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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-23 00:28:08 +02:00

Added common method to get names of hardcoded mod scopes

This commit is contained in:
Ivan Savenko
2022-12-07 15:18:19 +02:00
parent 65f9a1ffd2
commit 2cbe6bcb47
27 changed files with 119 additions and 64 deletions

View File

@ -20,6 +20,7 @@
#include "../GameConstants.h"
#include "../VCMIDirs.h"
#include "../CStopWatch.h"
#include "../CModHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -207,7 +208,7 @@ void CResourceHandler::load(const std::string &fsConfigURI, bool extractArchives
const JsonNode fsConfig((char*)fsConfigData.first.get(), fsConfigData.second);
addFilesystem("data", "core", createFileSystem("", fsConfig["filesystem"], extractArchives));
addFilesystem("data", CModHandler::scopeBuiltin(), createFileSystem("", fsConfig["filesystem"], extractArchives));
}
void CResourceHandler::addFilesystem(const std::string & parent, const std::string & identifier, ISimpleResourceLoader * loader)