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https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Implemented framerate limit option (not available in UI)
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37b2fb7ff3
commit
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@ -1046,7 +1046,8 @@ static void mainLoop()
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resChanged([](const JsonNode &newState){ CGuiHandler::pushUserEvent(EUserEvent::FULLSCREEN_TOGGLED); });
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inGuiThread.reset(new bool(true));
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GH.mainFPSmng->init();
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assert(GH.mainFPSmng);
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GH.mainFPSmng->init(settings["video"]["targetfps"].Integer());
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while(1) //main SDL events loop
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{
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@ -93,7 +93,8 @@ void CGuiHandler::processLists(const ui16 activityFlag, std::function<void (std:
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void CGuiHandler::init()
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{
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mainFPSmng->init();
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mainFPSmng = new CFramerateManager();
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mainFPSmng->init(settings["video"]["targetfps"].Integer());
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isPointerRelativeMode = settings["general"]["userRelativePointer"].Bool();
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pointerSpeedMultiplier = settings["general"]["relativePointerSpeedMultiplier"].Float();
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}
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@ -663,7 +664,7 @@ void CGuiHandler::renderFrame()
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if(nullptr != curInt)
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curInt->update();
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if(settings["general"]["showfps"].Bool())
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if(settings["video"]["showfps"].Bool())
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drawFPSCounter();
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SDL_UpdateTexture(screenTexture, nullptr, screen->pixels, screen->pitch);
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@ -691,12 +692,9 @@ CGuiHandler::CGuiHandler()
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, mouseButtonsMask(0)
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, continueEventHandling(true)
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, curInt(nullptr)
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, mainFPSmng(nullptr)
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, statusbar(nullptr)
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{
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// Creates the FPS manager and sets the framerate to 48 which is doubled the value of the original Heroes 3 FPS rate
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mainFPSmng = new CFramerateManager(60);
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//do not init CFramerateManager here --AVS
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terminate_cond = new CondSh<bool>(false);
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}
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@ -764,7 +762,7 @@ void CGuiHandler::drawFPSCounter()
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static SDL_Rect overlay = { 0, 0, 64, 32};
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uint32_t black = SDL_MapRGB(screen->format, 10, 10, 10);
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SDL_FillRect(screen, &overlay, black);
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std::string fps = boost::lexical_cast<std::string>(mainFPSmng->fps);
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std::string fps = boost::lexical_cast<std::string>(mainFPSmng->getFramerate());
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graphics->fonts[FONT_BIG]->renderTextLeft(screen, fps, Colors::YELLOW, Point(10, 10));
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}
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@ -850,19 +848,20 @@ void CGuiHandler::pushUserEvent(EUserEvent usercode, void * userdata)
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SDL_PushEvent(&event);
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}
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CFramerateManager::CFramerateManager(int rate)
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{
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this->rate = rate;
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this->rateticks = (1000.0 / rate);
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this->fps = 0;
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this->accumulatedFrames = 0;
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this->accumulatedTime = 0;
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this->lastticks = 0;
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this->timeElapsed = 0;
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}
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CFramerateManager::CFramerateManager()
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: rate(0)
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, rateticks(0)
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, fps(0)
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, accumulatedFrames(0)
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, accumulatedTime(0)
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, lastticks(0)
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, timeElapsed(0)
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{}
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void CFramerateManager::init()
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void CFramerateManager::init(int newRate)
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{
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rate = newRate;
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rateticks = 1000.0 / rate;
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this->lastticks = SDL_GetTicks();
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}
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@ -49,17 +49,20 @@ class CFramerateManager
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{
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private:
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double rateticks;
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ui32 lastticks, timeElapsed;
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ui32 lastticks;
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ui32 timeElapsed;
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int rate;
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ui32 accumulatedTime,accumulatedFrames;
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public:
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int fps; // the actual fps value
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ui32 accumulatedTime;
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ui32 accumulatedFrames;
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CFramerateManager(int rate); // initializes the manager with a given fps rate
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void init(); // needs to be called directly before the main game loop to reset the internal timer
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public:
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CFramerateManager(); // initializes the manager with a given fps rate
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void init(int newRate); // needs to be called directly before the main game loop to reset the internal timer
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void framerateDelay(); // needs to be called every game update cycle
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ui32 getElapsedMilliseconds() const {return this->timeElapsed;}
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ui32 getFrameNumber() const { return accumulatedFrames; }
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ui32 getFramerate() const { return fps; };
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};
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// Handles GUI logic and drawing
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@ -88,7 +88,7 @@ GeneralOptionsTab::GeneralOptionsTab()
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});
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addCallback("framerateChanged", [](bool value)
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{
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setBoolSetting("general", "showfps", value);
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setBoolSetting("video", "showfps", value);
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});
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//moved from "other" tab that is disabled for now to avoid excessible tabs with barely any content
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@ -119,7 +119,7 @@ GeneralOptionsTab::GeneralOptionsTab()
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});
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std::shared_ptr<CToggleButton> framerateCheckbox = widget<CToggleButton>("framerateCheckbox");
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framerateCheckbox->setSelected(settings["general"]["showfps"].Bool());
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framerateCheckbox->setSelected(settings["video"]["showfps"].Bool());
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std::shared_ptr<CSlider> musicSlider = widget<CSlider>("musicSlider");
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musicSlider->moveTo(CCS->musich->getVolume());
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@ -19,7 +19,6 @@
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"additionalProperties" : false,
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"required" : [
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"playerName",
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"showfps",
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"music",
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"sound",
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"encoding",
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@ -39,10 +38,6 @@
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"type":"string",
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"default" : "Player"
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},
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"showfps" : {
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"type" : "boolean",
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"default" : false
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},
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"music" : {
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"type" : "number",
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"default" : 88
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@ -114,7 +109,19 @@
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"type" : "object",
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"additionalProperties" : false,
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"default": {},
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"required" : [ "screenRes", "bitsPerPixel", "fullscreen", "realFullscreen", "cursor", "spellbookAnimation", "driver", "showIntro", "displayIndex" ],
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"required" : [
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"screenRes",
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"bitsPerPixel",
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"fullscreen",
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"realFullscreen",
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"cursor",
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"spellbookAnimation",
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"driver",
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"showIntro",
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"displayIndex",
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"showfps",
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"targetfps"
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],
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"properties" : {
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"screenRes" : {
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"type" : "object",
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@ -159,6 +166,14 @@
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"displayIndex" : {
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"type" : "number",
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"default" : 0
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},
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"showfps" : {
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"type" : "boolean",
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"default" : false
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},
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"targetfps" : {
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"type" : "number",
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"default" : 60
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}
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}
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},
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