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Added common method to get names of hardcoded mod scopes
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@ -14,6 +14,7 @@
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#include "CRmgTemplate.h"
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#include "../serializer/JsonDeserializer.h"
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#include "../CModHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -30,7 +31,7 @@ void CRmgTemplateStorage::loadObject(std::string scope, std::string name, const
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try
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{
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JsonDeserializer handler(nullptr, data);
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auto fullKey = normalizeIdentifier(scope, "core", name); //actually it's not used
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auto fullKey = normalizeIdentifier(scope, CModHandler::scopeBuiltin(), name); //actually it's not used
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templates[fullKey].setId(name);
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templates[fullKey].serializeJson(handler);
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templates[fullKey].validate();
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