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Open-source engine for Heroes of Might and Magic III
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AI use ArtifactID 2022-11-29 00:32:18 +02:00
CI [CI] use specific GitHub release for macOS dependencies 2022-10-18 20:50:38 +03:00
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docs [Conan] add docs 2022-10-18 20:50:37 +03:00
include Added possibility to define per-town tower icon for battle queue in siege 2022-11-29 14:47:51 +02:00
ios [iOS] workaround having TBB symlink in NullkillerAI’s RPATH 2022-10-18 20:50:38 +03:00
launcher Version bump for Appstream metadata 2022-12-02 12:57:36 +02:00
lib Added common method to get names of hardcoded mod scopes 2022-12-07 15:18:19 +02:00
lib_client add ability to build VCMI as single process 2022-09-24 15:55:21 +03:00
lib_server add ability to build VCMI as single process 2022-09-24 15:55:21 +03:00
mapeditor Hero experinece set property 2022-12-04 16:58:30 +04:00
Mods/vcmi VCMI mod version bump 2022-11-29 19:07:21 +02:00
osx [macOS] don't use macdeployqt together with Conan 2022-10-22 16:59:45 +03:00
rpm
scripting Added common method to get names of hardcoded mod scopes 2022-12-07 15:18:19 +02:00
scripts/lib
server Check for end-of-battle after opening spells are cast, fixes potentially 2022-12-02 21:38:59 +02:00
test Added common method to get names of hardcoded mod scopes 2022-12-07 15:18:19 +02:00
win Update vcpkg, fix QT paths 2022-09-24 10:53:09 +03:00
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AUTHORS update AUTHORS 2022-09-24 15:55:24 +03:00
CCallback.cpp Fix for callback return. More code optimization 2022-11-11 01:28:04 +02:00
CCallback.h Fix for callback return. More code optimization 2022-11-11 01:28:04 +02:00
ChangeLog Increment vcmi version 2022-09-22 16:41:23 +04:00
CMakeLists.txt disable tests by default 2022-11-03 11:33:17 +03:00
CMakePresets.json Merge pull request #972 from vcmi/cpp-map-editor 2022-10-22 12:42:27 +03:00
conanfile.py [Conan] save install folder to CMake variable 2022-10-22 16:59:45 +03:00
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Global.h NKAI: namespace 2022-10-04 08:40:14 +03:00
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VCMI_global_debug.props
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vcmibuilder vcmibuilder: remove references to deprecated (and disabled) core.zip download 2022-10-03 14:48:09 +02:00
vcmimanual.tex
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2022 VCMI Team (check AUTHORS file for the contributors list)