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Added common method to get names of hardcoded mod scopes
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@@ -425,7 +425,7 @@ const CCreature * CCreatureHandler::getCreature(const std::string & scope, const
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void CCreatureHandler::loadCommanders()
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{
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JsonNode data(ResourceID("config/commanders.json"));
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data.setMeta("core"); // assume that commanders are in core mod (for proper bonuses resolution)
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data.setMeta(CModHandler::scopeBuiltin()); // assume that commanders are in core mod (for proper bonuses resolution)
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const JsonNode & config = data; // switch to const data accessors
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