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Added common method to get names of hardcoded mod scopes
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@ -20,6 +20,7 @@
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#include "../GameConstants.h"
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#include "../VCMIDirs.h"
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#include "../CStopWatch.h"
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#include "../CModHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -207,7 +208,7 @@ void CResourceHandler::load(const std::string &fsConfigURI, bool extractArchives
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const JsonNode fsConfig((char*)fsConfigData.first.get(), fsConfigData.second);
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addFilesystem("data", "core", createFileSystem("", fsConfig["filesystem"], extractArchives));
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addFilesystem("data", CModHandler::scopeBuiltin(), createFileSystem("", fsConfig["filesystem"], extractArchives));
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}
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void CResourceHandler::addFilesystem(const std::string & parent, const std::string & identifier, ISimpleResourceLoader * loader)
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