 +1008,10 @@ bool CPathfinderHelper::passOneTurnLimitCheck(const PathNodeInfo & source) const
TurnInfo::BonusCache::BonusCache(TConstBonusListPtr bl)
{
for(const auto * terrain : VLC->terrainTypeHandler->terrains())
for(const auto & terrain : VLC->terrainTypeHandler->terrains())
{
noTerrainPenalty.push_back(static_cast<bool>(
bl->getFirst(Selector::type()(Bonus::NO_TERRAIN_PENALTY).And(Selector::subtype()(terrain->id)))));
bl->getFirst(Selector::type()(Bonus::NO_TERRAIN_PENALTY).And(Selector::subtype()(terrain.id)))));
}
freeShipBoarding = static_cast<bool>(bl->getFirst(Selector::type()(Bonus::FREE_SHIP_BOARDING)));

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@ -2137,7 +2137,7 @@ int CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
std::string CreatureTerrainLimiter::toString() const
{
boost::format fmt("CreatureTerrainLimiter(terrainType=%s)");
auto terrainName = VLC->terrainTypeHandler->terrains()[terrainType]->name;
auto terrainName = VLC->terrainTypeHandler->terrains()[terrainType].name;
fmt % (terrainType == Terrain::NATIVE_TERRAIN ? "native" : terrainName);
return fmt.str();
}
@ -2147,7 +2147,7 @@ JsonNode CreatureTerrainLimiter::toJsonNode() const
JsonNode root(JsonNode::JsonType::DATA_STRUCT);
root["type"].String() = "CREATURE_TERRAIN_LIMITER";
auto terrainName = VLC->terrainTypeHandler->terrains()[terrainType]->name;
auto terrainName = VLC->terrainTypeHandler->terrains()[terrainType].name;
root["parameters"].Vector().push_back(JsonUtils::stringNode(terrainName));
return root;

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@ -31,10 +31,6 @@ TerrainTypeHandler::TerrainTypeHandler()
TerrainTypeHandler::~TerrainTypeHandler()
{
for (const auto * terrain : objects)
{
delete terrain;
}
for (const auto * river : riverTypes)
{
delete river;
@ -49,7 +45,7 @@ void TerrainTypeHandler::initTerrains(const std::vector<std::string> & allConfig
{
std::vector<std::function<void()>> resolveLater;
objects.resize(Terrain::ORIGINAL_TERRAIN_COUNT, nullptr); //make space for original terrains
objects.resize(Terrain::ORIGINAL_TERRAIN_COUNT); //make space for original terrains
for(auto & mod : allConfigs)
{
@ -59,11 +55,11 @@ void TerrainTypeHandler::initTerrains(const std::vector<std::string> & allConfig
JsonNode terrs(mod, ResourceID("config/terrains.json"));
for(auto & terr : terrs.Struct())
{
auto * info = new TerrainType(terr.first); //set name
TerrainType info(terr.first); //set name
info->moveCost = terr.second["moveCost"].Integer();
info.moveCost = static_cast<int>(terr.second["moveCost"].Integer());
const JsonVector &unblockedVec = terr.second["minimapUnblocked"].Vector();
info->minimapUnblocked =
info.minimapUnblocked =
{
ui8(unblockedVec[0].Float()),
ui8(unblockedVec[1].Float()),
@ -71,18 +67,18 @@ void TerrainTypeHandler::initTerrains(const std::vector<std::string> & allConfig
};
const JsonVector &blockedVec = terr.second["minimapBlocked"].Vector();
info->minimapBlocked =
info.minimapBlocked =
{
ui8(blockedVec[0].Float()),
ui8(blockedVec[1].Float()),
ui8(blockedVec[2].Float())
};
info->musicFilename = terr.second["music"].String();
info->tilesFilename = terr.second["tiles"].String();
info.musicFilename = terr.second["music"].String();
info.tilesFilename = terr.second["tiles"].String();
if(terr.second["type"].isNull())
{
info->passabilityType = TerrainType::PassabilityType::LAND | TerrainType::PassabilityType::SURFACE;
info.passabilityType = TerrainType::PassabilityType::LAND | TerrainType::PassabilityType::SURFACE;
}
else if (terr.second["type"].getType() == JsonNode::JsonType::DATA_VECTOR)
{
@ -90,122 +86,125 @@ void TerrainTypeHandler::initTerrains(const std::vector<std::string> & allConfig
{
//Set bits
auto s = node.String();
if (s == "LAND") info->passabilityType |= TerrainType::PassabilityType::LAND;
if (s == "WATER") info->passabilityType |= TerrainType::PassabilityType::WATER;
if (s == "ROCK") info->passabilityType |= TerrainType::PassabilityType::ROCK;
if (s == "SURFACE") info->passabilityType |= TerrainType::PassabilityType::SURFACE;
if (s == "SUB") info->passabilityType |= TerrainType::PassabilityType::SUBTERRANEAN;
if (s == "LAND") info.passabilityType |= TerrainType::PassabilityType::LAND;
if (s == "WATER") info.passabilityType |= TerrainType::PassabilityType::WATER;
if (s == "ROCK") info.passabilityType |= TerrainType::PassabilityType::ROCK;
if (s == "SURFACE") info.passabilityType |= TerrainType::PassabilityType::SURFACE;
if (s == "SUB") info.passabilityType |= TerrainType::PassabilityType::SUBTERRANEAN;
}
}
else //should be string - one option only
{
auto s = terr.second["type"].String();
if (s == "LAND") info->passabilityType = TerrainType::PassabilityType::LAND;
if (s == "WATER") info->passabilityType = TerrainType::PassabilityType::WATER;
if (s == "ROCK") info->passabilityType = TerrainType::PassabilityType::ROCK;
if (s == "SURFACE") info->passabilityType = TerrainType::PassabilityType::SURFACE;
if (s == "SUB") info->passabilityType = TerrainType::PassabilityType::SUBTERRANEAN;
}
if(terr.second["rockTerrain"].isNull())
{
info->rockTerrain = Terrain::ROCK;
}
else
{
auto rockTerrainName = terr.second["rockTerrain"].String();
resolveLater.push_back([this, rockTerrainName, info]()
{
info->rockTerrain = getInfoByName(rockTerrainName)->id;
});
if (s == "LAND") info.passabilityType = TerrainType::PassabilityType::LAND;
if (s == "WATER") info.passabilityType = TerrainType::PassabilityType::WATER;
if (s == "ROCK") info.passabilityType = TerrainType::PassabilityType::ROCK;
if (s == "SURFACE") info.passabilityType = TerrainType::PassabilityType::SURFACE;
if (s == "SUB") info.passabilityType = TerrainType::PassabilityType::SUBTERRANEAN;
}
if(terr.second["river"].isNull())
{
info->river = River::NO_RIVER;
info.river = River::NO_RIVER;
}
else
{
info->river = getRiverByCode(terr.second["river"].String())->id;
info.river = getRiverByCode(terr.second["river"].String())->id;
}
if(terr.second["horseSoundId"].isNull())
{
info->horseSoundId = Terrain::ROCK; //rock sound as default
info.horseSoundId = Terrain::ROCK; //rock sound as default
}
else
{
info->horseSoundId = terr.second["horseSoundId"].Float();
info.horseSoundId = static_cast<int>(terr.second["horseSoundId"].Float());
}
if(!terr.second["text"].isNull())
{
info->terrainText = terr.second["text"].String();
info.terrainText = terr.second["text"].String();
}
if(terr.second["code"].isNull())
{
info->typeCode = terr.first.substr(0, 2);
info.typeCode = terr.first.substr(0, 2);
}
else
{
info->typeCode = terr.second["code"].String();
assert(info->typeCode.length() == 2);
info.typeCode = terr.second["code"].String();
assert(info.typeCode.length() == 2);
}
if(!terr.second["battleFields"].isNull())
{
for(auto & t : terr.second["battleFields"].Vector())
{
info->battleFields.emplace_back(t.String());
info.battleFields.emplace_back(t.String());
}
}
info.transitionRequired = false;
if(!terr.second["transitionRequired"].isNull())
{
info.transitionRequired = terr.second["transitionRequired"].Bool();
}
info.terrainViewPatterns = "normal";
if(!terr.second["terrainViewPatterns"].isNull())
{
info.terrainViewPatterns = terr.second["terrainViewPatterns"].String();
}
if(!terr.second["originalTerrainId"].isNull())
{
//place in reserved slot
info.id = (TTerrainId)(terr.second["originalTerrainId"].Float());
objects[info.id] = info;
}
else
{
//append at the end
info.id = static_cast<TTerrainId>(objects.size());
objects.push_back(info);
}
TTerrainId id = info.id;
//Update terrain with this id in the future, after all terrain types are populated
if(!terr.second["prohibitTransitions"].isNull())
{
for(auto & t : terr.second["prohibitTransitions"].Vector())
{
std::string prohibitedTerrainName = t.String();
resolveLater.push_back([this, prohibitedTerrainName, info]()
resolveLater.push_back([this, prohibitedTerrainName, id]()
{
info->prohibitTransitions.emplace_back(getInfoByName(prohibitedTerrainName)->id);
//FIXME: is that reference to the element in vector?
objects[id].prohibitTransitions.emplace_back(getInfoByName(prohibitedTerrainName)->id);
});
}
}
info->transitionRequired = false;
if(!terr.second["transitionRequired"].isNull())
{
info->transitionRequired = terr.second["transitionRequired"].Bool();
}
info->terrainViewPatterns = "normal";
if(!terr.second["terrainViewPatterns"].isNull())
{
info->terrainViewPatterns = terr.second["terrainViewPatterns"].String();
}
TTerrainId id = Terrain::WRONG;
if(!terr.second["originalTerrainId"].isNull())
if(terr.second["rockTerrain"].isNull())
{
//place in reserved slot
id = (TTerrainId)(terr.second["originalTerrainId"].Float());
objects[id] = info;
objects[id].rockTerrain = Terrain::ROCK;
}
else
{
//append at the end
id = objects.size();
objects.push_back(info);
auto rockTerrainName = terr.second["rockTerrain"].String();
resolveLater.push_back([this, rockTerrainName, id]()
{
//FIXME: is that reference to the element in vector?
objects[id].rockTerrain = getInfoByName(rockTerrainName)->id;
});
}
info->id = id;
}
}
for (size_t i = Terrain::FIRST_REGULAR_TERRAIN; i < Terrain::ORIGINAL_TERRAIN_COUNT; i++)
{
//Make sure that original terrains are loaded
assert(objects(i));
assert(objects(i).id != Terrain::WRONG);
}
recreateTerrainMaps();
@ -243,7 +242,7 @@ void TerrainTypeHandler::initRivers(const std::vector<std::string> & allConfigs)
}
else
{
info->id = riverTypes.size();
info->id = static_cast<TRiverId>(riverTypes.size());
riverTypes.push_back(info);
}
}
@ -278,7 +277,7 @@ void TerrainTypeHandler::initRoads(const std::vector<std::string> & allConfigs)
}
else
{
info->id = roadTypes.size();
info->id = static_cast<TRoadId>(roadTypes.size());
roadTypes.push_back(info);
}
}
@ -289,8 +288,12 @@ void TerrainTypeHandler::initRoads(const std::vector<std::string> & allConfigs)
void TerrainTypeHandler::recreateTerrainMaps()
{
for (const TerrainType * terrainInfo : objects)
//This assumes the vector will never be updated or reallocated in the future
for (size_t i = 0; i < objects.size(); i++)
{
const auto * terrainInfo = &objects[i];
terrainInfoByName[terrainInfo->name] = terrainInfo;
terrainInfoByCode[terrainInfo->typeCode] = terrainInfo;
terrainInfoById[terrainInfo->id] = terrainInfo;
@ -323,8 +326,9 @@ void TerrainTypeHandler::recreateRoadMaps()
}
}
const std::vector<TerrainType *> & TerrainTypeHandler::terrains() const
const std::vector<TerrainType> & TerrainTypeHandler::terrains() const
{
//FIXME: somehow make it non-copyable? Pointers must point t original data and not its copy
return objects;
}
@ -394,10 +398,13 @@ TerrainType::operator std::string() const
}
TerrainType::TerrainType(const std::string& _name):
minimapBlocked({0,0,0}), //black
minimapUnblocked({ 128,128,128 }), //grey
name(_name),
river(River::NO_RIVER),
id(Terrain::WRONG),
rockTerrain(Terrain::ROCK),
moveCost(100),
moveCost(GameConstants::BASE_MOVEMENT_COST),
horseSoundId(0),
passabilityType(0),
transitionRequired(false)
@ -406,8 +413,25 @@ TerrainType::TerrainType(const std::string& _name):
TerrainType& TerrainType::operator=(const TerrainType & other)
{
//TODO
battleFields = other.battleFields;
prohibitTransitions = other.prohibitTransitions;
minimapBlocked = other.minimapBlocked;
minimapUnblocked = other.minimapUnblocked;
name = other.name;
musicFilename = other.musicFilename;
tilesFilename = other.tilesFilename;
terrainText = other.terrainText;
typeCode = other.typeCode;
terrainViewPatterns = other.terrainViewPatterns;
rockTerrain = other.rockTerrain;
river = other.river;
id = other.id;
moveCost = other.moveCost;
horseSoundId = other.horseSoundId;
passabilityType = other.passabilityType;
transitionRequired = other.transitionRequired;
return *this;
}
@ -466,6 +490,7 @@ RiverType::RiverType(const std::string & fileName, const std::string & code, TRi
RoadType::RoadType(const std::string& fileName, const std::string& code, TRoadId id):
fileName(fileName),
code(code),
id(id)
id(id),
movementCost(GameConstants::BASE_MOVEMENT_COST)
{
}

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@ -135,7 +135,7 @@ public:
TerrainTypeHandler();
~TerrainTypeHandler();
const std::vector<TerrainType *> & terrains() const;
const std::vector<TerrainType> & terrains() const;
const TerrainType * getInfoByName(const std::string & terrainName) const;
const TerrainType * getInfoByCode(const std::string & terrainCode) const;
const TerrainType * getInfoById(TTerrainId id) const;
@ -166,7 +166,7 @@ public:
private:
std::vector<TerrainType *> objects;
std::vector<TerrainType> objects;
std::vector<RiverType *> riverTypes;
std::vector<RoadType *> roadTypes;

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@ -165,10 +165,10 @@ void ObjectTemplate::readTxt(CLegacyConfigParser & parser)
//assuming that object can be placed on other land terrains
if(allowedTerrains.size() >= 8 && !allowedTerrains.count(Terrain::WATER))
{
for(const auto * terrain : VLC->terrainTypeHandler->terrains())
for(const auto & terrain : VLC->terrainTypeHandler->terrains())
{
if(terrain->isLand() && terrain->isPassable())
allowedTerrains.insert(terrain->id);
if(terrain.isLand() && terrain.isPassable())
allowedTerrains.insert(terrain.id);
}
}
@ -238,10 +238,10 @@ void ObjectTemplate::readMap(CBinaryReader & reader)
//assuming that object can be placed on other land terrains
if(allowedTerrains.size() >= 8 && !allowedTerrains.count(Terrain::WATER))
{
for(const auto * terrain : VLC->terrainTypeHandler->terrains())
for(const auto & terrain : VLC->terrainTypeHandler->terrains())
{
if(terrain->isLand() && terrain->isPassable())
allowedTerrains.insert(terrain->id);
if(terrain.isLand() && terrain.isPassable())
allowedTerrains.insert(terrain.id);
}
}
@ -289,11 +289,11 @@ void ObjectTemplate::readJson(const JsonNode &node, const bool withTerrain)
}
else
{
for(const auto* terrain : VLC->terrainTypeHandler->terrains())
for(const auto & terrain : VLC->terrainTypeHandler->terrains())
{
if(!terrain->isPassable() || terrain->isWater())
if(!terrain.isPassable() || terrain.isWater())
continue;
allowedTerrains.insert(terrain->id);
allowedTerrains.insert(terrain.id);
}
}

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@ -95,7 +95,7 @@ void CDrawTerrainOperation::execute()
for(const auto & pos : terrainSel.getSelectedItems())
{
auto & tile = map->getTile(pos);
tile.terType = VLC->terrainTypeHandler->terrains()[terType];
tile.terType = const_cast<TerrainType*>(&VLC->terrainTypeHandler->terrains()[terType]);
invalidateTerrainViews(pos);
}

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@ -270,7 +270,7 @@ CTerrainViewPatternConfig::~CTerrainViewPatternConfig()
const std::vector<CTerrainViewPatternConfig::TVPVector> & CTerrainViewPatternConfig::getTerrainViewPatterns(TTerrainId terrain) const
{
auto iter = terrainViewPatterns.find(VLC->terrainTypeHandler->terrains()[terrain]->terrainViewPatterns);
auto iter = terrainViewPatterns.find(VLC->terrainTypeHandler->terrains()[terrain].terrainViewPatterns);
if (iter == terrainViewPatterns.end())
return terrainViewPatterns.at("normal");
return iter->second;

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@ -921,9 +921,9 @@ bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
void CMapLoaderH3M::readTerrain()
{
map->initTerrain();
const auto terrains = VLC->terrainTypeHandler->terrains();
const auto rivers = VLC->terrainTypeHandler->rivers();
const auto roads = VLC->terrainTypeHandler->roads();
const auto & terrains = VLC->terrainTypeHandler->terrains();
const auto & rivers = VLC->terrainTypeHandler->rivers();
const auto & roads = VLC->terrainTypeHandler->roads();
// Read terrain
int3 pos;
@ -935,7 +935,7 @@ void CMapLoaderH3M::readTerrain()
for(pos.x = 0; pos.x < map->width; pos.x++)
{
auto & tile = map->getTile(pos);
tile.terType = terrains[reader.readUInt8()];
tile.terType = const_cast<TerrainType*>(&terrains[reader.readUInt8()]);
tile.terView = reader.readUInt8();
tile.riverType = rivers[reader.readUInt8()];
tile.riverDir = reader.readUInt8();

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@ -73,7 +73,7 @@ public:
static std::string encode(const si32 index)
{
const auto& terrains = VLC->terrainTypeHandler->terrains();
return (index >=0 && index < terrains.size()) ? terrains[index]->name : "<INVALID TERRAIN>";
return (index >=0 && index < terrains.size()) ? terrains[index].name : "<INVALID TERRAIN>";
}
};
@ -150,9 +150,9 @@ ZoneOptions::ZoneOptions()
terrainTypeLikeZone(NO_ZONE),
treasureLikeZone(NO_ZONE)
{
for(const auto * terr : VLC->terrainTypeHandler->terrains())
if(terr->isLand() && terr->isPassable())
terrainTypes.insert(terr->id);
for(const auto & terr : VLC->terrainTypeHandler->terrains())
if(terr.isLand() && terr.isPassable())
terrainTypes.insert(terr.id);
}
ZoneOptions & ZoneOptions::operator=(const ZoneOptions & other)

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@ -198,8 +198,8 @@ void CZonePlacer::prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const
}
else
{
const auto * terrainType = VLC->terrainTypeHandler->terrains()[tt];
if(terrainType->isUnderground() && !terrainType->isSurface())
const auto & terrainType = VLC->terrainTypeHandler->terrains()[tt];
if(terrainType.isUnderground() && !terrainType.isSurface())
{
//underground only
zonesOnLevel[1]++;

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@ -83,8 +83,8 @@ void ConnectionsPlacer::selfSideDirectConnection(const rmg::ZoneConnection & con
//1. Try to make direct connection
//Do if it's not prohibited by terrain settings
const auto& terrains = VLC->terrainTypeHandler->terrains();
bool directProhibited = vstd::contains(terrains[zone.getTerrainType()]->prohibitTransitions, otherZone->getTerrainType())
|| vstd::contains(terrains[otherZone->getTerrainType()]->prohibitTransitions, zone.getTerrainType());
bool directProhibited = vstd::contains(terrains[zone.getTerrainType()].prohibitTransitions, otherZone->getTerrainType())
|| vstd::contains(terrains[otherZone->getTerrainType()].prohibitTransitions, zone.getTerrainType());
auto directConnectionIterator = dNeighbourZones.find(otherZoneId);
if(!directProhibited && directConnectionIterator != dNeighbourZones.end())
{

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@ -117,9 +117,9 @@ void initTerrainType(Zone & zone, CMapGenerator & gen)
{
//collect all water terrain types
std::vector<TTerrainId> waterTerrains;
for(auto & terrain : VLC->terrainTypeHandler->terrains())
if(terrain->isWater())
waterTerrains.push_back(terrain->id);
for(const auto & terrain : VLC->terrainTypeHandler->terrains())
if(terrain.isWater())
waterTerrains.push_back(terrain.id);
zone.setTerrainType(*RandomGeneratorUtil::nextItem(waterTerrains, gen.rand));
}
@ -135,18 +135,18 @@ void initTerrainType(Zone & zone, CMapGenerator & gen)
}
//Now, replace disallowed terrains on surface and in the underground
const auto* terrainType = VLC->terrainTypeHandler->terrains()[zone.getTerrainType()];
const auto & terrainType = VLC->terrainTypeHandler->terrains()[zone.getTerrainType()];
if(zone.isUnderground())
{
if(!terrainType->isUnderground())
if(!terrainType.isUnderground())
{
zone.setTerrainType(Terrain::SUBTERRANEAN);
}
}
else
{
if (!terrainType->isSurface())
if (!terrainType.isSurface())
{
zone.setTerrainType(Terrain::DIRT);
}

View File

@ -85,7 +85,7 @@ void RiverPlacer::init()
void RiverPlacer::drawRivers()
{
map.getEditManager()->getTerrainSelection().setSelection(rivers.getTilesVector());
map.getEditManager()->drawRiver(VLC->terrainTypeHandler->terrains()[zone.getTerrainType()]->river, &generator.rand);
map.getEditManager()->drawRiver(VLC->terrainTypeHandler->terrains()[zone.getTerrainType()].river, &generator.rand);
}
char RiverPlacer::dump(const int3 & t)
@ -194,7 +194,7 @@ void RiverPlacer::preprocess()
//calculate delta positions
if(connectedToWaterZoneId > -1)
{
auto river = VLC->terrainTypeHandler->terrains()[zone.getTerrainType()]->river;
auto river = VLC->terrainTypeHandler->terrains()[zone.getTerrainType()].river;
auto & a = neighbourZonesTiles[connectedToWaterZoneId];
auto availableArea = zone.areaPossible() + zone.freePaths();
for(auto & tileToProcess : availableArea.getTilesVector())
@ -320,7 +320,7 @@ void RiverPlacer::preprocess()
void RiverPlacer::connectRiver(const int3 & tile)
{
auto riverType = VLC->terrainTypeHandler->terrains()[zone.getTerrainType()]->river;
auto riverType = VLC->terrainTypeHandler->terrains()[zone.getTerrainType()].river;
auto river = VLC->terrainTypeHandler->rivers()[riverType];
if(river->id == River::NO_RIVER)
return;

View File

@ -108,7 +108,7 @@ void Object::Instance::setTemplate(const TTerrainId & terrain)
if(dObject.appearance->id == Obj::NO_OBJ)
{
auto templates = VLC->objtypeh->getHandlerFor(dObject.ID, dObject.subID)->getTemplates(terrain);
auto terrainName = VLC->terrainTypeHandler->terrains()[terrain]->name;
auto terrainName = VLC->terrainTypeHandler->terrains()[terrain].name;
if (templates.empty())
{
throw rmgException(boost::to_string(boost::format("Did not find graphics for object (%d,%d) at %s") %

View File

@ -22,8 +22,8 @@
void RockPlacer::process()
{
rockTerrain = VLC->terrainTypeHandler->terrains()[zone.getTerrainType()]->rockTerrain;
assert(!VLC->terrainTypeHandler->terrains()[rockTerrain]->isPassable());
rockTerrain = VLC->terrainTypeHandler->terrains()[zone.getTerrainType()].rockTerrain;
assert(!VLC->terrainTypeHandler->terrains()[rockTerrain].isPassable());
accessibleArea = zone.freePaths() + zone.areaUsed();
if(auto * m = zone.getModificator<ObjectManager>())