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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

Added common method to get names of hardcoded mod scopes

This commit is contained in:
Ivan Savenko
2022-12-07 15:18:19 +02:00
parent 65f9a1ffd2
commit 2cbe6bcb47
27 changed files with 119 additions and 64 deletions

View File

@ -1010,7 +1010,7 @@ CFaction * CTownHandler::loadFromJson(const std::string & scope, const JsonNode
void CTownHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
{
auto object = loadFromJson(scope, data, normalizeIdentifier(scope, "core", name), objects.size());
auto object = loadFromJson(scope, data, normalizeIdentifier(scope, CModHandler::scopeBuiltin(), name), objects.size());
objects.push_back(object);
@ -1049,7 +1049,7 @@ void CTownHandler::loadObject(std::string scope, std::string name, const JsonNod
void CTownHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
{
auto object = loadFromJson(scope, data, normalizeIdentifier(scope, "core", name), index);
auto object = loadFromJson(scope, data, normalizeIdentifier(scope, CModHandler::scopeBuiltin(), name), index);
if (objects.size() > index)
assert(objects[index] == nullptr); // ensure that this id was not loaded before
@ -1083,7 +1083,7 @@ void CTownHandler::loadRandomFaction()
static const ResourceID randomFactionPath("config/factions/random.json");
JsonNode randomFactionJson(randomFactionPath);
randomFactionJson.setMeta("core", true);
randomFactionJson.setMeta(CModHandler::scopeBuiltin(), true);
loadBuildings(randomTown, randomFactionJson["random"]["town"]["buildings"]);
}