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Fix AI hero infinite move on the same tile
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8be660aae8
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@ -1987,7 +1987,6 @@ bool VCAI::moveHeroToTile(int3 dst, HeroPtr h)
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if(teleportChannelProbingList.size())
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doChannelProbing();
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}
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ret = !i;
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}
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if (h)
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{
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@ -2002,6 +2001,8 @@ bool VCAI::moveHeroToTile(int3 dst, HeroPtr h)
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completeGoal (sptr(Goals::VisitTile(dst).sethero(h))); //we stepped on some tile, anyway
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completeGoal (sptr(Goals::ClearWayTo(dst).sethero(h)));
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ret = (dst == h->visitablePos());
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if(!ret) //reserve object we are heading towards
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{
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auto obj = vstd::frontOrNull(cb->getVisitableObjs(dst));
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@ -2020,7 +2021,7 @@ bool VCAI::moveHeroToTile(int3 dst, HeroPtr h)
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}
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void VCAI::tryRealize(Goals::Explore & g)
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{
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throw cannotFulfillGoalException("EXPLORE is not a elementar goal!");
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throw cannotFulfillGoalException("EXPLORE is not an elementar goal!");
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}
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void VCAI::tryRealize(Goals::RecruitHero & g)
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@ -2853,7 +2854,7 @@ BattleState AIStatus::getBattle()
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}
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void AIStatus::addQuery(QueryID ID, std::string description)
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{
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{
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if(ID == QueryID(-1))
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{
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logAi->debugStream() << boost::format("The \"query\" has an id %d, it'll be ignored as non-query. Description: %s") % ID % description;
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@ -2878,7 +2879,7 @@ void AIStatus::removeQuery(QueryID ID)
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std::string description = remainingQueries[ID];
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remainingQueries.erase(ID);
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cv.notify_all();
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logAi->debugStream() << boost::format("Removing query %d - %s. Total queries count: %d") % ID % description % remainingQueries.size();
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}
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