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Do not reconnect for lobby mode
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@@ -507,6 +507,10 @@ int main(int argc, char * argv[])
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session["hostUuid"].String() = vm["lobby-uuid"].as<std::string>();
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logGlobal->info("This client will host session, server uuid is %s", session["hostUuid"].String());
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}
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//we should not reconnect to previous game in online mode
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Settings saveSession = settings.write["server"]["reconnect"];
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saveSession->Bool() = false;
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}
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if(vm.count("testmap"))
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