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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00

assemble in backpack initial

This commit is contained in:
SoundSSGood
2022-11-17 19:43:54 +02:00
parent 1893212abb
commit 2d078132bf
5 changed files with 70 additions and 40 deletions

View File

@@ -206,12 +206,17 @@ void CHeroArtPlace::clickLeft(tribool down, bool previousState)
bool CHeroArtPlace::askToAssemble(const CArtifactInstance *art, ArtifactPosition slot,
const CGHeroInstance *hero)
{
assert(art != nullptr);
assert(hero != nullptr);
std::vector<const CArtifact *> assemblyPossibilities = art->assemblyPossibilities(hero);
assert(art);
assert(hero);
bool assembleEqipped = true;
if(slot >= GameConstants::BACKPACK_START)
{
assembleEqipped = false;
}
auto assemblyPossibilities = art->assemblyPossibilities(hero, assembleEqipped);
// If the artifact can be assembled, display dialog.
for(const CArtifact *combination : assemblyPossibilities)
for(auto combination : assemblyPossibilities)
{
LOCPLINT->showArtifactAssemblyDialog(
art->artType,
@@ -229,27 +234,22 @@ void CHeroArtPlace::clickRight(tribool down, bool previousState)
{
if(ourArt && down && !locked && text.size() && !picked) //if there is no description or it's a lock, do nothing ;]
{
if(slotID < GameConstants::BACKPACK_START)
if(ourOwner->allowedAssembling)
{
if(ourOwner->allowedAssembling)
// If the artifact can be assembled, display dialog.
if(askToAssemble(ourArt, slotID, ourOwner->curHero))
{
std::vector<const CArtifact *> assemblyPossibilities = ourArt->assemblyPossibilities(ourOwner->curHero);
return;
}
// If the artifact can be assembled, display dialog.
if(askToAssemble(ourArt, slotID, ourOwner->curHero))
{
return;
}
// Otherwise if the artifact can be diasassembled, display dialog.
if(ourArt->canBeDisassembled())
{
LOCPLINT->showArtifactAssemblyDialog(
ourArt->artType,
nullptr,
std::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), ourOwner->curHero, slotID, false, ArtifactID()));
return;
}
// Otherwise if the artifact can be diasassembled, display dialog.
if(ourArt->canBeDisassembled())
{
LOCPLINT->showArtifactAssemblyDialog(
ourArt->artType,
nullptr,
std::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), ourOwner->curHero, slotID, false, ArtifactID()));
return;
}
}

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@@ -870,26 +870,36 @@ bool CArtifactInstance::canBeDisassembled() const
return bool(artType->constituents);
}
std::vector<const CArtifact *> CArtifactInstance::assemblyPossibilities(const CArtifactSet *h) const
std::vector<const CArtifact *> CArtifactInstance::assemblyPossibilities(const CArtifactSet * h, bool equipped) const
{
std::vector<const CArtifact *> ret;
if(artType->constituents) //combined artifact already: no combining of combined artifacts... for now.
return ret;
for(const CArtifact * artifact : artType->constituentOf)
for(auto artifact : artType->constituentOf)
{
assert(artifact->constituents);
bool possible = true;
for(const CArtifact * constituent : *artifact->constituents) //check if all constituents are available
for(auto constituent : *artifact->constituents) //check if all constituents are available
{
const bool noBackpack = false;
const bool notAlreadyAssembled = false;
if(!h->hasArt(constituent->id, true, noBackpack, notAlreadyAssembled)) //constituent must be equipped
if (equipped)
{
possible = false;
break;
// Search for equipped arts
if (!h->hasArt(constituent->id, true, false, false))
{
possible = false;
break;
}
}
else
{
// Search in backpack
if(!h->hasArtBackpack(constituent->id))
{
possible = false;
break;
}
}
}
@@ -1198,19 +1208,32 @@ ArtifactPosition CArtifactSet::getArtPos(int aid, bool onlyWorn, bool allowLocke
std::vector<ArtifactPosition> CArtifactSet::getAllArtPositions(int aid, bool onlyWorn, bool allowLocked, bool getAll) const
{
std::vector<ArtifactPosition> result;
for(auto i = artifactsWorn.cbegin(); i != artifactsWorn.cend(); i++)
if(i->second.artifact->artType->id == aid && (allowLocked || !i->second.locked))
result.push_back(i->first);
for(auto & slotInfo : artifactsWorn)
if(slotInfo.second.artifact->artType->id == aid && (allowLocked || !slotInfo.second.locked))
result.push_back(slotInfo.first);
if(onlyWorn)
return result;
if(!getAll && !result.empty())
return result;
for(int i = 0; i < artifactsInBackpack.size(); i++)
if(artifactsInBackpack[i].artifact->artType->id == aid)
result.push_back(ArtifactPosition(GameConstants::BACKPACK_START + i));
auto backpackPositions = getBackpackArtPositions(aid);
result.insert(result.end(), backpackPositions.begin(), backpackPositions.end());
return result;
}
std::vector<ArtifactPosition> CArtifactSet::getBackpackArtPositions(int aid) const
{
std::vector<ArtifactPosition> result;
si32 backpackPosition = GameConstants::BACKPACK_START;
for(auto & artInfo : artifactsInBackpack)
{
auto art = artInfo.getArt();
if (art && art->artType->id == aid)
result.push_back(ArtifactPosition(backpackPosition));
backpackPosition++;
}
return result;
}
@@ -1249,6 +1272,11 @@ bool CArtifactSet::hasArt(
return getArtPosCount(aid, onlyWorn, searchBackpackAssemblies, allowLocked) > 0;
}
bool CArtifactSet::hasArtBackpack(ui32 aid) const
{
return getBackpackArtPositions(aid).size() > 0;
}
unsigned CArtifactSet::getArtPosCount(int aid, bool onlyWorn, bool searchBackpackAssemblies, bool allowLocked) const
{
const auto allPositions = getAllArtPositions(aid, onlyWorn, allowLocked, true);

View File

@@ -163,7 +163,7 @@ public:
/// of itself, additionally truth is returned for constituents of combined arts
virtual bool isPart(const CArtifactInstance *supposedPart) const;
std::vector<const CArtifact *> assemblyPossibilities(const CArtifactSet *h) const;
std::vector<const CArtifact *> assemblyPossibilities(const CArtifactSet * h, bool equipped) const;
void move(ArtifactLocation src, ArtifactLocation dst);
template <typename Handler> void serialize(Handler &h, const int version)
@@ -330,12 +330,14 @@ public:
ArtifactPosition getArtPos(int aid, bool onlyWorn = true, bool allowLocked = true) const;
ArtifactPosition getArtPos(const CArtifactInstance *art) const;
std::vector<ArtifactPosition> getAllArtPositions(int aid, bool onlyWorn, bool allowLocked, bool getAll) const;
std::vector<ArtifactPosition> getBackpackArtPositions(int aid) const;
const CArtifactInstance *getArtByInstanceId(ArtifactInstanceID artInstId) const;
/// Search for constituents of assemblies in backpack which do not have an ArtifactPosition
const CArtifactInstance *getHiddenArt(int aid) const;
const CCombinedArtifactInstance *getAssemblyByConstituent(int aid) const;
/// Checks if hero possess artifact of given id (either in backack or worn)
bool hasArt(ui32 aid, bool onlyWorn = false, bool searchBackpackAssemblies = false, bool allowLocked = true) const;
bool hasArtBackpack(ui32 aid) const;
bool isPositionFree(ArtifactPosition pos, bool onlyLockCheck = false) const;
unsigned getArtPosCount(int aid, bool onlyWorn = true, bool searchBackpackAssemblies = true, bool allowLocked = true) const;

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@@ -1170,7 +1170,7 @@ DLL_LINKAGE void AssembledArtifact::applyGs(CGameState *gs)
CArtifactSet *artSet = al.getHolderArtSet();
const CArtifactInstance *transformedArt = al.getArt();
assert(transformedArt);
assert(vstd::contains(transformedArt->assemblyPossibilities(artSet), builtArt));
assert(vstd::contains(transformedArt->assemblyPossibilities(artSet, true), builtArt));
UNUSED(transformedArt);
auto combinedArt = new CCombinedArtifactInstance(builtArt);

View File

@@ -4036,7 +4036,7 @@ bool CGameHandler::assembleArtifacts (ObjectInstanceID heroID, ArtifactPosition
CArtifact *combinedArt = VLC->arth->objects[assembleTo];
if (!combinedArt->constituents)
COMPLAIN_RET("assembleArtifacts: Artifact being attempted to assemble is not a combined artifacts!");
if (!vstd::contains(destArtifact->assemblyPossibilities(hero), combinedArt))
if (!vstd::contains(destArtifact->assemblyPossibilities(hero, true), combinedArt))
COMPLAIN_RET("assembleArtifacts: It's impossible to assemble requested artifact!");
if(ArtifactUtils::checkSpellbookIsNeeded(hero, assembleTo, artifactSlot))