mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-28 03:57:02 +02:00
Andrey Filipenkov
2e18299897
make server a static lib, run it in a separate thread
issues to solve: - dynamic_cast error 2: One or more of the following type_info's has hidden visibility or is defined in more than one translation unit. They should all have public visibility. 13CPackForLobby, 20LobbyClientConnected, 20LobbyClientConnected. - error setting socket option: set_option: No buffer space available
VCMI Project
VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.
Links
- Homepage: https://vcmi.eu/
- Wiki: https://wiki.vcmi.eu/
- Forums: https://forum.vcmi.eu/
- Bugtracker: https://bugs.vcmi.eu/
- Slack: https://slack.vcmi.eu/
Installation guides
To use VCMI you need to own original data files.
Building from source
Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:
Copyright and license
VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]
Copyright (C) 2007-2022 VCMI Team (check AUTHORS file for the contributors list)
Languages
C++
69.9%
JSON-with-Comments
24.7%
Java
1.7%
C
1.6%
CMake
1.5%
Other
0.5%