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added tolerance
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parent
71659f1423
commit
2d2c7ee8e0
@ -48,7 +48,7 @@ void InputSourceMouse::handleEventMouseButtonDown(const SDL_MouseButtonEvent & b
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{
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case SDL_BUTTON_LEFT:
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if(button.clicks > 1)
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GH.events().dispatchMouseDoubleClick(position);
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GH.events().dispatchMouseDoubleClick(position, 0);
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else
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GH.events().dispatchMouseLeftButtonPressed(position, 0);
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break;
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@ -182,7 +182,10 @@ void InputSourceTouch::handleEventFingerUp(const SDL_TouchFingerEvent & tfinger)
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{
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GH.input().setCursorPosition(convertTouchToMouse(tfinger));
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if(tfinger.timestamp - lastLeftClickTimeTicks < params.doubleTouchTimeMilliseconds && (convertTouchToMouse(tfinger) - lastLeftClickPosition).length() < params.doubleTouchToleranceDistance)
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GH.events().dispatchMouseDoubleClick(convertTouchToMouse(tfinger));
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{
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GH.events().dispatchMouseDoubleClick(convertTouchToMouse(tfinger), params.touchToleranceDistance);
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GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger), params.touchToleranceDistance);
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}
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else
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{
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GH.events().dispatchMouseLeftButtonPressed(convertTouchToMouse(tfinger), params.touchToleranceDistance);
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@ -116,25 +116,9 @@ void EventDispatcher::dispatchShortcutReleased(const std::vector<EShortcut> & sh
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}
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}
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void EventDispatcher::dispatchMouseDoubleClick(const Point & position)
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void EventDispatcher::dispatchMouseDoubleClick(const Point & position, int tolerance)
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{
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bool doubleClicked = false;
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auto hlp = doubleClickInterested;
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for(auto & i : hlp)
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{
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if(!vstd::contains(doubleClickInterested, i))
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continue;
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if(i->receiveEvent(position, AEventsReceiver::DOUBLECLICK))
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{
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i->clickDouble(position);
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doubleClicked = true;
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}
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}
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if(!doubleClicked)
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handleLeftButtonClick(position, 0, true);
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handleDoubleButtonClick(position, tolerance);
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}
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void EventDispatcher::dispatchMouseLeftButtonPressed(const Point & position, int tolerance)
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@ -246,6 +230,38 @@ void EventDispatcher::handleLeftButtonClick(const Point & position, int toleranc
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}
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}
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void EventDispatcher::handleDoubleButtonClick(const Point & position, int tolerance)
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{
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// WARNING: this approach is NOT SAFE
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// 1) We allow (un)registering elements when list itself is being processed/iterated
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// 2) To avoid iterator invalidation we create a copy of this list for processing
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// HOWEVER it is completely possible (as in, actually happen, no just theory) to:
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// 1) element gets unregistered and deleted from lclickable
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// 2) element is completely deleted, as in - destructor called, memory freed
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// 3) new element is created *with exactly same address(!)
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// 4) new element is registered and code will incorrectly assume that this element is still registered
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// POSSIBLE SOLUTION: make EventReceivers inherit from create_shared_from this and store weak_ptr's in lists
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AEventsReceiver * nearestElement = findElementInToleranceRange(doubleClickInterested, position, AEventsReceiver::DOUBLECLICK, tolerance);
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bool doubleClicked = false;
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auto hlp = doubleClickInterested;
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for(auto & i : hlp)
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{
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if(!vstd::contains(doubleClickInterested, i))
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continue;
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if(i->receiveEvent(position, AEventsReceiver::DOUBLECLICK) || i == nearestElement)
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{
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i->clickDouble(position);
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doubleClicked = true;
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}
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}
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if(!doubleClicked)
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handleLeftButtonClick(position, tolerance, true);
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}
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void EventDispatcher::dispatchMouseScrolled(const Point & distance, const Point & position)
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{
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EventReceiversList hlp = wheelInterested;
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@ -36,6 +36,7 @@ class EventDispatcher
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EventReceiversList panningInterested;
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void handleLeftButtonClick(const Point & position, int tolerance, bool isPressed);
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void handleDoubleButtonClick(const Point & position, int tolerance);
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AEventsReceiver * findElementInToleranceRange(const EventReceiversList & list, const Point & position, int eventToTest, int tolerance);
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template<typename Functor>
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@ -59,7 +60,7 @@ public:
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void dispatchMouseLeftButtonPressed(const Point & position, int tolerance);
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void dispatchMouseLeftButtonReleased(const Point & position, int tolerance);
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void dispatchMouseScrolled(const Point & distance, const Point & position);
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void dispatchMouseDoubleClick(const Point & position);
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void dispatchMouseDoubleClick(const Point & position, int tolerance);
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void dispatchMouseMoved(const Point & distance, const Point & position);
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void dispatchMouseDragged(const Point & currentPosition, const Point & lastUpdateDistance);
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