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	Code style: remove senseless comments
This commit is contained in:
		| @@ -70,7 +70,7 @@ class CDefEssential //DefHandler with images only | ||||
| { | ||||
| public: | ||||
| 	std::vector<Cimage> ourImages; | ||||
| 	~CDefEssential(); //d-tor | ||||
| 	~CDefEssential(); | ||||
| }; | ||||
|  | ||||
| class CDefHandler | ||||
| @@ -93,8 +93,8 @@ public: | ||||
| 	std::vector<Cimage> ourImages; | ||||
| 	bool notFreeImgs; | ||||
|  | ||||
| 	CDefHandler(); //c-tor | ||||
| 	~CDefHandler(); //d-tor | ||||
| 	CDefHandler(); | ||||
| 	~CDefHandler(); | ||||
| 	 | ||||
| 	CDefEssential * essentialize(); | ||||
|  | ||||
|   | ||||
| @@ -44,9 +44,9 @@ public: | ||||
| 	//blit component with image centered at this position | ||||
| 	void showAll(SDL_Surface * to) override; | ||||
|  | ||||
| 	//ComponentResolved(); //c-tor | ||||
| 	ComponentResolved(CComponent *Comp); //c-tor | ||||
| 	~ComponentResolved(); //d-tor | ||||
| 	//ComponentResolved(); | ||||
| 	ComponentResolved(CComponent *Comp); | ||||
| 	~ComponentResolved(); | ||||
| }; | ||||
| // Full set of components for blitting on dialog box | ||||
| struct ComponentsToBlit | ||||
| @@ -55,8 +55,8 @@ struct ComponentsToBlit | ||||
| 	int w, h; | ||||
|  | ||||
| 	void blitCompsOnSur(bool blitOr, int inter, int &curh, SDL_Surface *ret); | ||||
| 	ComponentsToBlit(std::vector<CComponent*> & SComps, int maxw, bool blitOr); //c-tor | ||||
| 	~ComponentsToBlit(); //d-tor | ||||
| 	ComponentsToBlit(std::vector<CComponent*> & SComps, int maxw, bool blitOr); | ||||
| 	~ComponentsToBlit(); | ||||
| }; | ||||
|  | ||||
| namespace | ||||
|   | ||||
| @@ -263,8 +263,8 @@ public: | ||||
| 	///returns true if all events are processed internally | ||||
| 	bool capturedAllEvents(); | ||||
|  | ||||
| 	CPlayerInterface(PlayerColor Player);//c-tor | ||||
| 	~CPlayerInterface();//d-tor | ||||
| 	CPlayerInterface(PlayerColor Player); | ||||
| 	~CPlayerInterface(); | ||||
|  | ||||
| private: | ||||
|  | ||||
|   | ||||
| @@ -1325,7 +1325,7 @@ SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CM | ||||
| 		select(0); | ||||
| 		break; | ||||
| 	case CMenuScreen::loadGame: | ||||
| 	case CMenuScreen::saveGame:; | ||||
| 	case CMenuScreen::saveGame: | ||||
| 		if(saveGameName.empty()) | ||||
| 		{ | ||||
| 			if(tabType == CMenuScreen::saveGame) | ||||
|   | ||||
| @@ -197,8 +197,8 @@ private: | ||||
| 	public: | ||||
| 		const CGTownInstance *town; //besieged town | ||||
|  | ||||
| 		SiegeHelper(const CGTownInstance *siegeTown, const CBattleInterface *_owner); //c-tor | ||||
| 		~SiegeHelper(); //d-tor | ||||
| 		SiegeHelper(const CGTownInstance *siegeTown, const CBattleInterface *_owner); | ||||
| 		~SiegeHelper(); | ||||
|  | ||||
| 		std::string getSiegeName(ui16 what) const; | ||||
| 		std::string getSiegeName(ui16 what, int state) const; // state uses EWallState enum | ||||
| @@ -271,8 +271,8 @@ public: | ||||
| 	ui32 animIDhelper; //for giving IDs for animations | ||||
|  | ||||
|  | ||||
| 	CBattleInterface(const CCreatureSet *army1, const CCreatureSet *army2, const CGHeroInstance *hero1, const CGHeroInstance *hero2, const SDL_Rect & myRect, std::shared_ptr<CPlayerInterface> att, std::shared_ptr<CPlayerInterface> defen, std::shared_ptr<CPlayerInterface> spectatorInt = nullptr); //c-tor | ||||
| 	virtual ~CBattleInterface(); //d-tor | ||||
| 	CBattleInterface(const CCreatureSet *army1, const CCreatureSet *army2, const CGHeroInstance *hero1, const CGHeroInstance *hero2, const SDL_Rect & myRect, std::shared_ptr<CPlayerInterface> att, std::shared_ptr<CPlayerInterface> defen, std::shared_ptr<CPlayerInterface> spectatorInt = nullptr); | ||||
| 	virtual ~CBattleInterface(); | ||||
|  | ||||
| 	//std::vector<TimeInterested*> timeinterested; //animation handling | ||||
| 	void setPrintCellBorders(bool set); //if true, cell borders will be printed | ||||
|   | ||||
| @@ -65,8 +65,8 @@ public: | ||||
| 	void hover(bool on) override; | ||||
| 	void clickLeft(tribool down, bool previousState) override; //call-in | ||||
| 	void clickRight(tribool down, bool previousState) override; //call-in | ||||
| 	CBattleHero(const std::string &defName, bool filpG, PlayerColor player, const CGHeroInstance *hero, const CBattleInterface *owner); //c-tor | ||||
| 	~CBattleHero(); //d-tor | ||||
| 	CBattleHero(const std::string &defName, bool filpG, PlayerColor player, const CGHeroInstance *hero, const CBattleInterface *owner); | ||||
| 	~CBattleHero(); | ||||
| }; | ||||
|  | ||||
| class CHeroInfoWindow : public CWindowObject | ||||
| @@ -86,7 +86,7 @@ private: | ||||
|  | ||||
| 	std::vector<CLabel*> labels; | ||||
| public: | ||||
| 	CBattleOptionsWindow(const SDL_Rect &position, CBattleInterface *owner); //c-tor | ||||
| 	CBattleOptionsWindow(const SDL_Rect &position, CBattleInterface *owner); | ||||
|  | ||||
| 	void bDefaultf(); //default button callback | ||||
| 	void bExitf(); //exit button callback | ||||
| @@ -99,8 +99,8 @@ private: | ||||
| 	CButton *exit; | ||||
| 	CPlayerInterface &owner; | ||||
| public: | ||||
| 	CBattleResultWindow(const BattleResult & br, const SDL_Rect & pos, CPlayerInterface &_owner); //c-tor | ||||
| 	~CBattleResultWindow(); //d-tor | ||||
| 	CBattleResultWindow(const BattleResult & br, const SDL_Rect & pos, CPlayerInterface &_owner); | ||||
| 	~CBattleResultWindow(); | ||||
|  | ||||
| 	void bExitf(); //exit button callback | ||||
|  | ||||
|   | ||||
| @@ -113,7 +113,7 @@ public: | ||||
| 	/// name - path to .def file, relative to SPRITES/ directory | ||||
| 	/// controller - function that will return for how long *each* frame | ||||
| 	/// in specified group of animation should be played, measured in seconds | ||||
| 	CCreatureAnimation(std::string name, TSpeedController speedController); //c-tor | ||||
| 	CCreatureAnimation(std::string name, TSpeedController speedController); | ||||
|  | ||||
| 	void setType(CCreatureAnim::EAnimType type); //sets type of animation and cleares framecount | ||||
| 	CCreatureAnim::EAnimType getType() const; //returns type of animation | ||||
|   | ||||
| @@ -27,14 +27,14 @@ class IActivatable | ||||
| public: | ||||
| 	virtual void activate()=0; | ||||
| 	virtual void deactivate()=0; | ||||
| 	virtual ~IActivatable(){}; //d-tor | ||||
| 	virtual ~IActivatable(){}; | ||||
| }; | ||||
|  | ||||
| class IUpdateable | ||||
| { | ||||
| public: | ||||
| 	virtual void update()=0; | ||||
| 	virtual ~IUpdateable(){}; //d-tor | ||||
| 	virtual ~IUpdateable(){}; | ||||
| }; | ||||
|  | ||||
| // Defines a show method | ||||
| @@ -47,7 +47,7 @@ public: | ||||
| 	{ | ||||
| 		show(to); | ||||
| 	} | ||||
| 	virtual ~IShowable(){}; //d-tor | ||||
| 	virtual ~IShowable(){}; | ||||
| }; | ||||
|  | ||||
| class IShowActivatable : public IShowable, public IActivatable | ||||
| @@ -57,7 +57,7 @@ public: | ||||
| 	enum {BLOCK_ADV_HOTKEYS = 2, REDRAW_PARENT=8}; | ||||
| 	int type; //bin flags using etype | ||||
| 	IShowActivatable(); | ||||
| 	virtual ~IShowActivatable(){}; //d-tor | ||||
| 	virtual ~IShowActivatable(){}; | ||||
| }; | ||||
|  | ||||
| enum class EIntObjMouseBtnType { LEFT, MIDDLE, RIGHT }; | ||||
| @@ -104,7 +104,7 @@ public: | ||||
| 	/*const*/ Rect pos; | ||||
|  | ||||
| 	CIntObject(int used=0, Point offset=Point()); | ||||
| 	virtual ~CIntObject(); //d-tor | ||||
| 	virtual ~CIntObject(); | ||||
|  | ||||
| 	void updateMouseState(EIntObjMouseBtnType btn, bool state) { currentMouseState[btn] = state; } | ||||
| 	bool mouseState(EIntObjMouseBtnType btn) const { return currentMouseState.count(btn) ? currentMouseState.at(btn) : false; } | ||||
|   | ||||
| @@ -98,21 +98,21 @@ struct Rect : public SDL_Rect | ||||
| 	{ | ||||
| 		x = y = w = h = -1; | ||||
| 	} | ||||
| 	Rect(int X, int Y, int W, int H) //c-tor | ||||
| 	Rect(int X, int Y, int W, int H) | ||||
| 	{ | ||||
| 		x = X; | ||||
| 		y = Y; | ||||
| 		w = W; | ||||
| 		h = H; | ||||
| 	} | ||||
| 	Rect(const Point & position, const Point & size) //c-tor | ||||
| 	Rect(const Point & position, const Point & size) | ||||
| 	{ | ||||
| 		x = position.x; | ||||
| 		y = position.y; | ||||
| 		w = size.x; | ||||
| 		h = size.y; | ||||
| 	} | ||||
| 	Rect(const SDL_Rect & r) //c-tor | ||||
| 	Rect(const SDL_Rect & r) | ||||
| 	{ | ||||
| 		x = r.x; | ||||
| 		y = r.y; | ||||
|   | ||||
| @@ -370,8 +370,8 @@ public: | ||||
|  | ||||
| 	mutable std::map<const CGObjectInstance*, ui8> animationPhase; | ||||
|  | ||||
| 	CMapHandler(); //c-tor | ||||
| 	~CMapHandler(); //d-tor | ||||
| 	CMapHandler(); | ||||
| 	~CMapHandler(); | ||||
|  | ||||
| 	void getTerrainDescr(const int3 &pos, std::string & out, bool terName); //if tername == false => empty string when tile is clear | ||||
| 	bool printObject(const CGObjectInstance * obj, bool fadein = false); //puts appropriate things to tiles, so obj will be visible on map | ||||
|   | ||||
| @@ -378,5 +378,5 @@ public: | ||||
| 	void endEnteringText(bool printEnteredText); | ||||
| 	void refreshEnteredText(); | ||||
|  | ||||
| 	CInGameConsole(); //c-tor | ||||
| 	CInGameConsole(); | ||||
| }; | ||||
|   | ||||
| @@ -48,7 +48,7 @@ protected: | ||||
| public: | ||||
| 	const CArtifactInstance * ourArt; // should be changed only with setArtifact() | ||||
|  | ||||
| 	CArtPlace(Point position, const CArtifactInstance * Art = nullptr); //c-tor | ||||
| 	CArtPlace(Point position, const CArtifactInstance * Art = nullptr); | ||||
| 	void clickLeft(tribool down, bool previousState) override; | ||||
| 	void clickRight(tribool down, bool previousState) override; | ||||
|  | ||||
| @@ -64,7 +64,7 @@ protected: | ||||
| 	void createImage() override; | ||||
| 	void returnArtToHeroCallback(); | ||||
| public: | ||||
| 	CCommanderArtPlace(Point position, const CGHeroInstance * commanderOwner, ArtifactPosition artSlot, const CArtifactInstance * Art = nullptr); //c-tor | ||||
| 	CCommanderArtPlace(Point position, const CGHeroInstance * commanderOwner, ArtifactPosition artSlot, const CArtifactInstance * Art = nullptr); | ||||
| 	void clickLeft(tribool down, bool previousState) override; | ||||
| 	void clickRight(tribool down, bool previousState) override; | ||||
|  | ||||
| @@ -89,7 +89,7 @@ public: | ||||
|  | ||||
| 	CArtifactsOfHero * ourOwner; | ||||
|  | ||||
| 	CHeroArtPlace(Point position, const CArtifactInstance * Art = nullptr); //c-tor | ||||
| 	CHeroArtPlace(Point position, const CArtifactInstance * Art = nullptr); | ||||
|  | ||||
| 	void lockSlot(bool on); | ||||
| 	void pickSlot(bool on); | ||||
| @@ -173,7 +173,7 @@ public: | ||||
| 	//Alternative constructor, used if custom artifacts positioning required (Kingdom interface) | ||||
| 	CArtifactsOfHero(std::map<ArtifactPosition, CHeroArtPlace *> ArtWorn, std::vector<CHeroArtPlace *> Backpack, | ||||
| 		CButton *leftScroll, CButton *rightScroll, bool createCommonPart = false); | ||||
| 	~CArtifactsOfHero(); //d-tor | ||||
| 	~CArtifactsOfHero(); | ||||
| 	void updateParentWindow(); | ||||
| 	friend class CHeroArtPlace; | ||||
| }; | ||||
|   | ||||
| @@ -53,8 +53,8 @@ public: | ||||
| 	std::string getDescription(); | ||||
| 	std::string getSubtitle(); | ||||
|  | ||||
| 	CComponent(Etype Type, int Subtype, int Val = 0, ESize imageSize=large);//c-tor | ||||
| 	CComponent(const Component &c, ESize imageSize=large); //c-tor | ||||
| 	CComponent(Etype Type, int Subtype, int Val = 0, ESize imageSize=large); | ||||
| 	CComponent(const Component &c, ESize imageSize=large); | ||||
|  | ||||
| 	void clickRight(tribool down, bool previousState) override; //call-in | ||||
| }; | ||||
| @@ -71,8 +71,8 @@ public: | ||||
| 	void select(bool on); | ||||
|  | ||||
| 	void clickLeft(tribool down, bool previousState) override; //call-in | ||||
| 	CSelectableComponent(Etype Type, int Sub, int Val, ESize imageSize=large, std::function<void()> OnSelect = nullptr); //c-tor | ||||
| 	CSelectableComponent(const Component &c, std::function<void()> OnSelect = nullptr); //c-tor | ||||
| 	CSelectableComponent(Etype Type, int Sub, int Val, ESize imageSize=large, std::function<void()> OnSelect = nullptr); | ||||
| 	CSelectableComponent(const Component &c, std::function<void()> OnSelect = nullptr); | ||||
| }; | ||||
|  | ||||
| /// box with multiple components (up to 8?) | ||||
|   | ||||
| @@ -135,5 +135,5 @@ class CGarrisonWindow : public CWindowObject, public CWindowWithGarrison | ||||
| public: | ||||
| 	CButton * quit; | ||||
|  | ||||
| 	CGarrisonWindow(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits); //c-tor | ||||
| 	CGarrisonWindow(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits); | ||||
| }; | ||||
|   | ||||
| @@ -83,7 +83,7 @@ public: | ||||
|  | ||||
| 	CAnimImage(const std::string & name, size_t Frame, size_t Group=0, int x=0, int y=0, ui8 Flags=0); | ||||
| 	CAnimImage(std::shared_ptr<CAnimation> Anim, size_t Frame, size_t Group=0, int x=0, int y=0, ui8 Flags=0); | ||||
| 	~CAnimImage();//d-tor | ||||
| 	~CAnimImage(); | ||||
|  | ||||
| 	//size of animation | ||||
| 	size_t size(); | ||||
|   | ||||
| @@ -89,7 +89,7 @@ private: | ||||
|  | ||||
| 	void show(SDL_Surface *to) override; | ||||
| public: | ||||
| 	CCreaturePic(int x, int y, const CCreature *cre, bool Big=true, bool Animated=true); //c-tor | ||||
| 	CCreaturePic(int x, int y, const CCreature *cre, bool Big=true, bool Animated=true); | ||||
|  | ||||
| 	void setAmount(int newAmount); | ||||
| }; | ||||
| @@ -101,8 +101,8 @@ public: | ||||
| 	SDL_Surface *bg; //background bitmap | ||||
| 	void show(SDL_Surface * to) override; | ||||
| 	void showAll(SDL_Surface * to) override; | ||||
| 	CMinorResDataBar(); //c-tor | ||||
| 	~CMinorResDataBar(); //d-tor | ||||
| 	CMinorResDataBar(); | ||||
| 	~CMinorResDataBar(); | ||||
| }; | ||||
|  | ||||
| /// Opens hero window by left-clicking on it | ||||
|   | ||||
| @@ -46,8 +46,8 @@ public: | ||||
|  | ||||
| 	ui32 stateCounter;//For building construction - current stage in animation | ||||
|  | ||||
| 	CBuildingRect(CCastleBuildings * Par, const CGTownInstance *Town, const CStructure *Str); //c-tor | ||||
| 	~CBuildingRect(); //d-tor | ||||
| 	CBuildingRect(CCastleBuildings * Par, const CGTownInstance *Town, const CStructure *Str); | ||||
| 	~CBuildingRect(); | ||||
| 	bool operator<(const CBuildingRect & p2) const; | ||||
| 	void hover(bool on) override; | ||||
| 	void clickLeft(tribool down, bool previousState) override; | ||||
| @@ -90,8 +90,8 @@ public: | ||||
| 	void clickLeft(tribool down, bool previousState) override; | ||||
| 	void clickRight(tribool down, bool previousState) override; | ||||
| 	void deactivate() override; | ||||
| 	CHeroGSlot(int x, int y, int updown, const CGHeroInstance *h, HeroSlots * Owner); //c-tor | ||||
| 	~CHeroGSlot(); //d-tor | ||||
| 	CHeroGSlot(int x, int y, int updown, const CGHeroInstance *h, HeroSlots * Owner); | ||||
| 	~CHeroGSlot(); | ||||
| }; | ||||
|  | ||||
| /// Two hero slots that can interact with each other | ||||
| @@ -216,7 +216,7 @@ public: | ||||
| 	CCastleBuildings *builds; | ||||
|  | ||||
| 	//from - previously selected castle (if any) | ||||
| 	CCastleInterface(const CGTownInstance * Town, const CGTownInstance * from = nullptr); //c-tor | ||||
| 	CCastleInterface(const CGTownInstance * Town, const CGTownInstance * from = nullptr); | ||||
| 	~CCastleInterface(); | ||||
|  | ||||
| 	void castleTeleport(int where); | ||||
| @@ -253,7 +253,7 @@ class CHallInterface : public CWindowObject | ||||
| 	CButton *exit; | ||||
|  | ||||
| public: | ||||
| 	CHallInterface(const CGTownInstance * Town); //c-tor | ||||
| 	CHallInterface(const CGTownInstance * Town); | ||||
| }; | ||||
|  | ||||
| ///  Window where you can decide to buy a building or not | ||||
| @@ -265,7 +265,7 @@ class CBuildWindow: public CWindowObject | ||||
| 	std::string getTextForState(int state); | ||||
| 	void buyFunc(); | ||||
| public: | ||||
| 	CBuildWindow(const CGTownInstance *Town, const CBuilding * building, int State, bool rightClick); //c-tor | ||||
| 	CBuildWindow(const CGTownInstance *Town, const CBuilding * building, int State, bool rightClick); | ||||
| }; | ||||
|  | ||||
| //Small class to display | ||||
| @@ -315,7 +315,7 @@ class CFortScreen : public CWindowObject | ||||
| 	std::string getBgName(const CGTownInstance *town); | ||||
|  | ||||
| public: | ||||
| 	CFortScreen(const CGTownInstance * town); //c-tor | ||||
| 	CFortScreen(const CGTownInstance * town); | ||||
|  | ||||
| 	void creaturesChanged(); | ||||
| }; | ||||
|   | ||||
| @@ -80,7 +80,7 @@ class CHeroWindow: public CWindowObject, public CWindowWithGarrison, public CWin | ||||
| public: | ||||
| 	const CGHeroInstance * curHero; | ||||
|  | ||||
| 	CHeroWindow(const CGHeroInstance *hero); //c-tor | ||||
| 	CHeroWindow(const CGHeroInstance *hero); | ||||
|  | ||||
| 	void update(const CGHeroInstance * hero, bool redrawNeeded = false); //sets main displayed hero | ||||
| 	void showAll(SDL_Surface * to) override; | ||||
|   | ||||
| @@ -59,7 +59,7 @@ class CSpellWindow : public CWindowObject | ||||
| 		void clickRight(tribool down, bool previousState) override; | ||||
| 		void hover(bool on) override; | ||||
|  | ||||
| 		InteractiveArea(const SDL_Rect & myRect, std::function<void()> funcL, int helpTextId, CSpellWindow * _owner);//c-tor | ||||
| 		InteractiveArea(const SDL_Rect & myRect, std::function<void()> funcL, int helpTextId, CSpellWindow * _owner); | ||||
| 	}; | ||||
|  | ||||
| 	CPicture * leftCorner, * rightCorner; | ||||
| @@ -92,8 +92,8 @@ class CSpellWindow : public CWindowObject | ||||
| 	void turnPageRight(); | ||||
|  | ||||
| public: | ||||
| 	CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells = true); //c-tor | ||||
| 	~CSpellWindow(); //d-tor | ||||
| 	CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells = true); | ||||
| 	~CSpellWindow(); | ||||
|  | ||||
| 	void fexitb(); | ||||
| 	void fadvSpellsb(); | ||||
|   | ||||
| @@ -109,8 +109,8 @@ public: | ||||
| 	void sliderMoved(int to); | ||||
| 	void makeDeal(); | ||||
| 	void selectionChanged(bool side) override; //true == left | ||||
| 	CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero = nullptr, EMarketMode::EMarketMode Mode = EMarketMode::RESOURCE_RESOURCE); //c-tor | ||||
| 	~CMarketplaceWindow(); //d-tor | ||||
| 	CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero = nullptr, EMarketMode::EMarketMode Mode = EMarketMode::RESOURCE_RESOURCE); | ||||
| 	~CMarketplaceWindow(); | ||||
|  | ||||
| 	Point selectionOffset(bool Left) const override; | ||||
| 	std::string selectionSubtitle(bool Left) const override; | ||||
| @@ -128,10 +128,10 @@ class CAltarWindow : public CTradeWindow | ||||
| { | ||||
| 	CAnimImage * artIcon; | ||||
| public: | ||||
| 	CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode); //c-tor | ||||
| 	CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode); | ||||
|  | ||||
| 	void getExpValues(); | ||||
| 	~CAltarWindow(); //d-tor | ||||
| 	~CAltarWindow(); | ||||
|  | ||||
| 	std::vector<int> sacrificedUnits, //[slot_nr] -> how many creatures from that slot will be sacrificed | ||||
| 		expPerUnit; | ||||
|   | ||||
| @@ -999,7 +999,7 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, | ||||
| 	garr->addSplitBtn(new CButton( Point(740, 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), std::bind(&CGarrisonInt::splitClick, garr))); | ||||
| } | ||||
|  | ||||
| CExchangeWindow::~CExchangeWindow() //d-tor | ||||
| CExchangeWindow::~CExchangeWindow() | ||||
| { | ||||
| 	artifs[0]->commonInfo = nullptr; | ||||
| 	artifs[1]->commonInfo = nullptr; | ||||
|   | ||||
| @@ -134,8 +134,8 @@ class CLevelWindow : public CWindowObject | ||||
| 	void selectionChanged(unsigned to); | ||||
| public: | ||||
|  | ||||
| 	CLevelWindow(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, std::function<void(ui32)> callback); //c-tor | ||||
| 	~CLevelWindow(); //d-tor | ||||
| 	CLevelWindow(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, std::function<void(ui32)> callback); | ||||
| 	~CLevelWindow(); | ||||
|  | ||||
| }; | ||||
|  | ||||
| @@ -222,7 +222,7 @@ private: | ||||
| 	void closeAndPushEvent(int eventType, int code = 0); | ||||
|  | ||||
| public: | ||||
| 	CSystemOptionsWindow(); //c-tor | ||||
| 	CSystemOptionsWindow(); | ||||
| }; | ||||
|  | ||||
| class CTavernWindow : public CWindowObject | ||||
| @@ -252,8 +252,8 @@ public: | ||||
| 	CButton *thiefGuild, *cancel, *recruit; | ||||
| 	const CGObjectInstance *tavernObj; | ||||
|  | ||||
| 	CTavernWindow(const CGObjectInstance *TavernObj); //c-tor | ||||
| 	~CTavernWindow(); //d-tor | ||||
| 	CTavernWindow(const CGObjectInstance *TavernObj); | ||||
| 	~CTavernWindow(); | ||||
|  | ||||
| 	void recruitb(); | ||||
| 	void thievesguildb(); | ||||
| @@ -284,8 +284,8 @@ public: | ||||
|  | ||||
| 	void prepareBackground(); //prepares or redraws bg | ||||
|  | ||||
| 	CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID); //c-tor | ||||
| 	~CExchangeWindow(); //d-tor | ||||
| 	CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID); | ||||
| 	~CExchangeWindow(); | ||||
| }; | ||||
|  | ||||
| /// Here you can buy ships | ||||
| @@ -356,7 +356,7 @@ public: | ||||
| 	void makeDeal(); | ||||
| 	void addAll(); | ||||
| 	void updateGarrisons() override; | ||||
| 	CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town); //c-tor | ||||
| 	CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town); | ||||
| }; | ||||
|  | ||||
| class CUniversityWindow : public CWindowObject | ||||
| @@ -385,7 +385,7 @@ public: | ||||
| 	CButton *cancel; | ||||
| 	CGStatusBar *bar; | ||||
|  | ||||
| 	CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market); //c-tor | ||||
| 	CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market); | ||||
| }; | ||||
|  | ||||
| /// Confirmation window for University | ||||
| @@ -396,7 +396,7 @@ public: | ||||
| 	CGStatusBar *bar; | ||||
| 	CButton *confirm, *cancel; | ||||
|  | ||||
| 	CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available); //c-tor | ||||
| 	CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available); | ||||
| 	void makeDeal(int skill); | ||||
| }; | ||||
|  | ||||
| @@ -431,7 +431,7 @@ private: | ||||
| 	void makeDeal(SlotID slot);//-1 for upgrading all creatures | ||||
| 	int getState(SlotID slot); //-1 = no creature 0=can't upgrade, 1=upgraded, 2=can upgrade | ||||
| public: | ||||
| 	CHillFortWindow(const CGHeroInstance * visitor, const CGObjectInstance * object); //c-tor | ||||
| 	CHillFortWindow(const CGHeroInstance * visitor, const CGObjectInstance * object); | ||||
| 	void updateGarrisons() override;//update buttons after garrison changes | ||||
| }; | ||||
|  | ||||
|   | ||||
| @@ -31,8 +31,8 @@ class CSimpleWindow : public CIntObject | ||||
| public: | ||||
| 	SDL_Surface * bitmap; //background | ||||
| 	virtual void show(SDL_Surface * to) override; | ||||
| 	CSimpleWindow():bitmap(nullptr){}; //c-tor | ||||
| 	virtual ~CSimpleWindow(); //d-tor | ||||
| 	CSimpleWindow():bitmap(nullptr){}; | ||||
| 	virtual ~CSimpleWindow(); | ||||
| }; | ||||
|  | ||||
| /// text + comp. + ok button | ||||
| @@ -55,9 +55,9 @@ public: | ||||
| 	void showAll(SDL_Surface * to) override; | ||||
| 	void sliderMoved(int to); | ||||
|  | ||||
| 	CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo &comps = TCompsInfo(), const TButtonsInfo &Buttons = TButtonsInfo(), bool delComps = true); //c-tor | ||||
| 	CInfoWindow(); //c-tor | ||||
| 	~CInfoWindow(); //d-tor | ||||
| 	CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo &comps = TCompsInfo(), const TButtonsInfo &Buttons = TButtonsInfo(), bool delComps = true); | ||||
| 	CInfoWindow(); | ||||
| 	~CInfoWindow(); | ||||
|  | ||||
| 	//use only before the game starts! (showYesNoDialog in LOCPLINT must be used then) | ||||
| 	static void showInfoDialog( const std::string & text, const std::vector<CComponent*> *components, bool DelComps = true, PlayerColor player = PlayerColor(1)); | ||||
| @@ -77,7 +77,7 @@ public: | ||||
| 	void clickRight(tribool down, bool previousState) override; | ||||
|  | ||||
| 	CRClickPopup(); | ||||
| 	virtual ~CRClickPopup(); //d-tor | ||||
| 	virtual ~CRClickPopup(); | ||||
|  | ||||
| 	static CIntObject* createInfoWin(Point position, const CGObjectInstance * specific); | ||||
| 	static void createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps = CInfoWindow::TCompsInfo()); | ||||
| @@ -94,8 +94,8 @@ public: | ||||
|  | ||||
| 	void show(SDL_Surface * to) override; | ||||
| 	void showAll(SDL_Surface * to) override; | ||||
| 	CRClickPopupInt(IShowActivatable *our, bool deleteInt); //c-tor | ||||
| 	virtual ~CRClickPopupInt(); //d-tor | ||||
| 	CRClickPopupInt(IShowActivatable *our, bool deleteInt); | ||||
| 	virtual ~CRClickPopupInt(); | ||||
| }; | ||||
|  | ||||
| class CInfoPopup : public CRClickPopup | ||||
| @@ -105,12 +105,12 @@ public: | ||||
| 	SDL_Surface * bitmap; //popup background | ||||
| 	void close() override; | ||||
| 	void show(SDL_Surface * to) override; | ||||
| 	CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free=false); //c-tor | ||||
| 	CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free=false); //c-tor | ||||
| 	CInfoPopup(SDL_Surface * Bitmap = nullptr, bool Free = false); //default c-tor | ||||
| 	CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free=false); | ||||
| 	CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free=false); | ||||
| 	CInfoPopup(SDL_Surface * Bitmap = nullptr, bool Free = false); | ||||
|  | ||||
| 	void init(int x, int y); | ||||
| 	~CInfoPopup(); //d-tor | ||||
| 	~CInfoPopup(); | ||||
| }; | ||||
|  | ||||
| /// popup on adventure map for town\hero objects | ||||
| @@ -129,7 +129,7 @@ class CSelWindow : public CInfoWindow | ||||
| public: | ||||
| 	void selectionChange(unsigned to); | ||||
| 	void madeChoice(); //looks for selected component and calls callback | ||||
| 	CSelWindow(const std::string& text, PlayerColor player, int charperline ,const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, QueryID askID); //c-tor | ||||
| 	CSelWindow(){}; //c-tor | ||||
| 	CSelWindow(const std::string& text, PlayerColor player, int charperline ,const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, QueryID askID); | ||||
| 	CSelWindow(){}; | ||||
| 	//notification - this class inherits important destructor from CInfoWindow | ||||
| }; | ||||
|   | ||||
| @@ -169,8 +169,8 @@ namespace config | ||||
| 		typedef std::map<std::pair<int,int>, GUIOptions > GuiOptionsMap; | ||||
| 		GuiOptionsMap guiOptions; | ||||
| 		void init(); | ||||
| 		CConfigHandler(void); //c-tor | ||||
| 		~CConfigHandler(void); //d-tor | ||||
| 		CConfigHandler(void); | ||||
| 		~CConfigHandler(void); | ||||
|  | ||||
| 		GUIOptions *go() { return current; }; | ||||
| 		void SetResolution(int x, int y) | ||||
|   | ||||
| @@ -30,8 +30,8 @@ enum EConsoleTextColor | ||||
| class DLL_LINKAGE CConsoleHandler | ||||
| { | ||||
| public: | ||||
|     CConsoleHandler(); //c-tor | ||||
|     ~CConsoleHandler(); //d-tor | ||||
|     CConsoleHandler(); | ||||
|     ~CConsoleHandler(); | ||||
|     void start(); //starts listening thread | ||||
|  | ||||
|     template<typename T> void print(const T &data, bool addNewLine = false, EConsoleTextColor::EConsoleTextColor color = EConsoleTextColor::DEFAULT, bool printToStdErr = false) | ||||
|   | ||||
| @@ -243,8 +243,8 @@ public: | ||||
| 	void loadObject(std::string scope, std::string name, const JsonNode & data) override; | ||||
| 	void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override; | ||||
|  | ||||
| 	CHeroHandler(); //c-tor | ||||
| 	~CHeroHandler(); //d-tor | ||||
| 	CHeroHandler(); | ||||
| 	~CHeroHandler(); | ||||
|  | ||||
| 	std::vector<bool> getDefaultAllowed() const override; | ||||
|  | ||||
|   | ||||
| @@ -152,9 +152,9 @@ public: | ||||
| 	si32 cloneID; | ||||
| 	std::set<EBattleStackState::EBattleStackState> state; | ||||
|  | ||||
| 	CStack(const CStackInstance * base, PlayerColor O, int I, ui8 Side, SlotID S); //c-tor | ||||
| 	CStack(const CStackBasicDescriptor * stack, PlayerColor O, int I, ui8 Side, SlotID S = SlotID(255)); //c-tor | ||||
| 	CStack(); //c-tor | ||||
| 	CStack(const CStackInstance * base, PlayerColor O, int I, ui8 Side, SlotID S); | ||||
| 	CStack(const CStackBasicDescriptor * stack, PlayerColor O, int I, ui8 Side, SlotID S = SlotID(255)); | ||||
| 	CStack(); | ||||
| 	~CStack(); | ||||
|  | ||||
| 	int32_t getKilled() const; | ||||
|   | ||||
| @@ -24,7 +24,8 @@ namespace ELogLevel | ||||
| 			case INFO:  return ANDROID_LOG_INFO; | ||||
| 			case WARN:  return ANDROID_LOG_WARN; | ||||
| 			case ERROR: return ANDROID_LOG_ERROR; | ||||
| 			default:; | ||||
| 		default: | ||||
| 			break; | ||||
| 		} | ||||
| 		return ANDROID_LOG_UNKNOWN; | ||||
| 	} | ||||
|   | ||||
| @@ -50,8 +50,8 @@ class CVCMIServer | ||||
|  | ||||
| 	CConnection *firstConnection; | ||||
| public: | ||||
| 	CVCMIServer(); //c-tor | ||||
| 	~CVCMIServer(); //d-tor | ||||
| 	CVCMIServer(); | ||||
| 	~CVCMIServer(); | ||||
|  | ||||
| 	void start(); | ||||
| 	CGameHandler *initGhFromHostingConnection(CConnection &c); | ||||
|   | ||||
		Reference in New Issue
	
	Block a user