mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Settings: savefrequency is now configurable in launcher
* Client command-line can modify arbitrary settings now * Only launcher auto-saves to settings.json
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ce0b4b222d
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2ede3783dd
@ -61,6 +61,7 @@
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#include <boost/asio.hpp>
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#include "mainmenu/CPrologEpilogVideo.h"
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#include <vstd/StringUtils.h>
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#ifdef VCMI_WINDOWS
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#include "SDL_syswm.h"
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@ -259,7 +260,29 @@ int main(int argc, char * argv[])
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preinitDLL(::console);
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settings.init();
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Settings session = settings.write["session"];
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session["onlyai"].Bool() = vm.count("onlyAI");
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auto setSettingBool = [](std::string key, std::string arg) {
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Settings s = settings.write(vstd::split(key, "/"));
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if(::vm.count(arg))
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s->Bool() = true;
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else if(s->isNull())
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s->Bool() = false;
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};
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auto setSettingInteger = [](std::string key, std::string arg, si64 defaultValue) {
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Settings s = settings.write(vstd::split(key, "/"));
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if(::vm.count(arg))
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s->Integer() = ::vm[arg].as<si64>();
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else if(s->isNull())
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s->Integer() = defaultValue;
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};
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auto setSettingString = [](std::string key, std::string arg, std::string defaultValue) {
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Settings s = settings.write(vstd::split(key, "/"));
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if(::vm.count(arg))
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s->String() = ::vm[arg].as<std::string>();
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else if(s->isNull())
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s->String() = defaultValue;
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};
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setSettingBool("session/onlyai", "onlyAI");
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if(vm.count("headless"))
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{
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session["headless"].Bool() = true;
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@ -277,19 +300,20 @@ int main(int argc, char * argv[])
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session["spectate-battle-speed"].Float() = vm["spectate-battle-speed"].as<int>();
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}
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// Server settings
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session["donotstartserver"].Bool() = vm.count("donotstartserver");
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setSettingBool("session/donotstartserver", "donotstartserver");
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// Shared memory options
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session["disable-shm"].Bool() = vm.count("disable-shm");
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session["enable-shm-uuid"].Bool() = vm.count("enable-shm-uuid");
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setSettingBool("session/disable-shm", "disable-shm");
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setSettingBool("session/enable-shm-uuid", "enable-shm-uuid");
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// Init special testing settings
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session["serverport"].Integer() = vm.count("serverport") ? vm["serverport"].as<si64>() : 0;
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session["saveprefix"].String() = vm.count("saveprefix") ? vm["saveprefix"].as<std::string>() : "";
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session["savefrequency"].Integer() = vm.count("savefrequency") ? vm["savefrequency"].as<si64>() : 1;
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setSettingInteger("session/serverport", "serverport", 0);
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setSettingString("session/saveprefix", "saveprefix", "");
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setSettingInteger("general/saveFrequency", "savefrequency", 1);
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// Initialize logging based on settings
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logConfig.configure();
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logGlobal->debug("settings = %s", settings.toJsonNode().toJson());
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// Some basic data validation to produce better error messages in cases of incorrect install
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auto testFile = [](std::string filename, std::string message) -> bool
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@ -165,6 +165,7 @@ void CPlayerInterface::yourTurn()
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adventureInt->selection = nullptr;
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std::string prefix = settings["session"]["saveprefix"].String();
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int frequency = settings["general"]["saveFrequency"].Integer();
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if (firstCall)
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{
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if(CSH->howManyPlayerInterfaces() == 1)
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@ -180,7 +181,7 @@ void CPlayerInterface::yourTurn()
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}
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firstCall = 0;
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}
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else if (cb->getDate() % static_cast<int>(settings["session"]["savefrequency"].Integer()) == 0)
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else if(frequency > 0 && cb->getDate() % frequency == 0)
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{
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LOCPLINT->cb->save("Saves/" + prefix + "Autosave_" + boost::lexical_cast<std::string>(autosaveCount++ + 1));
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autosaveCount %= 5;
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@ -17,7 +17,7 @@
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"type" : "object",
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"default": {},
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"additionalProperties" : false,
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"required" : [ "playerName", "showfps", "music", "sound", "encoding", "swipe", "saveRandomMaps" ],
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"required" : [ "playerName", "showfps", "music", "sound", "encoding", "swipe", "saveRandomMaps", "saveFrequency" ],
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"properties" : {
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"playerName" : {
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"type":"string",
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@ -58,6 +58,10 @@
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"lastCampaign" : {
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"type":"string",
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"default" : ""
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},
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"saveFrequency" : {
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"type" : "number",
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"default" : 1
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}
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}
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},
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6
include/vstd/StringUtils.h
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6
include/vstd/StringUtils.h
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@ -0,0 +1,6 @@
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namespace vstd
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{
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DLL_LINKAGE std::vector<std::string> split(std::string s, std::string separators);
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}
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@ -36,7 +36,7 @@ void MainWindow::load()
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QDir::addSearchPath("icons", pathToQString(string / "launcher" / "icons"));
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QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "icons"));
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settings.init();
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settings.init(true);
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}
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MainWindow::MainWindow(QWidget * parent) :
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@ -94,6 +94,7 @@ void CSettingsView::loadSettings()
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size_t encodingIndex = boost::range::find(knownEncodingsList, encoding) - knownEncodingsList;
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if (encodingIndex < ui->comboBoxEncoding->count())
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ui->comboBoxEncoding->setCurrentIndex(encodingIndex);
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ui->comboBoxAutoSave->setCurrentIndex(settings["general"]["saveFrequency"].Integer() > 0 ? 1 : 0);
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}
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CSettingsView::CSettingsView(QWidget *parent) :
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@ -223,3 +224,9 @@ void CSettingsView::on_changeGameDataDir_clicked()
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{
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}
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void CSettingsView::on_comboBoxAutoSave_currentIndexChanged(int index)
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{
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Settings node = settings.write["general"]["saveFrequency"];
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node->Integer() = index;
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}
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@ -59,6 +59,8 @@ private slots:
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void on_comboBoxDisplayIndex_currentIndexChanged(int index);
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void on_comboBoxAutoSave_currentIndexChanged(int index);
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private:
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Ui::CSettingsView *ui;
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};
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@ -603,6 +603,30 @@
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</property>
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</widget>
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</item>
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<item row="11" column="6">
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<widget class="QLabel" name="labelAutoSave">
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<property name="text">
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<string>Autosave</string>
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</property>
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</widget>
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</item>
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<item row="11" column="7">
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<widget class="QComboBox" name="comboBoxAutoSave">
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<property name="currentIndex">
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<number>1</number>
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</property>
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<item>
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<property name="text">
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<string>Off</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>On</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</widget>
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<resources/>
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@ -42,7 +42,7 @@ SettingsStorage::NodeAccessor<Accessor>::operator Accessor() const
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}
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template<typename Accessor>
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SettingsStorage::NodeAccessor<Accessor> SettingsStorage::NodeAccessor<Accessor>::operator () (std::vector<std::string> _path)
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SettingsStorage::NodeAccessor<Accessor> SettingsStorage::NodeAccessor<Accessor>::operator () (std::vector<std::string> _path) const
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{
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std::vector<std::string> newPath = path;
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newPath.insert( newPath.end(), _path.begin(), _path.end());
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@ -51,11 +51,12 @@ SettingsStorage::NodeAccessor<Accessor> SettingsStorage::NodeAccessor<Accessor>:
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SettingsStorage::SettingsStorage():
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write(NodeAccessor<Settings>(*this, std::vector<std::string>() )),
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listen(NodeAccessor<SettingsListener>(*this, std::vector<std::string>() ))
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listen(NodeAccessor<SettingsListener>(*this, std::vector<std::string>() )),
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autoSaveConfig(false)
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{
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}
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void SettingsStorage::init()
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void SettingsStorage::init(bool autoSave)
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{
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std::string confName = "config/settings.json";
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@ -67,6 +68,7 @@ void SettingsStorage::init()
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JsonUtils::maximize(config, "vcmi:settings");
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JsonUtils::validate(config, "vcmi:settings", "settings");
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autoSaveConfig = autoSave;
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}
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void SettingsStorage::invalidateNode(const std::vector<std::string> &changedPath)
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@ -74,14 +76,14 @@ void SettingsStorage::invalidateNode(const std::vector<std::string> &changedPath
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for(SettingsListener * listener : listeners)
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listener->nodeInvalidated(changedPath);
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JsonNode savedConf = config;
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JsonNode schema(ResourceID("config/schemas/settings.json"));
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if(autoSaveConfig)
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{
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JsonNode savedConf = config;
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JsonUtils::minimize(savedConf, "vcmi:settings");
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savedConf.Struct().erase("session");
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JsonUtils::minimize(savedConf, "vcmi:settings");
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FileStream file(*CResourceHandler::get()->getResourceName(ResourceID("config/settings.json")), std::ofstream::out | std::ofstream::trunc);
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file << savedConf.toJson();
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FileStream file(*CResourceHandler::get()->getResourceName(ResourceID("config/settings.json")), std::ofstream::out | std::ofstream::trunc);
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file << savedConf.toJson();
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}
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}
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JsonNode & SettingsStorage::getNode(std::vector<std::string> path)
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@ -98,11 +100,16 @@ Settings SettingsStorage::get(std::vector<std::string> path)
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return Settings(*this, path);
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}
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const JsonNode& SettingsStorage::operator [](std::string value)
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const JsonNode & SettingsStorage::operator [](std::string value) const
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{
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return config[value];
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}
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const JsonNode & SettingsStorage::toJsonNode() const
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{
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return config;
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}
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SettingsListener::SettingsListener(SettingsStorage &_parent, const std::vector<std::string> &_path):
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parent(_parent),
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path(_path)
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@ -26,12 +26,14 @@ class DLL_LINKAGE SettingsStorage
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NodeAccessor(SettingsStorage & _parent, std::vector<std::string> _path);
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NodeAccessor<Accessor> operator [] (std::string nextNode) const;
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NodeAccessor<Accessor> operator () (std::vector<std::string> _path);
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NodeAccessor<Accessor> operator () (std::vector<std::string> _path) const;
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operator Accessor() const;
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};
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std::set<SettingsListener*> listeners;
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JsonNode config;
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bool autoSaveConfig;
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JsonNode & getNode(std::vector<std::string> path);
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// Calls all required listeners
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@ -41,7 +43,7 @@ class DLL_LINKAGE SettingsStorage
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public:
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// Initialize config structure
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SettingsStorage();
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void init();
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void init(bool autoSave=false);
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// Get write access to config node at path
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const NodeAccessor<Settings> write;
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@ -50,7 +52,8 @@ public:
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const NodeAccessor<SettingsListener> listen;
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//Read access, see JsonNode::operator[]
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const JsonNode& operator [](std::string value);
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const JsonNode & operator [](std::string value) const;
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const JsonNode & toJsonNode() const;
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friend class SettingsListener;
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friend class Settings;
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spells/effects/RemoveObstacle.cpp
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spells/effects/Sacrifice.cpp
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vstd/StringUtils.cpp
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CAndroidVMHelper.cpp
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CArtHandler.cpp
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CBonusTypeHandler.cpp
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@ -169,6 +171,7 @@ set(lib_HEADERS
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${CMAKE_HOME_DIRECTORY}/include/vstd/CLoggerBase.h
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${CMAKE_HOME_DIRECTORY}/include/vstd/ContainerUtils.h
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${CMAKE_HOME_DIRECTORY}/include/vstd/RNG.h
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${CMAKE_HOME_DIRECTORY}/include/vstd/StringUtils.h
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StdInc.h
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../Global.h
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14
lib/vstd/StringUtils.cpp
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14
lib/vstd/StringUtils.cpp
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#include "StdInc.h"
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#include <vstd/StringUtils.h>
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namespace vstd
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{
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DLL_LINKAGE std::vector<std::string> split(std::string s, std::string separators)
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{
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std::vector<std::string> result;
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boost::split(result, s, boost::is_any_of(separators));
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return result;
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}
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}
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