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Fix playback of looped sounds
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@@ -201,7 +201,7 @@ int CSoundHandler::playSoundImpl(const AudioPath & sound, int repeats, bool useC
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if(chunk)
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{
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channel = Mix_PlayChannel(-1, chunk, 0);
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channel = Mix_PlayChannel(-1, chunk, repeats);
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if(channel == -1)
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{
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logGlobal->error("Unable to play sound file %s , error %s", sound.getOriginalName(), Mix_GetError());
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