mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
make server a static lib, run it in a separate thread
issues to solve: - dynamic_cast error 2: One or more of the following type_info's has hidden visibility or is defined in more than one translation unit. They should all have public visibility. 13CPackForLobby, 20LobbyClientConnected, 20LobbyClientConnected. - error setting socket option: set_option: No buffer space available
This commit is contained in:
parent
d6f8e4328c
commit
2e18299897
@ -433,6 +433,7 @@ int main(int argc, char * argv[])
|
||||
|
||||
|
||||
#ifndef VCMI_NO_THREADED_LOAD
|
||||
// todo ios
|
||||
#ifdef VCMI_ANDROID // android loads the data quite slowly so we display native progressbar to prevent having only black screen for few seconds
|
||||
{
|
||||
CAndroidVMHelper vmHelper;
|
||||
@ -1136,9 +1137,9 @@ static bool recreateWindow(int w, int h, int bpp, bool fullscreen, int displayIn
|
||||
logGlobal->warn("Metal unavailable, using OpenGL ES");
|
||||
createWindow();
|
||||
}
|
||||
SDL_SetHint(SDL_HINT_ORIENTATIONS, "LandscapeLeft LandscapeRight"); // TODO: isn't setting in Info.plist not enough?
|
||||
// SDL_SetHint(SDL_HINT_ORIENTATIONS, "LandscapeLeft LandscapeRight"); // TODO: isn't setting in Info.plist not enough?
|
||||
SDL_SetHint(SDL_HINT_IOS_HIDE_HOME_INDICATOR, "1");
|
||||
//SDL_HINT_RETURN_KEY_HIDES_IME
|
||||
SDL_SetHint(SDL_HINT_RETURN_KEY_HIDES_IME, "1");
|
||||
|
||||
logGlobal->info("before SDL_GetWindowSize %dx%d", w, h);
|
||||
SDL_GetWindowSize(mainWindow, &w, &h);
|
||||
@ -1315,6 +1316,7 @@ static void handleEvent(SDL_Event & ev)
|
||||
{
|
||||
if((ev.type==SDL_QUIT) ||(ev.type == SDL_KEYDOWN && ev.key.keysym.sym==SDLK_F4 && (ev.key.keysym.mod & KMOD_ALT)))
|
||||
{
|
||||
// todo ios
|
||||
#ifdef VCMI_ANDROID
|
||||
handleQuit(false);
|
||||
#else
|
||||
|
@ -177,7 +177,9 @@ if(WIN32)
|
||||
target_compile_definitions(vcmiclient PRIVATE WINDOWS_IGNORE_PACKING_MISMATCH)
|
||||
elseif(APPLE_IOS)
|
||||
target_link_libraries(vcmiclient PRIVATE
|
||||
"-framework Foundation -framework UIKit -framework QuartzCore -framework CoreGraphics -framework CoreServices -framework ImageIO" # SDL2_image
|
||||
vcmiserver
|
||||
# SDL2_image:
|
||||
"-framework Foundation -framework UIKit -framework QuartzCore -framework CoreGraphics -framework CoreServices -framework ImageIO"
|
||||
)
|
||||
|
||||
target_sources(vcmiclient PRIVATE ${CMAKE_SOURCE_DIR}/client/LaunchScreen.storyboard)
|
||||
|
@ -364,6 +364,7 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details, bool verbose)
|
||||
for(int i = 1; i < 32; i += 2 * speed)
|
||||
{
|
||||
movementPxStep(details, i, hp, hero);
|
||||
// todo ios
|
||||
#ifndef VCMI_ANDROID
|
||||
// currently android doesn't seem to be able to handle all these full redraws here, so let's disable it so at least it looks less choppy;
|
||||
// most likely this is connected with the way that this manual animation+framerate handling is solved
|
||||
|
@ -24,7 +24,8 @@
|
||||
#ifdef VCMI_ANDROID
|
||||
#include "../lib/CAndroidVMHelper.h"
|
||||
#elif defined(VCMI_IOS)
|
||||
//TODO
|
||||
#include "../server/CVCMIServer.h"
|
||||
// todo ios
|
||||
#else
|
||||
#include "../lib/Interprocess.h"
|
||||
#endif
|
||||
@ -184,7 +185,18 @@ void CServerHandler::startLocalServerAndConnect()
|
||||
envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "startServer", true);
|
||||
}
|
||||
#elif defined(VCMI_IOS)
|
||||
// TODO
|
||||
// todo ios: hide keyboard
|
||||
logNetwork->info("[ios] create server thread");
|
||||
boost::condition_variable cond;
|
||||
threadRunLocalServer = std::make_shared<boost::thread>([&cond, this] {
|
||||
setThreadName("CVCMIServer");
|
||||
CVCMIServer::create(&cond);
|
||||
// todo ios copypaste
|
||||
threadRunLocalServer.reset();
|
||||
CSH->campaignServerRestartLock.setn(false);
|
||||
});
|
||||
// threadRunLocalServer->detach();
|
||||
logNetwork->info("[ios] detach server thread");
|
||||
#else
|
||||
threadRunLocalServer = std::make_shared<boost::thread>(&CServerHandler::threadRunServer, this); //runs server executable;
|
||||
#endif
|
||||
@ -202,7 +214,14 @@ void CServerHandler::startLocalServerAndConnect()
|
||||
logNetwork->info("waiting for server finished...");
|
||||
androidTestServerReadyFlag = false;
|
||||
#elif defined(VCMI_IOS)
|
||||
//TODO
|
||||
// todo ios
|
||||
{
|
||||
boost::mutex m;
|
||||
boost::unique_lock<boost::mutex> lock{m};
|
||||
logNetwork->info("[ios] wait for server");
|
||||
cond.wait(lock);
|
||||
logNetwork->info("[ios] server ready");
|
||||
}
|
||||
#else
|
||||
if(shm)
|
||||
shm->sr->waitTillReady();
|
||||
|
@ -126,6 +126,7 @@ void CTerrainRect::clickLeft(tribool down, bool previousState)
|
||||
return;
|
||||
|
||||
#ifdef VCMI_ANDROID
|
||||
// todo ios
|
||||
if(adventureInt->swipeEnabled)
|
||||
{
|
||||
if(handleSwipeStateChange((bool)down == true))
|
||||
@ -151,6 +152,7 @@ void CTerrainRect::clickLeft(tribool down, bool previousState)
|
||||
void CTerrainRect::clickRight(tribool down, bool previousState)
|
||||
{
|
||||
#ifdef VCMI_ANDROID
|
||||
// todo ios
|
||||
if(adventureInt->swipeEnabled && isSwiping)
|
||||
return;
|
||||
#endif
|
||||
@ -180,6 +182,7 @@ void CTerrainRect::mouseMoved(const SDL_MouseMotionEvent & sEvent)
|
||||
void CTerrainRect::handleSwipeMove(const SDL_MouseMotionEvent & sEvent)
|
||||
{
|
||||
#ifdef VCMI_ANDROID
|
||||
// todo ios
|
||||
if(sEvent.state == 0) // any "button" is enough on android
|
||||
#else //!VCMI_ANDROID
|
||||
if((sEvent.state & SDL_BUTTON_MMASK) == 0) // swipe only works with middle mouse on other platforms
|
||||
@ -1050,6 +1053,7 @@ void CAdvMapInt::show(SDL_Surface * to)
|
||||
handleSwipeUpdate();
|
||||
}
|
||||
#ifdef VCMI_ANDROID // on android, map-moving mode is exclusive (TODO technically it might work with both enabled; to be checked)
|
||||
// todo ios
|
||||
else
|
||||
#endif // VCMI_ANDROID
|
||||
{
|
||||
@ -1452,6 +1456,7 @@ void CAdvMapInt::select(const CArmedInstance *sel, bool centerView)
|
||||
void CAdvMapInt::mouseMoved( const SDL_MouseMotionEvent & sEvent )
|
||||
{
|
||||
#ifdef VCMI_ANDROID
|
||||
// todo ios
|
||||
if(swipeEnabled)
|
||||
return;
|
||||
#endif
|
||||
|
@ -5,11 +5,12 @@ ffmpegDir=~/dev/ios/vcmi-ios-deps/mobile-ffmpeg-min-universal
|
||||
sdlLibsDir=~/dev/ios/vcmi-ios-deps/SDL2-lib
|
||||
|
||||
srcDir="../vcmi"
|
||||
"${2:-cmake}" "$srcDir" -G "$1" \
|
||||
/Users/Shared/xbmc-depends/x86_64-darwin19.6.0-native/bin/cmake "$srcDir" -G Xcode \
|
||||
-DENABLE_LAUNCHER=0 \
|
||||
-Wno-dev \
|
||||
-DCMAKE_TOOLCHAIN_FILE="$srcDir/ios.toolchain.cmake" \
|
||||
-DPLATFORM=OS64 \
|
||||
-DPLATFORM=${1:-OS64} \
|
||||
-DDEPLOYMENT_TARGET=9.0 \
|
||||
-DENABLE_BITCODE=0 \
|
||||
-DCMAKE_BINARY_DIR=$(pwd) \
|
||||
-DCMAKE_PREFIX_PATH="$boostPrefix;$ffmpegDir;$sdlLibsDir" \
|
||||
|
@ -389,7 +389,9 @@ class VCMIDirsIOS final : public VCMIDirsApple
|
||||
std::vector<bfs::path> dataPaths() const override;
|
||||
|
||||
bfs::path libraryPath() const override;
|
||||
boost::filesystem::path fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const override;
|
||||
bfs::path binaryPath() const override;
|
||||
bfs::path serverPath() const override;
|
||||
|
||||
bool developmentMode() const override;
|
||||
};
|
||||
@ -398,10 +400,13 @@ bfs::path VCMIDirsIOS::userDataPath() const { return {ios_documentsPath()}; }
|
||||
bfs::path VCMIDirsIOS::userCachePath() const { return {ios_cachesPath()}; }
|
||||
bfs::path VCMIDirsIOS::userLogsPath() const { return {ios_documentsPath()}; }
|
||||
|
||||
std::vector<bfs::path> VCMIDirsIOS::dataPaths() const { return {userDataPath()}; }
|
||||
std::vector<bfs::path> VCMIDirsIOS::dataPaths() const { return {binaryPath(), userDataPath()}; }
|
||||
|
||||
bfs::path VCMIDirsIOS::libraryPath() const { return {ios_frameworksPath()}; }
|
||||
// todo ios: place AI libs in subdir?
|
||||
boost::filesystem::path VCMIDirsIOS::fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const { return libraryPath() / libraryName(baseLibName); }
|
||||
bfs::path VCMIDirsIOS::binaryPath() const { return {ios_bundlePath()}; }
|
||||
bfs::path VCMIDirsIOS::serverPath() const { return clientPath(); }
|
||||
|
||||
bool VCMIDirsIOS::developmentMode() const { return false; }
|
||||
#elif defined(VCMI_MAC)
|
||||
|
@ -154,6 +154,8 @@ std::vector<const ISimpleResourceLoader *> CFilesystemList::getResourcesWithName
|
||||
std::vector<const ISimpleResourceLoader *> ret;
|
||||
|
||||
for (auto & loader : loaders)
|
||||
// todo ios
|
||||
if (loader)
|
||||
boost::range::copy(loader->getResourcesWithName(resourceName), std::back_inserter(ret));
|
||||
|
||||
return ret;
|
||||
|
@ -33,8 +33,15 @@ using namespace boost::asio::ip;
|
||||
void CConnection::init()
|
||||
{
|
||||
socket->set_option(boost::asio::ip::tcp::no_delay(true));
|
||||
try
|
||||
{
|
||||
socket->set_option(boost::asio::socket_base::send_buffer_size(4194304));
|
||||
socket->set_option(boost::asio::socket_base::receive_buffer_size(4194304));
|
||||
}
|
||||
catch (const boost::system::system_error & e)
|
||||
{
|
||||
logNetwork->error("error setting socket option: %s", e.what());
|
||||
}
|
||||
|
||||
enableSmartPointerSerialization();
|
||||
disableStackSendingByID();
|
||||
|
@ -22,7 +22,11 @@ if(ANDROID) # android needs client/server to be libraries, not executables, so w
|
||||
return()
|
||||
endif()
|
||||
|
||||
add_executable(vcmiserver ${server_SRCS} ${server_HEADERS})
|
||||
if(APPLE_IOS)
|
||||
add_library(vcmiserver STATIC ${server_SRCS} ${server_HEADERS})
|
||||
else()
|
||||
add_executable(vcmiserver ${server_SRCS} ${server_HEADERS})
|
||||
endif()
|
||||
|
||||
set(server_LIBS vcmi)
|
||||
if(CMAKE_SYSTEM_NAME MATCHES FreeBSD)
|
||||
|
@ -30,7 +30,7 @@
|
||||
#ifdef VCMI_ANDROID
|
||||
#include "lib/CAndroidVMHelper.h"
|
||||
#elif defined(VCMI_IOS)
|
||||
//TODO
|
||||
// todo ios
|
||||
#else
|
||||
#include "../lib/Interprocess.h"
|
||||
#endif
|
||||
@ -114,8 +114,8 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
std::string NAME_AFFIX = "server";
|
||||
std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX + ')';
|
||||
std::string SERVER_NAME_AFFIX = "server";
|
||||
std::string SERVER_NAME = GameConstants::VCMI_VERSION + std::string(" (") + SERVER_NAME_AFFIX + ')';
|
||||
|
||||
CVCMIServer::CVCMIServer(boost::program_options::variables_map & opts)
|
||||
: port(3030), io(std::make_shared<boost::asio::io_service>()), state(EServerState::LOBBY), cmdLineOptions(opts), currentClientId(1), currentPlayerId(1), restartGameplay(false)
|
||||
@ -293,7 +293,7 @@ void CVCMIServer::connectionAccepted(const boost::system::error_code & ec)
|
||||
try
|
||||
{
|
||||
logNetwork->info("We got a new connection! :)");
|
||||
auto c = std::make_shared<CConnection>(upcomingConnection, NAME, uuid);
|
||||
auto c = std::make_shared<CConnection>(upcomingConnection, SERVER_NAME, uuid);
|
||||
upcomingConnection.reset();
|
||||
connections.insert(c);
|
||||
c->handler = std::make_shared<boost::thread>(&CVCMIServer::threadHandleClient, this, c);
|
||||
@ -901,6 +901,9 @@ static void handleCommandOptions(int argc, char * argv[], boost::program_options
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef VCMI_IOS
|
||||
#define main server_main
|
||||
#endif
|
||||
int main(int argc, char * argv[])
|
||||
{
|
||||
#if !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
|
||||
@ -913,12 +916,19 @@ int main(int argc, char * argv[])
|
||||
signal(SIGSEGV, handleLinuxSignal);
|
||||
#endif
|
||||
|
||||
// todo ios: double console log
|
||||
console = new CConsoleHandler();
|
||||
CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Server_log.txt", console);
|
||||
logConfig.configureDefault();
|
||||
logGlobal->info(NAME);
|
||||
logGlobal->info(SERVER_NAME);
|
||||
|
||||
boost::program_options::variables_map opts;
|
||||
#ifdef VCMI_IOS
|
||||
argc = 1;
|
||||
boost::condition_variable * cond = reinterpret_cast<boost::condition_variable *>(argv[1]);
|
||||
cond->notify_one();
|
||||
//#endif
|
||||
#else
|
||||
handleCommandOptions(argc, argv, opts);
|
||||
preinitDLL(console);
|
||||
settings.init();
|
||||
@ -926,6 +936,8 @@ int main(int argc, char * argv[])
|
||||
|
||||
loadDLLClasses();
|
||||
srand((ui32)time(nullptr));
|
||||
//#ifdef VCMI_IOS
|
||||
#endif
|
||||
try
|
||||
{
|
||||
boost::asio::io_service io_service;
|
||||
@ -965,11 +977,17 @@ int main(int argc, char * argv[])
|
||||
return 0;
|
||||
}
|
||||
|
||||
// TODO iOS
|
||||
#ifdef VCMI_ANDROID
|
||||
void CVCMIServer::create()
|
||||
{
|
||||
const char * foo[1] = {"android-server"};
|
||||
main(1, const_cast<char **>(foo));
|
||||
}
|
||||
#elif defined(VCMI_IOS)
|
||||
void CVCMIServer::create(boost::condition_variable * cond)
|
||||
{
|
||||
const auto executablePath = VCMIDirs::get().serverPath();
|
||||
void *argv[] = {const_cast<char *>(executablePath.c_str()), cond};
|
||||
main(2, reinterpret_cast<char **>(argv));
|
||||
}
|
||||
#endif
|
||||
|
@ -103,5 +103,7 @@ public:
|
||||
|
||||
#ifdef VCMI_ANDROID
|
||||
static void create();
|
||||
#elif defined(VCMI_IOS)
|
||||
static void create(boost::condition_variable * cond);
|
||||
#endif
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user