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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00

use Conan to make macOS CI builds for both Intel and ARM (#782)

* [CI] append platform to output artifact name if it's given
This commit is contained in:
Andrey Filipenkov 2022-08-30 17:29:00 +03:00 committed by GitHub
parent 4f1f9e3c5d
commit d7650ce9c0
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
19 changed files with 347 additions and 457 deletions

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@ -23,12 +23,22 @@ jobs:
os: ubuntu-20.04
test: 0
preset: linux-gcc-release
- platform: mac
os: macos-10.15
- platform: mac-intel
os: macos-12
test: 0
pack: 1
extension: dmg
preset: macos-ninja-release
preset: macos-conan-ninja-release
conan_profile: macos-intel
artifact_platform: intel
- platform: mac-arm
os: macos-12
test: 0
pack: 1
extension: dmg
preset: macos-arm-conan-ninja-release
conan_profile: macos-arm
artifact_platform: arm
- platform: mxe
os: ubuntu-20.04
mxe: i686-w64-mingw32.shared
@ -59,6 +69,18 @@ jobs:
MXE_TARGET: ${{ matrix.mxe }}
VCMI_BUILD_PLATFORM: x64
- name: Conan setup
if: "${{ matrix.conan_profile != '' }}"
run: |
pip3 install conan
conan profile new default --detect
conan install . \
--install-folder=conan-generated \
--no-imports \
--build=never \
--profile:build=default \
--profile:host=CI/conan/${{ matrix.conan_profile }}
- name: Git branch name
id: git-branch-name
uses: EthanSK/git-branch-name-action@v1
@ -66,6 +88,9 @@ jobs:
- name: Build Number
run: |
source '${{github.workspace}}/CI/get_package_name.sh'
if [ '${{ matrix.artifact_platform }}' ]; then
VCMI_PACKAGE_FILE_NAME+="-${{ matrix.artifact_platform }}"
fi
echo VCMI_PACKAGE_FILE_NAME="$VCMI_PACKAGE_FILE_NAME" >> $GITHUB_ENV
echo VCMI_PACKAGE_NAME_SUFFIX="$VCMI_PACKAGE_NAME_SUFFIX" >> $GITHUB_ENV
env:

1
.gitignore vendored
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@ -2,6 +2,7 @@
/server/vcmiserver
/launcher/vcmilauncher
/launcher/vcmilauncher_automoc.cpp
/conan-generated
build/
.cache/*

11
CI/conan/macos-arm Normal file
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@ -0,0 +1,11 @@
[settings]
os=Macos
os.version=11.0
arch=armv8
compiler=apple-clang
compiler.version=13
compiler.libcxx=libc++
build_type=Release
[options]
[build_requires]
[env]

11
CI/conan/macos-intel Normal file
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@ -0,0 +1,11 @@
[settings]
os=Macos
os.version=10.13
arch=x86_64
compiler=apple-clang
compiler.version=13
compiler.libcxx=libc++
build_type=Release
[options]
[build_requires]
[env]

4
CI/mac-arm/before_install.sh Executable file
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@ -0,0 +1,4 @@
#!/usr/bin/env bash
DEPS_FILENAME=intel-cross-arm
. CI/mac/before_install.sh

4
CI/mac-intel/before_install.sh Executable file
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@ -0,0 +1,4 @@
#!/usr/bin/env bash
DEPS_FILENAME=intel
. CI/mac/before_install.sh

13
CI/mac/before_install.sh Normal file → Executable file
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@ -1,8 +1,9 @@
#!/bin/sh
#!/usr/bin/env bash
brew update
#brew pin python@3.9
brew install smpeg2 libpng freetype qt5 ffmpeg ninja boost tbb luajit
brew install sdl2 sdl2_ttf sdl2_image sdl2_mixer
echo DEVELOPER_DIR=/Applications/Xcode_13.4.1.app >> $GITHUB_ENV
echo CMAKE_PREFIX_PATH="$(brew --prefix)/opt/qt5:$CMAKE_PREFIX_PATH" >> $GITHUB_ENV
brew install ninja
mkdir ~/.conan ; cd ~/.conan
curl -L "https://github.com/vcmi/vcmi-deps-macos/releases/latest/download/$DEPS_FILENAME.txz" \
| tar -xf -

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@ -9,9 +9,6 @@ project(VCMI)
# - There is problem with running fixup_bundle in main project after subdirectories.
# Cmake put them after all install code of main CMakelists in cmake_install.cmake
# Currently I just added extra add_subdirectory and CMakeLists.txt in osx directory to bypass that.
# - Try to fix build with RPATH.
# Currently if CMAKE_MACOSX_RPATH=1 then AI libs unable to find @rpath/libvcmi.dylib
# I tried to set few different INSTALL_RPATH for all targets in AI directory, but nothing worked.
#
# MXE:
# - Try to implement MXE support into BundleUtilities so we can deploy deps automatically
@ -131,10 +128,6 @@ set(CMAKE_MAP_IMPORTED_CONFIG_MINSIZEREL MinSizeRel Release RelWithDebInfo "")
# Release falls back to RelWithDebInfo, then MinSizeRel
set(CMAKE_MAP_IMPORTED_CONFIG_RELEASE Release RelWithDebInfo MinSizeRel "")
if(APPLE)
set(CMAKE_MACOSX_RPATH 0)
endif(APPLE)
if(MINGW OR MSVC)
# Windows Vista or newer for FuzzyLite 6 to compile
add_definitions(-D_WIN32_WINNT=0x0600)
@ -226,7 +219,13 @@ endif()
############################################
find_package(Boost 1.48.0 REQUIRED COMPONENTS date_time filesystem locale program_options system thread)
find_package(ZLIB REQUIRED)
# Conan compatibility
if(TARGET zlib::zlib)
add_library(ZLIB::ZLIB ALIAS zlib::zlib)
endif()
find_package(ffmpeg REQUIRED COMPONENTS avutil swscale avformat avcodec)
option(FORCE_BUNDLED_MINIZIP "Force bundled Minizip library" OFF)
if(NOT FORCE_BUNDLED_MINIZIP)
@ -291,6 +290,7 @@ elseif(APPLE)
# includes lib path which determines where to install shared libraries (either /lib or /lib64)
include(GNUInstallDirs)
set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
if(ENABLE_MONOLITHIC_INSTALL)
set(BIN_DIR "." CACHE STRING "Where to install binaries")
set(LIB_DIR "." CACHE STRING "Where to install main library")
@ -302,7 +302,7 @@ elseif(APPLE)
set(APP_BUNDLE_RESOURCES_DIR "${APP_BUNDLE_CONTENTS_DIR}/Resources")
set(BIN_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install binaries")
set(LIB_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install main library")
set(LIB_DIR "${APP_BUNDLE_CONTENTS_DIR}/Frameworks" CACHE STRING "Where to install main library")
set(DATA_DIR "${APP_BUNDLE_RESOURCES_DIR}/Data" CACHE STRING "Where to install data files")
endif()
else()

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@ -11,8 +11,8 @@
"PACKAGE_FILE_NAME" : "$env{VCMI_PACKAGE_FILE_NAME}",
"PACKAGE_NAME_SUFFIX" : "$env{VCMI_PACKAGE_NAME_SUFFIX}",
"CMAKE_BUILD_TYPE": "RelWithDebInfo",
"FORCE_BUNDLED_FL" : "0",
"ENABLE_TEST": "0"
"FORCE_BUNDLED_FL": "OFF",
"ENABLE_TEST": "OFF"
}
},
{
@ -65,6 +65,26 @@
"description": "VCMI MacOS Ninja",
"inherits": "default-release"
},
{
"name": "macos-conan-ninja-release",
"displayName": "Ninja+Conan release",
"description": "VCMI MacOS Ninja using Conan",
"inherits": "default-release",
"cacheVariables": {
"CMAKE_TOOLCHAIN_FILE": "${sourceDir}/conan-generated/conan_toolchain.cmake",
"CMAKE_BUILD_TYPE": "Release"
}
},
{
"name": "macos-arm-conan-ninja-release",
"displayName": "Ninja+Conan arm64 release",
"description": "VCMI MacOS-arm64 Ninja using Conan",
"inherits": "macos-conan-ninja-release",
"cacheVariables": {
"ENABLE_ERM": "OFF",
"ENABLE_LUA": "OFF"
}
},
{
"name": "macos-xcode-release",
"displayName": "XCode release",
@ -99,6 +119,16 @@
"configurePreset": "macos-ninja-release",
"inherits": "default-release"
},
{
"name": "macos-conan-ninja-release",
"configurePreset": "macos-conan-ninja-release",
"inherits": "default-release"
},
{
"name": "macos-arm-conan-ninja-release",
"configurePreset": "macos-arm-conan-ninja-release",
"inherits": "default-release"
},
{
"name": "windows-msvc-release",
"configurePreset": "windows-msvc-release",

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@ -10,7 +10,6 @@
// CMT.cpp : Defines the entry point for the console application.
//
#include "StdInc.h"
#include <SDL_mixer.h>
#include <boost/program_options.hpp>
@ -160,7 +159,7 @@ static void SDLLogCallback(void* userdata,
#if defined(VCMI_WINDOWS) && !defined(__GNUC__) && defined(VCMI_WITH_DEBUG_CONSOLE)
int wmain(int argc, wchar_t* argv[])
#elif defined(VCMI_APPLE) || defined(VCMI_ANDROID)
#elif defined(VCMI_ANDROID)
int SDL_main(int argc, char *argv[])
#else
int main(int argc, char * argv[])

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@ -142,7 +142,6 @@ set(client_HEADERS
Graphics.h
mapHandler.h
resource.h
SDLMain.h
SDLRWwrapper.h
)
@ -152,9 +151,7 @@ if(ANDROID) # android needs client/server to be libraries, not executables, so w
return()
endif()
if(APPLE)
set(client_SRCS ${client_SRCS} SDLMain.m)
elseif(WIN32)
if(WIN32)
set(client_ICON "VCMI_client.rc")
endif()

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@ -1,16 +0,0 @@
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
Non-NIB-Code & other changes: Max Horn <max@quendi.de>
Feel free to customize this file to suit your needs
*/
#ifndef _SDLMain_h_
#define _SDLMain_h_
#import <Cocoa/Cocoa.h>
@interface SDLMain : NSObject
@end
#endif /* _SDLMain_h_ */

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@ -1,383 +0,0 @@
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
Non-NIB-Code & other changes: Max Horn <max@quendi.de>
Feel free to customize this file to suit your needs
*/
#include "SDL.h"
#include "SDLMain.h"
#include <sys/param.h> /* for MAXPATHLEN */
#include <unistd.h>
/* For some reaon, Apple removed setAppleMenu from the headers in 10.4,
but the method still is there and works. To avoid warnings, we declare
it ourselves here. */
@interface NSApplication(SDL_Missing_Methods)
- (void)setAppleMenu:(NSMenu *)menu;
@end
/* Use this flag to determine whether we use SDLMain.nib or not */
#define SDL_USE_NIB_FILE 0
/* Use this flag to determine whether we use CPS (docking) or not */
#define SDL_USE_CPS 1
#ifdef SDL_USE_CPS
/* Portions of CPS.h */
typedef struct CPSProcessSerNum
{
UInt32 lo;
UInt32 hi;
} CPSProcessSerNum;
extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn);
extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn);
#endif /* SDL_USE_CPS */
static int gArgc;
static char **gArgv;
static BOOL gFinderLaunch;
static BOOL gCalledAppMainline = FALSE;
static NSString *getApplicationName(void)
{
const NSDictionary *dict;
NSString *appName = 0;
/* Determine the application name */
dict = (const NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
if (dict)
appName = [dict objectForKey: @"CFBundleName"];
if (![appName length])
appName = [[NSProcessInfo processInfo] processName];
return appName;
}
#if SDL_USE_NIB_FILE
/* A helper category for NSString */
@interface NSString (ReplaceSubString)
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
@end
#endif
@interface SDLApplication : NSApplication
@end
@implementation SDLApplication
/* Invoked from the Quit menu item */
- (void)terminate:(id)sender
{
/* Post a SDL_QUIT event */
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
}
@end
/* The main class of the application, the application's delegate */
@implementation SDLMain
/* Set the working directory to the .app's parent directory */
- (void) setupWorkingDirectory:(BOOL)shouldChdir
{
if (shouldChdir)
{
char parentdir[MAXPATHLEN];
CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
if (CFURLGetFileSystemRepresentation(url2, 1, (UInt8 *)parentdir, MAXPATHLEN)) {
chdir(parentdir); /* chdir to the binary app's parent */
}
CFRelease(url);
CFRelease(url2);
}
}
#if SDL_USE_NIB_FILE
/* Fix menu to contain the real app name instead of "SDL App" */
- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
{
NSRange aRange;
NSEnumerator *enumerator;
NSMenuItem *menuItem;
aRange = [[aMenu title] rangeOfString:@"SDL App"];
if (aRange.length != 0)
[aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];
enumerator = [[aMenu itemArray] objectEnumerator];
while ((menuItem = [enumerator nextObject]))
{
aRange = [[menuItem title] rangeOfString:@"SDL App"];
if (aRange.length != 0)
[menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
if ([menuItem hasSubmenu])
[self fixMenu:[menuItem submenu] withAppName:appName];
}
[ aMenu sizeToFit ];
}
#else
static void setApplicationMenu(void)
{
/* warning: this code is very odd */
NSMenu *appleMenu;
NSMenuItem *menuItem;
NSString *title;
NSString *appName;
appName = getApplicationName();
appleMenu = [[NSMenu alloc] initWithTitle:@""];
/* Add menu items */
title = [@"About " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Hide " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Quit " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
/* Put menu into the menubar */
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[menuItem setSubmenu:appleMenu];
[[NSApp mainMenu] addItem:menuItem];
/* Tell the application object that this is now the application menu */
[NSApp setAppleMenu:appleMenu];
/* Finally give up our references to the objects */
[appleMenu release];
[menuItem release];
}
/* Create a window menu */
static void setupWindowMenu(void)
{
NSMenu *windowMenu;
NSMenuItem *windowMenuItem;
NSMenuItem *menuItem;
windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
/* "Minimize" item */
menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
[windowMenu addItem:menuItem];
[menuItem release];
/* Put menu into the menubar */
windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
[windowMenuItem setSubmenu:windowMenu];
[[NSApp mainMenu] addItem:windowMenuItem];
/* Tell the application object that this is now the window menu */
[NSApp setWindowsMenu:windowMenu];
/* Finally give up our references to the objects */
[windowMenu release];
[windowMenuItem release];
}
/* Replacement for NSApplicationMain */
static void CustomApplicationMain (int argc, char **argv)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDLMain *sdlMain;
/* Ensure the application object is initialised */
[SDLApplication sharedApplication];
#ifdef SDL_USE_CPS
{
CPSProcessSerNum PSN;
/* Tell the dock about us */
if (!CPSGetCurrentProcess(&PSN))
if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
if (!CPSSetFrontProcess(&PSN))
[SDLApplication sharedApplication];
}
#endif /* SDL_USE_CPS */
/* Set up the menubar */
[NSApp setMainMenu:[[NSMenu alloc] init]];
setApplicationMenu();
setupWindowMenu();
/* Create SDLMain and make it the app delegate */
sdlMain = [[SDLMain alloc] init];
[NSApp setDelegate:sdlMain];
/* Start the main event loop */
[NSApp run];
[sdlMain release];
[pool release];
}
#endif
/*
* Catch document open requests...this lets us notice files when the app
* was launched by double-clicking a document, or when a document was
* dragged/dropped on the app's icon. You need to have a
* CFBundleDocumentsType section in your Info.plist to get this message,
* apparently.
*
* Files are added to gArgv, so to the app, they'll look like command line
* arguments. Previously, apps launched from the finder had nothing but
* an argv[0].
*
* This message may be received multiple times to open several docs on launch.
*
* This message is ignored once the app's mainline has been called.
*/
- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
{
const char *temparg;
size_t arglen;
char *arg;
char **newargv;
if (!gFinderLaunch) /* MacOS is passing command line args. */
return FALSE;
if (gCalledAppMainline) /* app has started, ignore this document. */
return FALSE;
temparg = [filename UTF8String];
arglen = SDL_strlen(temparg) + 1;
arg = (char *) SDL_malloc(arglen);
if (arg == NULL)
return FALSE;
newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2));
if (newargv == NULL)
{
SDL_free(arg);
return FALSE;
}
gArgv = newargv;
SDL_strlcpy(arg, temparg, arglen);
gArgv[gArgc++] = arg;
gArgv[gArgc] = NULL;
return TRUE;
}
/* Called when the internal event loop has just started running */
- (void) applicationDidFinishLaunching: (NSNotification *) note
{
int status;
/* Set the working directory to the .app's parent directory */
[self setupWorkingDirectory:gFinderLaunch];
#if SDL_USE_NIB_FILE
/* Set the main menu to contain the real app name instead of "SDL App" */
[self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()];
#endif
/* Hand off to main application code */
gCalledAppMainline = TRUE;
status = SDL_main (gArgc, gArgv);
/* We're done, thank you for playing */
exit(status);
}
@end
@implementation NSString (ReplaceSubString)
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString
{
unsigned int bufferSize;
unsigned int selfLen = [self length];
unsigned int aStringLen = [aString length];
unichar *buffer;
NSRange localRange;
NSString *result;
bufferSize = selfLen + aStringLen - aRange.length;
buffer = (unichar *)NSAllocateMemoryPages(bufferSize*sizeof(unichar));
/* Get first part into buffer */
localRange.location = 0;
localRange.length = aRange.location;
[self getCharacters:buffer range:localRange];
/* Get middle part into buffer */
localRange.location = 0;
localRange.length = aStringLen;
[aString getCharacters:(buffer+aRange.location) range:localRange];
/* Get last part into buffer */
localRange.location = aRange.location + aRange.length;
localRange.length = selfLen - localRange.location;
[self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
/* Build output string */
result = [NSString stringWithCharacters:buffer length:bufferSize];
NSDeallocateMemoryPages(buffer, bufferSize);
return result;
}
@end
#ifdef main
# undef main
#endif
/* Main entry point to executable - should *not* be SDL_main! */
int main (int argc, char **argv)
{
/* Copy the arguments into a global variable */
/* This is passed if we are launched by double-clicking */
if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
gArgv = (char **) SDL_malloc(sizeof (char *) * 2);
gArgv[0] = argv[0];
gArgv[1] = NULL;
gArgc = 1;
gFinderLaunch = YES;
} else {
int i;
gArgc = argc;
gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1));
for (i = 0; i <= argc; i++)
gArgv[i] = argv[i];
gFinderLaunch = NO;
}
#if SDL_USE_NIB_FILE
[SDLApplication poseAsClass:[NSApplication class]];
NSApplicationMain (argc, argv);
#else
CustomApplicationMain (argc, argv);
#endif
return 0;
}

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@ -10,8 +10,6 @@
#include "StdInc.h"
#include "CAnimation.h"
#include <SDL_image.h>
#include "../CBitmapHandler.h"
#include "../Graphics.h"
#include "../gui/SDL_Extensions.h"

197
conanfile.py Normal file
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@ -0,0 +1,197 @@
from conan import ConanFile
from conan.tools.apple import is_apple_os
from conan.tools.cmake import CMakeDeps
from conans import tools
import os
class VCMI(ConanFile):
settings = "os", "compiler", "build_type", "arch"
generators = "CMakeToolchain"
requires = [
"boost/1.79.0",
"ffmpeg/4.4",
"minizip/1.2.12",
"onetbb/2021.3.0", # Nullkiller AI
"qt/5.15.5", # launcher
"sdl/2.0.20",
"sdl_image/2.0.5",
"sdl_mixer/2.0.4",
"sdl_ttf/2.0.18",
]
def _disableQtOptions(disableFlag, options):
return " ".join([f"-{disableFlag}-{tool}" for tool in options])
_qtOptions = [
_disableQtOptions("no", [
"gif",
"ico",
]),
_disableQtOptions("no-feature", [
# xpm format is required for Drag'n'Drop support
"imageformat_bmp",
"imageformat_jpeg",
"imageformat_ppm",
"imageformat_xbm",
# we need only macdeployqt
# TODO: disabling these doesn't disable generation of CMake targets
# TODO: in Qt 6.3 it's a part of qtbase
# "assistant",
# "designer",
# "distancefieldgenerator",
# "kmap2qmap",
# "linguist",
# "makeqpf",
# "pixeltool",
# "qdbus",
# "qev",
# "qtattributionsscanner",
# "qtdiag",
# "qtpaths",
# "qtplugininfo",
]),
]
default_options = {
# shared libs
"boost/*:shared": True,
"libpng/*:shared": True, # SDL_image and Qt depend on it
"minizip/*:shared": True,
"onetbb/*:shared": True,
"qt/*:shared": True,
# we need only the following Boost parts:
# date_time filesystem locale program_options system thread
# some other parts are also enabled because they're dependents
# see e.g. conan-center-index/recipes/boost/all/dependencies
"boost/*:without_context": True,
"boost/*:without_contract": True,
"boost/*:without_coroutine": True,
"boost/*:without_fiber": True,
"boost/*:without_graph": True,
"boost/*:without_graph_parallel": True,
"boost/*:without_iostreams": True,
"boost/*:without_json": True,
"boost/*:without_log": True,
"boost/*:without_math": True,
"boost/*:without_mpi": True,
"boost/*:without_nowide": True,
"boost/*:without_python": True,
"boost/*:without_random": True,
"boost/*:without_regex": True,
"boost/*:without_serialization": True,
"boost/*:without_stacktrace": True,
"boost/*:without_test": True,
"boost/*:without_timer": True,
"boost/*:without_type_erasure": True,
"boost/*:without_wave": True,
"ffmpeg/*:avdevice": False,
"ffmpeg/*:avfilter": False,
"ffmpeg/*:postproc": False,
"ffmpeg/*:swresample": False,
"ffmpeg/*:with_freetype": False,
"ffmpeg/*:with_libfdk_aac": False,
"ffmpeg/*:with_libmp3lame": False,
"ffmpeg/*:with_libvpx": False,
"ffmpeg/*:with_libwebp": False,
"ffmpeg/*:with_libx264": False,
"ffmpeg/*:with_libx265": False,
"ffmpeg/*:with_openh264": False,
"ffmpeg/*:with_openjpeg": False,
"ffmpeg/*:with_opus": False,
"ffmpeg/*:with_programs": False,
"ffmpeg/*:with_ssl": False,
"ffmpeg/*:with_vorbis": False,
"sdl/*:vulkan": False,
"sdl_image/*:imageio": True,
"sdl_image/*:lbm": False,
"sdl_image/*:pnm": False,
"sdl_image/*:svg": False,
"sdl_image/*:tga": False,
"sdl_image/*:with_libjpeg": False,
"sdl_image/*:with_libtiff": False,
"sdl_image/*:with_libwebp": False,
"sdl_image/*:xcf": False,
"sdl_image/*:xpm": False,
"sdl_image/*:xv": False,
"sdl_mixer/*:flac": False,
"sdl_mixer/*:mad": False,
"sdl_mixer/*:mikmod": False,
"sdl_mixer/*:modplug": False,
"sdl_mixer/*:nativemidi": False,
"sdl_mixer/*:opus": False,
"sdl_mixer/*:wav": False,
"qt/*:config": " ".join(_qtOptions),
"qt/*:openssl": False,
"qt/*:qttools": True,
"qt/*:with_freetype": False,
"qt/*:with_libjpeg": False,
"qt/*:with_md4c": False,
"qt/*:with_mysql": False,
"qt/*:with_odbc": False,
"qt/*:with_openal": False,
"qt/*:with_pq": False,
# transitive deps
"pcre2/*:build_pcre2grep": False, # doesn't link to overridden bzip2 & zlib, the tool isn't needed anyway
}
def configure(self):
# workaround: macOS deployment target isn't passed to linker when building Boost
# TODO: remove when https://github.com/conan-io/conan-center-index/pull/12468 is merged
if is_apple_os(self):
osVersion = self.settings.get_safe("os.version")
if osVersion:
deploymentTargetFlag = tools.apple_deployment_target_flag(
self.settings.os,
osVersion,
self.settings.get_safe("os.sdk"),
self.settings.get_safe("os.subsystem"),
self.settings.get_safe("arch")
)
self.options["boost"].extra_b2_flags = f"linkflags={deploymentTargetFlag}"
def requirements(self):
# use Apple system libraries instead of external ones
if is_apple_os(self):
systemLibsOverrides = [
"bzip2/1.0.8",
"libiconv/1.17",
"sqlite3/3.39.2",
"zlib/1.2.12",
]
for lib in systemLibsOverrides:
self.requires(f"{lib}@kambala/apple", override=True)
# TODO: the latest official release of LuaJIT (which is quite old) can't be built for arm Mac
if self.settings.os != "Macos" or self.settings.arch != "armv8":
self.requires("luajit/2.0.5")
def generate(self):
deps = CMakeDeps(self)
if os.getenv("USE_CONAN_WITH_ALL_CONFIGS", "0") == "0":
deps.generate()
return
# allow using prebuilt deps with all configs
# credits to https://github.com/conan-io/conan/issues/11607#issuecomment-1188500937 for the workaround
configs = [
"Debug",
"MinSizeRel",
"Release",
"RelWithDebInfo",
]
for config in configs:
print(f"generating CMakeDeps for {config}")
deps.configuration = config
deps.generate()
def imports(self):
self.copy("*.dylib", "Frameworks", "lib")

View File

@ -396,7 +396,7 @@ assign_source_group(${lib_SRCS} ${lib_HEADERS})
add_library(vcmi SHARED ${lib_SRCS} ${lib_HEADERS})
set_target_properties(vcmi PROPERTIES COMPILE_DEFINITIONS "VCMI_DLL=1")
target_link_libraries(vcmi PUBLIC
minizip::minizip SDL2::SDL2 ZLIB::ZLIB
minizip::minizip ZLIB::ZLIB
${SYSTEM_LIBS} Boost::boost Boost::thread Boost::filesystem Boost::program_options Boost::locale Boost::date_time
)
@ -404,6 +404,7 @@ target_include_directories(vcmi
PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
PUBLIC ${CMAKE_HOME_DIRECTORY}
PUBLIC ${CMAKE_HOME_DIRECTORY}/include
PRIVATE ${SDL2_INCLUDE_DIR}
)
if(WIN32)

View File

@ -10,6 +10,7 @@
#include "StdInc.h"
#include "CBinaryReader.h"
//FIXME:library file depends on SDL - make cause troubles
#include <SDL_endian.h>
#include "CInputStream.h"
#include "../CGeneralTextHandler.h"

View File

@ -1,38 +1,49 @@
# We need to keep this code into separate directory so CMake will execute it after all other subdirectories install code
# Otherwise we can't fix Mac bundle dependencies since binaries wouldn't be there when this code executed
if(APPLE)
set(bundleDir "\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_DIR}")
set(bundleContentsDir "${bundleDir}/Contents")
if(ENABLE_LAUNCHER)
find_program(TOOL_MACDEPLOYQT NAMES macdeployqt PATHS ${qt_base_dir}/bin)
if(NOT TOOL_MACDEPLOYQT)
message(FATAL_ERROR "Could not find macdeployqt")
# cross-compiled Qt 5 builds macdeployqt for target platform instead of host
if(CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL CMAKE_SYSTEM_PROCESSOR)
# deploy Qt dylibs with macdeployqt
find_program(TOOL_MACDEPLOYQT NAMES macdeployqt PATHS ${qt_base_dir}/bin)
if(NOT TOOL_MACDEPLOYQT)
message(FATAL_ERROR "Could not find macdeployqt")
endif()
install(CODE "
execute_process(COMMAND
\"${TOOL_MACDEPLOYQT}\" \"${bundleDir}\" -verbose=2
)
")
else()
# simulate macdeployqt behavior, main Qt libs are copied by conan
get_target_property(qmakePath Qt5::qmake IMPORTED_LOCATION)
execute_process(COMMAND
"${qmakePath}" -query QT_INSTALL_PLUGINS
OUTPUT_VARIABLE qtPluginsDir
OUTPUT_STRIP_TRAILING_WHITESPACE
)
install(DIRECTORY
${qtPluginsDir}/
DESTINATION ${APP_BUNDLE_DIR}/Contents/PlugIns
)
install(CODE "
file(WRITE ${bundleContentsDir}/Resources/qt.conf
\"[Paths]\nPlugins = PlugIns\"
)
")
endif()
install(CODE "
execute_process(COMMAND ${TOOL_MACDEPLOYQT} \"\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_DIR}\" -verbose=2)
")
endif()
# Manually fix VCMI library links in AI libraries with install_name_tool
# deploy other dylibs with conan
install(CODE "
set(BU_CHMOD_BUNDLE_ITEMS ON)
include(BundleUtilities)
fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_DIR}\" \"\" \"\")
execute_process(COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change \"libvcmi.dylib\" \"@executable_path/../Frameworks/libvcmi.dylib\" \"\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_BINARY_DIR}/AI/libBattleAI.dylib\")
execute_process(COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change \"libvcmi.dylib\" \"@executable_path/../Frameworks/libvcmi.dylib\" \"\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_BINARY_DIR}/AI/libEmptyAI.dylib\")
execute_process(COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change \"libvcmi.dylib\" \"@executable_path/../Frameworks/libvcmi.dylib\" \"\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_BINARY_DIR}/AI/libNullkiller.dylib\")
execute_process(COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change \"libvcmi.dylib\" \"@executable_path/../Frameworks/libvcmi.dylib\" \"\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_BINARY_DIR}/AI/libStupidAI.dylib\")
execute_process(COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change \"libvcmi.dylib\" \"@executable_path/../Frameworks/libvcmi.dylib\" \"\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_BINARY_DIR}/AI/libVCAI.dylib\")
set(ENABLE_ERM ${ENABLE_ERM})
if(ENABLE_ERM)
execute_process(COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change \"libvcmi.dylib\" \"@executable_path/../Frameworks/libvcmi.dylib\" \"\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_BINARY_DIR}/scripting/libvcmiERM.dylib\")
endif()
set(ENABLE_LUA ${ENABLE_LUA})
if(ENABLE_LUA)
execute_process(COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change \"libvcmi.dylib\" \"@executable_path/../Frameworks/libvcmi.dylib\" \"\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_BINARY_DIR}/scripting/libvcmiLua.dylib\")
endif()
execute_process(COMMAND rm \"\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_BINARY_DIR}/libvcmi.dylib\")
" COMPONENT Runtime)
execute_process(COMMAND
conan imports \"${CMAKE_SOURCE_DIR}\" --install-folder \"${CMAKE_SOURCE_DIR}/conan-generated\" --import-folder \"${bundleContentsDir}\"
)
file(REMOVE \"${bundleContentsDir}/conan_imports_manifest.txt\")
")
endif(APPLE)
# This will likely only work for Vcpkg

View File

@ -1,6 +1,4 @@
if(NOT ${CMAKE_VERSION} VERSION_LESS "3.10.0")
include(GoogleTest)
endif()
include(GoogleTest)
set(googleTest_Dir ${CMAKE_CURRENT_SOURCE_DIR}/googletest)
if(EXISTS ${googleTest_Dir})