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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-12 02:28:11 +02:00

Fix code formatting

This commit is contained in:
Dydzio 2022-12-30 15:51:13 +01:00
parent c40dcec7cd
commit 2c09bfb22a
3 changed files with 66 additions and 58 deletions

View File

@ -110,35 +110,35 @@ void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> &
else
floors.push_back(level);
for (auto zd : floors)
for(auto zd: floors)
{
for (int xd = 0; xd < gs->map->width; xd++)
for(int xd = 0; xd < gs->map->width; xd++)
{
for (int yd = 0; yd < gs->map->height; yd++)
for(int yd = 0; yd < gs->map->height; yd++)
{
bool isTileEligible = false;
bool isTileEligible = false;
switch(tileFilterMode)
{
case MapTerrainFilterMode::NONE:
isTileEligible = true;
break;
case MapTerrainFilterMode::WATER:
isTileEligible = getTile (int3 (xd,yd,zd))->terType->isWater();
break;
case MapTerrainFilterMode::LAND:
isTileEligible = getTile (int3 (xd,yd,zd))->terType->isLand();
break;
case MapTerrainFilterMode::LAND_CARTOGRAPHER:
isTileEligible = getTile(int3 (xd,yd,zd))->terType->isSurfaceCartographerCompatible();
break;
case MapTerrainFilterMode::UNDERGROUND_CARTOGRAPHER:
isTileEligible = getTile(int3 (xd,yd,zd))->terType->isUndergroundCartographerCompatible();
break;
}
switch(tileFilterMode)
{
case MapTerrainFilterMode::NONE:
isTileEligible = true;
break;
case MapTerrainFilterMode::WATER:
isTileEligible = getTile(int3(xd, yd, zd))->terType->isWater();
break;
case MapTerrainFilterMode::LAND:
isTileEligible = getTile(int3(xd, yd, zd))->terType->isLand();
break;
case MapTerrainFilterMode::LAND_CARTOGRAPHER:
isTileEligible = getTile(int3(xd, yd, zd))->terType->isSurfaceCartographerCompatible();
break;
case MapTerrainFilterMode::UNDERGROUND_CARTOGRAPHER:
isTileEligible = getTile(int3(xd, yd, zd))->terType->isUndergroundCartographerCompatible();
break;
}
if (isTileEligible)
tiles.insert(int3(xd,yd,zd));
if(isTileEligible)
tiles.insert(int3(xd, yd, zd));
}
}
}

View File

@ -40,23 +40,31 @@ namespace scripting
class DLL_LINKAGE CPrivilegedInfoCallback : public CGameInfoCallback
{
public:
enum class MapTerrainFilterMode
{
NONE = 0,
LAND = 1,
WATER = 2,
LAND_CARTOGRAPHER = 3,
UNDERGROUND_CARTOGRAPHER = 4
};
enum class MapTerrainFilterMode
{
NONE = 0,
LAND = 1,
WATER = 2,
LAND_CARTOGRAPHER = 3,
UNDERGROUND_CARTOGRAPHER = 4
};
CGameState * gameState();
//used for random spawns
void getFreeTiles (std::vector<int3> &tiles) const;
//mode 1 - only unrevealed tiles; mode 0 - all, mode -1 - only revealed
void getTilesInRange(std::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, boost::optional<PlayerColor> player = boost::optional<PlayerColor>(), int mode = 0, int3::EDistanceFormula formula = int3::DIST_2D) const;
//returns all tiles on given level (-1 - both levels, otherwise number of level)
void getAllTiles (std::unordered_set<int3, ShashInt3> &tiles, boost::optional<PlayerColor> player = boost::optional<PlayerColor>(), int level=-1, MapTerrainFilterMode tileFilterMode = MapTerrainFilterMode::NONE) const;
void pickAllowedArtsSet(std::vector<const CArtifact*> &out, CRandomGenerator & rand); //gives 3 treasures, 3 minors, 1 major -> used by Black Market and Artifact Merchant
CGameState *gameState();
//used for random spawns
void getFreeTiles(std::vector<int3> &tiles) const;
//mode 1 - only unrevealed tiles; mode 0 - all, mode -1 - only revealed
void getTilesInRange(std::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious,
boost::optional<PlayerColor> player = boost::optional<PlayerColor>(), int mode = 0,
int3::EDistanceFormula formula = int3::DIST_2D) const;
//returns all tiles on given level (-1 - both levels, otherwise number of level)
void getAllTiles(std::unordered_set<int3, ShashInt3> &tiles, boost::optional<PlayerColor> player = boost::optional<PlayerColor>(),
int level = -1, MapTerrainFilterMode tileFilterMode = MapTerrainFilterMode::NONE) const;
void pickAllowedArtsSet(std::vector<const CArtifact *> &out,
CRandomGenerator &rand); //gives 3 treasures, 3 minors, 1 major -> used by Black Market and Artifact Merchant
void getAllowedSpells(std::vector<SpellID> &out, ui16 level);
template<typename Saver>

View File

@ -2068,9 +2068,9 @@ void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
void CCartographer::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
{
if (answer) //if hero wants to buy map
if(answer) //if hero wants to buy map
{
cb->giveResource (hero->tempOwner, Res::GOLD, -1000);
cb->giveResource(hero->tempOwner, Res::GOLD, -1000);
FoWChange fw;
fw.mode = 1;
fw.player = hero->tempOwner;
@ -2078,24 +2078,24 @@ void CCartographer::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answ
//subIDs of different types of cartographers:
//water = 0; land = 1; underground = 2;
IGameCallback::MapTerrainFilterMode tileFilterMode = IGameCallback::MapTerrainFilterMode::NONE;
IGameCallback::MapTerrainFilterMode tileFilterMode = IGameCallback::MapTerrainFilterMode::NONE;
switch(subID)
{
case 0:
tileFilterMode = CPrivilegedInfoCallback::MapTerrainFilterMode::WATER;
break;
case 1:
tileFilterMode = CPrivilegedInfoCallback::MapTerrainFilterMode::LAND_CARTOGRAPHER;
break;
case 2:
tileFilterMode = CPrivilegedInfoCallback::MapTerrainFilterMode::UNDERGROUND_CARTOGRAPHER;
break;
}
switch(subID)
{
case 0:
tileFilterMode = CPrivilegedInfoCallback::MapTerrainFilterMode::WATER;
break;
case 1:
tileFilterMode = CPrivilegedInfoCallback::MapTerrainFilterMode::LAND_CARTOGRAPHER;
break;
case 2:
tileFilterMode = CPrivilegedInfoCallback::MapTerrainFilterMode::UNDERGROUND_CARTOGRAPHER;
break;
}
cb->getAllTiles (fw.tiles, hero->tempOwner, -1, tileFilterMode); //reveal appropriate tiles
cb->sendAndApply (&fw);
cb->setObjProperty (id, CCartographer::OBJPROP_VISITED, hero->tempOwner.getNum());
cb->getAllTiles(fw.tiles, hero->tempOwner, -1, tileFilterMode); //reveal appropriate tiles
cb->sendAndApply(&fw);
cb->setObjProperty(id, CCartographer::OBJPROP_VISITED, hero->tempOwner.getNum());
}
}