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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

[refactor]

+ crexp parser: parse mind immunity
This commit is contained in:
alexvins 2013-02-25 12:18:45 +00:00
parent 10fbe7b11e
commit 2cb86d84fa
5 changed files with 80 additions and 52 deletions

View File

@ -451,6 +451,7 @@
[
{
"type": "ALWAYS_MAXIMUM_DAMAGE",
"subtype": -1, //any attack
"valType":"INDEPENDENT_MAX",
"duration": "N_TURNS"
}
@ -462,7 +463,8 @@
"id": 42,
"effect": -1,
"anim": 40,
"ranges": [ "0", "0", "0", "X" ], "counters" : [41],
"ranges": [ "0", "0", "0", "X" ],
"counters" : [41],
"effects":
[
{
@ -480,7 +482,8 @@
"id": 43,
"effect": 1,
"anim": 4,
"ranges": [ "0", "0", "0", "X" ], "counters" : [45],
"ranges": [ "0", "0", "0", "X" ],
"counters" : [45],
"effects":
[
{
@ -513,7 +516,8 @@
"id": 45,
"effect": -1,
"anim": 56,
"ranges": [ "0", "0", "0", "X" ], "counters" : [43],
"ranges": [ "0", "0", "0", "X" ],
"counters" : [43],
"effects":
[
{
@ -600,7 +604,8 @@
"id": 50,
"effect": -1,
"anim": 30,
"ranges": [ "0", "0", "0", "X" ], "counters" : [49],
"ranges": [ "0", "0", "0", "X" ],
"counters" : [49],
"effects":
[
{

View File

@ -157,7 +157,7 @@ static void AddAbility(CCreature *cre, const JsonVector &ability_vec)
Bonus *nsf = new Bonus();
std::string type = ability_vec[0].String();
std::map<std::string, Bonus::BonusType>::const_iterator it = bonusNameMap.find(type);
auto it = bonusNameMap.find(type);
if (it == bonusNameMap.end()) {
if (type == "DOUBLE_WIDE")
@ -176,24 +176,20 @@ static void AddAbility(CCreature *cre, const JsonVector &ability_vec)
}
nsf->type = it->second;
JsonUtils::parseTypedBonusShort(ability_vec,nsf);
nsf->val = ability_vec[1].Float();
JsonUtils::resolveIdentifier(ability_vec[2],nsf->subtype);
nsf->additionalInfo = ability_vec[3].Float();
nsf->source = Bonus::CREATURE_ABILITY;
nsf->sid = cre->idNumber;
//nsf->duration = Bonus::ONE_BATTLE; //what the?
nsf->duration = Bonus::PERMANENT;
nsf->turnsRemain = 0;
cre->addNewBonus(nsf);
}
static void RemoveAbility(CCreature *cre, const JsonNode &ability)
{
std::string type = ability.String();
const std::string type = ability.String();
std::map<std::string, Bonus::BonusType>::const_iterator it = bonusNameMap.find(type);
auto it = bonusNameMap.find(type);
if (it == bonusNameMap.end()) {
if (type == "DOUBLE_WIDE")
@ -204,7 +200,7 @@ static void RemoveAbility(CCreature *cre, const JsonNode &ability)
return;
}
int typeNo = it->second;
const int typeNo = it->second;
Bonus::BonusType ecf = static_cast<Bonus::BonusType>(typeNo);
@ -214,7 +210,7 @@ static void RemoveAbility(CCreature *cre, const JsonNode &ability)
void CCreatureHandler::loadCreatures()
{
tlog5 << "\t\tReading config/cr_abils.json and ZCRTRAIT.TXT" << std::endl;
tlog5 << "\t\tReading ZCRTRAIT.TXT" << std::endl;
////////////reading ZCRTRAIT.TXT ///////////////////
CLegacyConfigParser parser("DATA/ZCRTRAIT.TXT");
@ -263,24 +259,24 @@ void CCreatureHandler::loadCreatures()
ncre.abilityRefs = parser.readString();
{ //adding abilities from ZCRTRAIT.TXT
static const std::map<std::string,Bonus::BonusType> abilityMap =
boost::assign::map_list_of
("FLYING_ARMY", Bonus::FLYING)
("SHOOTING_ARMY", Bonus::SHOOTER)
("SIEGE_WEAPON", Bonus::SIEGE_WEAPON)
("const_free_attack", Bonus::BLOCKS_RETALIATION)
("IS_UNDEAD", Bonus::UNDEAD)
("const_no_melee_penalty",Bonus::NO_MELEE_PENALTY)
("const_jousting",Bonus::JOUSTING)
("KING_1",Bonus::KING1)
("KING_2",Bonus::KING2)
("KING_3",Bonus::KING3)
("const_no_wall_penalty",Bonus::NO_WALL_PENALTY)
("CATAPULT",Bonus::CATAPULT)
("MULTI_HEADED",Bonus::ATTACKS_ALL_ADJACENT)
("IMMUNE_TO_MIND_SPELLS",Bonus::MIND_IMMUNITY)
("IMMUNE_TO_FIRE_SPELLS",Bonus::FIRE_IMMUNITY)
("HAS_EXTENDED_ATTACK",Bonus::TWO_HEX_ATTACK_BREATH);
static const std::pair < std::string,Bonus::BonusType> abilityMap [] =
{{"FLYING_ARMY", Bonus::FLYING},
{"SHOOTING_ARMY", Bonus::SHOOTER},
{"SIEGE_WEAPON", Bonus::SIEGE_WEAPON},
{"const_free_attack", Bonus::BLOCKS_RETALIATION},
{"IS_UNDEAD", Bonus::UNDEAD},
{"const_no_melee_penalty",Bonus::NO_MELEE_PENALTY},
{"const_jousting",Bonus::JOUSTING},
{"KING_1",Bonus::KING1},
{"KING_2",Bonus::KING2},
{"KING_3",Bonus::KING3},
{"const_no_wall_penalty",Bonus::NO_WALL_PENALTY},
{"CATAPULT",Bonus::CATAPULT},
{"MULTI_HEADED",Bonus::ATTACKS_ALL_ADJACENT},
{"IMMUNE_TO_MIND_SPELLS",Bonus::MIND_IMMUNITY},
{"IMMUNE_TO_FIRE_SPELLS",Bonus::FIRE_IMMUNITY},
{"IMMUNE_TO_FIRE_SPELLS",Bonus::FIRE_IMMUNITY},
{"HAS_EXTENDED_ATTACK",Bonus::TWO_HEX_ATTACK_BREATH}};
auto hasAbility = [&ncre](const std::string name) -> bool
{
@ -351,10 +347,9 @@ void CCreatureHandler::loadCreatures()
BOOST_FOREACH(const JsonNode &bonus, config2["bonuses"].Vector())
{
std::map<std::string,Bonus::BonusType>::const_iterator it_map;
std::string bonusID = bonus["id"].String();
const std::string bonusID = bonus["id"].String();
it_map = bonusNameMap.find(bonusID);
auto it_map = bonusNameMap.find(bonusID);
if (it_map != bonusNameMap.end())
stackBonuses[it_map->second] = std::pair<std::string, std::string>(bonus["name"].String(), bonus["description"].String());
else
@ -908,6 +903,9 @@ void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, CLegacyConfigPars
case '0':
b.type = Bonus::RECEPTIVE;
break;
case 'm':
b.type = Bonus::MIND_IMMUNITY;
break;
default:
tlog5 << "Not parsed bonus " << buf << mod << "\n";
return;

View File

@ -672,7 +672,7 @@ inline Bonus makeFeatureVal(Bonus::BonusType type, ui8 duration, si16 subtype, s
return sf;
}
//generates HeroBonus from given data
///generates HeroBonus from given data
inline Bonus * makeFeature(Bonus::BonusType type, ui8 duration, si16 subtype, si32 value, Bonus::BonusSource source, ui16 turnsRemain = 0, si32 additionalInfo = 0)
{
return new Bonus(makeFeatureVal(type, duration, subtype, value, source, turnsRemain, additionalInfo));

View File

@ -885,6 +885,18 @@ JsonValidator::JsonValidator(JsonNode &root, const JsonNode &schema, bool Minimi
tlog3<<errors;
}
///JsonUtils
void JsonUtils::parseTypedBonusShort(const JsonVector& source, Bonus *dest)
{
dest->val = source[1].Float();
resolveIdentifier(source[2],dest->subtype);
dest->additionalInfo = source[3].Float();
dest->duration = Bonus::PERMANENT; //TODO: handle flags (as integer)
dest->turnsRemain = 0;
}
Bonus * JsonUtils::parseBonus (const JsonVector &ability_vec) //TODO: merge with AddAbility, create universal parser for all bonus properties
{
Bonus * b = new Bonus();
@ -892,15 +904,12 @@ Bonus * JsonUtils::parseBonus (const JsonVector &ability_vec) //TODO: merge with
auto it = bonusNameMap.find(type);
if (it == bonusNameMap.end())
{
tlog1 << "Error: invalid ability type " << type << " in creatures.txt" << std::endl;
tlog1 << "Error: invalid ability type " << type << std::endl;
return b;
}
b->type = it->second;
b->val = ability_vec[1].Float();
resolveIdentifier(ability_vec[2],b->subtype);
b->additionalInfo = ability_vec[3].Float();
b->duration = Bonus::PERMANENT; //TODO: handle flags (as integer)
b->turnsRemain = 0;
parseTypedBonusShort(ability_vec, b);
return b;
}
template <typename T>

View File

@ -114,21 +114,37 @@ public:
namespace JsonUtils
{
/**
* @brief parse short bonus format, excluding type
* @note sets duration to Permament
*/
DLL_LINKAGE void parseTypedBonusShort(const JsonVector &source, Bonus *dest);
///
DLL_LINKAGE Bonus * parseBonus (const JsonVector &ability_vec);
DLL_LINKAGE Bonus * parseBonus (const JsonNode &bonus);
DLL_LINKAGE void unparseBonus (JsonNode &node, const Bonus * bonus);
DLL_LINKAGE void resolveIdentifier (si32 &var, const JsonNode &node, std::string name);
DLL_LINKAGE void resolveIdentifier (const JsonNode &node, si32 &var);
/// recursivly merges source into dest, replacing identical fields
/// struct : recursively calls this function
/// arrays : each entry will be merged recursively
/// values : value in source will replace value in dest
/// null : if value in source is present but set to null it will delete entry in dest
/// this function will destroy data in source
/**
* @brief recursivly merges source into dest, replacing identical fields
* struct : recursively calls this function
* arrays : each entry will be merged recursively
* values : value in source will replace value in dest
* null : if value in source is present but set to null it will delete entry in dest
* @note this function will destroy data in source
*/
DLL_LINKAGE void merge(JsonNode & dest, JsonNode & source);
/// this function will preserve data stored in source by creating copy
/**
* @brief recursivly merges source into dest, replacing identical fields
* struct : recursively calls this function
* arrays : each entry will be merged recursively
* values : value in source will replace value in dest
* null : if value in source is present but set to null it will delete entry in dest
* @note this function will preserve data stored in source by creating copy
*/
DLL_LINKAGE void mergeCopy(JsonNode & dest, JsonNode source);
/**