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make server a static lib, run it in a separate thread
issues to solve: - dynamic_cast error 2: One or more of the following type_info's has hidden visibility or is defined in more than one translation unit. They should all have public visibility. 13CPackForLobby, 20LobbyClientConnected, 20LobbyClientConnected. - error setting socket option: set_option: No buffer space available
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@ -30,7 +30,7 @@
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#ifdef VCMI_ANDROID
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#include "lib/CAndroidVMHelper.h"
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#elif defined(VCMI_IOS)
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//TODO
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// todo ios
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#else
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#include "../lib/Interprocess.h"
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#endif
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@ -114,8 +114,8 @@ public:
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}
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};
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std::string NAME_AFFIX = "server";
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std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX + ')';
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std::string SERVER_NAME_AFFIX = "server";
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std::string SERVER_NAME = GameConstants::VCMI_VERSION + std::string(" (") + SERVER_NAME_AFFIX + ')';
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CVCMIServer::CVCMIServer(boost::program_options::variables_map & opts)
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: port(3030), io(std::make_shared<boost::asio::io_service>()), state(EServerState::LOBBY), cmdLineOptions(opts), currentClientId(1), currentPlayerId(1), restartGameplay(false)
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@ -293,7 +293,7 @@ void CVCMIServer::connectionAccepted(const boost::system::error_code & ec)
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try
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{
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logNetwork->info("We got a new connection! :)");
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auto c = std::make_shared<CConnection>(upcomingConnection, NAME, uuid);
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auto c = std::make_shared<CConnection>(upcomingConnection, SERVER_NAME, uuid);
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upcomingConnection.reset();
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connections.insert(c);
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c->handler = std::make_shared<boost::thread>(&CVCMIServer::threadHandleClient, this, c);
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@ -901,6 +901,9 @@ static void handleCommandOptions(int argc, char * argv[], boost::program_options
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}
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}
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#ifdef VCMI_IOS
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#define main server_main
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#endif
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int main(int argc, char * argv[])
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{
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#if !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
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@ -913,12 +916,19 @@ int main(int argc, char * argv[])
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signal(SIGSEGV, handleLinuxSignal);
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#endif
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// todo ios: double console log
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console = new CConsoleHandler();
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CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Server_log.txt", console);
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logConfig.configureDefault();
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logGlobal->info(NAME);
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logGlobal->info(SERVER_NAME);
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boost::program_options::variables_map opts;
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boost::program_options::variables_map opts;
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#ifdef VCMI_IOS
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argc = 1;
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boost::condition_variable * cond = reinterpret_cast<boost::condition_variable *>(argv[1]);
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cond->notify_one();
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//#endif
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#else
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handleCommandOptions(argc, argv, opts);
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preinitDLL(console);
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settings.init();
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@ -926,6 +936,8 @@ int main(int argc, char * argv[])
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loadDLLClasses();
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srand((ui32)time(nullptr));
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//#ifdef VCMI_IOS
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#endif
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try
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{
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boost::asio::io_service io_service;
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@ -965,11 +977,17 @@ int main(int argc, char * argv[])
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return 0;
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}
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// TODO iOS
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#ifdef VCMI_ANDROID
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void CVCMIServer::create()
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{
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const char * foo[1] = {"android-server"};
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main(1, const_cast<char **>(foo));
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}
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#elif defined(VCMI_IOS)
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void CVCMIServer::create(boost::condition_variable * cond)
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{
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const auto executablePath = VCMIDirs::get().serverPath();
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void *argv[] = {const_cast<char *>(executablePath.c_str()), cond};
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main(2, reinterpret_cast<char **>(argv));
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}
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#endif
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